|
Air iop combos..?
|
January 21, 2012, 09:45:49 |
#1
Air iop combos..?
Can you guys give me strong dps air combos?
Thanks |
|
January 21, 2012, 13:30:57 |
#2
First of all, sorry to disappoint you.
Since Wakfu is turn-based, there is no such thing as dps. You're talking about dps, so I think you prefer doing brutal damage. When it comes to brutal damage, Iops are the best choice. I wouldn't consider Air as a good solo branch. Air combined with Earth or Fire gives the best damage output. Earth + Air = excellent 1 vs 1 and good/ decent AoE Fire + Air = good/decent 1 vs 1 and excellent AoE I've put it slightly simplistic, but you get my point. Whatever you choose as your base damage branch, at the end of every combo, use Gutting Gust and Uppercut. E.g. 6 AP 3 MP 6 WP, Earth/Air = Shaker (4 AP), Jabs (2 AP), Gutting Gust (2 MP), Uppercut (1 WP). Fire/Air = Celestial Sword (3 AP, Flaming State), Thunderbolt (3 AP, Scalded state on your enemy, recieves damage if you are in Flaming state and on an adjacent cell), Gutting Gust (2 MP), Uppercut (1 WP). If you still want to be a pure Air Iop, I suggest this combo: E.g. 6 AP 3 MP 6 WP Flurry (1 AP), Jabs (2 AP), Flurry (1 AP), Jabs (2 AP), Gutting Gust (2 MP), Uppercut (1 WP). |
|
January 22, 2012, 14:57:45 |
#3
Great thanks!
One more question though. Where would you consider putting in stats? I've decided on Fire + Air |
|
January 23, 2012, 01:22:35 |
#4
Great thanks!
One more question though. Where would you consider putting in stats? I've decided on Fire + Air From what I have read, all Iops hax HP and Compulsion no matter what spec. Then max Verility, I' pretty sure =P On the topic of air combos: When lvling against higher monsters though, I found it better to corner them and use 2x Inimidation - Gust - Uppercut. To me it seemed the wall knock dmg was alot higher than the regular punch combo. Or is wall knocking just considered gimmicks? |
|
January 23, 2012, 03:26:34 |
#5
From what I have read, all Iops hax HP and Compulsion no matter what spec. Then max Verility, I' pretty sure =P
I use intimidation religiously. It's how I enjoy fighting the most. It's also handy if the target has an advantage of being ranged, or loves to run away. Before the previous wipe I levelled my jump so I could: Jump (3ap&1wp)+Power bonus for next attack, intimidation (3ap), cutting gust (2mp) If I still had enough mp, then uppercut (1wp).
On the topic of air combos: When lvling against higher monsters though, I found it better to corner them and use 2x Inimidation - Gust - Uppercut. To me it seemed the wall knock dmg was alot higher than the regular punch combo. Or is wall knocking just considered gimmicks? It's just a pity you don't get more range with Jump as it levels. If it did this method of fighting would be fantastic |
|
January 23, 2012, 15:32:38 |
#6
For Fire/Air, aim for the extra AP, then full HP.
Abilities: Compulsion is a must. Still figuring out the rest though. |
|
January 24, 2012, 04:46:35 |
#7
Extra AP? Are you referring to the stats? So I would wait to level up so many times for 1 extra ap point? (I'm kinda noobish here :\ )
Thanks |
|
January 24, 2012, 05:42:32 |
#8
Extra AP? Are you referring to the stats? So I would wait to level up so many times for 1 extra ap point? (I'm kinda noobish here :\ )
Thanks Yeah, I think you need to save up like 150pts to get 1 more AP. Since the game comes out next month though... imo I wouldn't worry about that extra AP. Just lvl up, make some friends and explore as much of the game as you can. It will make it a lot easier when the game is released. |
|
January 28, 2012, 02:43:29 |
#9
I went pure HP on my Air Iop and I maxed compulsion first and then went into Authority for the damage bonus which at the higher levels stacks so well, whereas level 10 Virility gives 20% bonus to health which at level 25-30 is around 60-80hp. So for me it boils down to preferences, you can either have higher damage or slightly more health, however I believe the health bonus to be insignificant at them levels and by level 50 all 3 will be maxed regardless.
Also Jabs-jabs-jabs-gutting gust-then the punch. Flurry is useless mostly. |
|
February 17, 2012, 14:47:22 |
#10
Just a suggestion to my fellow IOP fans
I dunno bout you guys..but as for me, i maxed out flatten first. Great skill to have. At level 9, it costs 4ap,1mp with a 1-5 cell range. I kinda consider my IOP a pure air build but get the Iop's Wrath (Fire Final Skill). It does amazing damage and now has a better cost of 6ap, 1wp (previously 6ap 2wp). I thank ankama for this Now, after getting Flatten to max level. I got authority first. Compulsion only gives 40% damage boost at max lvl. which is the only level that matters.. Authority is already useful at lvls 9-10 and above. If you're lucky you'd stack the power over 40% which is great. Now about the Air Combo. I don't use flurry that much. Given 6ap 3mp 6wp, my Air Combo is Uppercut(1wp) Jabs(2ap) Jabs(2ap) Jabs(2ap) Gutting Gust(2mp). Reason? Correct me if I'm wrong but Gutting Gust deals the most damage among the Air Skills..The reason why it's last is coz I want to get the most power possible and then use the Gust for the most damage especially when you're lucky. Forgot to mention, The reason i maxed out Flatten first is that IMO, the worst enemies for IOPs are those long range, hit and run characters (sadida, osamodas, cra, etc.) I know most people would think Jump but for me, it's a waste of WP. Jump range is lower than Flatten and I'd rather use that WP for Uppercut which deals damage and gives a chance to activate authority, or use it in Iop's Wrath in case you're surrounded by mobs. P.S. I'm open for constructive criticisms so if you have and comments or suggestions about my build. Please feel free to do so. I'd be happy to read and take your ideas into consideration. Thank You. |
|