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Iop build suggestions?
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November 07, 2011, 14:48:55 |
#1
Iop build suggestions?
Well I'm stuck with a problem. After maxing compulsion AND virility what I should max next? In high lvls mobs dun run too often, so locker isn't rly a good idea and authority only works when the target is turned front (if i remember well), I mean if its already front on front still works? Flatten Stun chance is poor compared to earth line skills and Amplify doesn't increase tthat much dmg. So any suggestions?
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November 07, 2011, 19:31:31 |
#2
Athority works fine now (it stacks when you trigger it multiple times) so if you are an air or earth/air or fire/air iop level asap (even aoe spells trigger it now).
flatten mainly role is not to stun but to reach enemies that are far (5 range when maxed!!!) and it works really well, his damage is boosted by Power state and other damage buff and trigger authority too. (i have an 8ap earth/air iop after compulsion and authority i've maxed flatten and i don't regret it. it's better than the actual charge...).. This post has been edited by prespicboy - November 07, 2011, 19:32:48. |
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November 07, 2011, 20:28:08 |
#3
So u'r a shaker user?! I'll think about flatten then. Why u didn't maxed virility?? it helps a lot sometimes '-'
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November 07, 2011, 20:40:34 |
#4
actually i don't feel the need on having more hp (680hp at lvl 63) but i'm saving char points because i don't know what to do with them (maybe i'm going to increase crit hit because the damage of shaker in critical hit is awesome).
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November 09, 2011, 01:02:42 |
#5
i'm earth/air iop lvl31, max compulsion and virility 10, do u know guys where should i lvl up? thx!
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November 11, 2011, 20:41:38 |
#6
I have been doing some numbers and i cant decide between earth/air and fire/air.
Fire/air has some insane damage combos (specially celestial sword+thunder+2uppercut+gutting gust and wrath+2uppercut+gutting gust), while i can find more combos in earth/air. However fire has the greatest damage of the 3 trees and some AoE which helps to kill swarms of monsters, and earth seems to be a pain early game. SO, please, tell me, which build is better and why! |
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November 11, 2011, 21:44:23 |
#7
fire/air if you like to have strong aoe and mid-low cost spells. you can also skip +ap attitudes and items and put a lot of char points into hp/lock/ini.
8ap earth/air if you want the best damage in 1vs1 and a lot of combos with air spells and movement spells (jump, flatten). |
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November 11, 2011, 22:14:58 |
#8
So you could say that fire/air is PvE oriented and earth/air PvP oriented?
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January 16, 2012, 06:07:17 |
#9
I think of that the flatten is one of iop's top PVP kill .Without it,the iop,short ranged but powerful man,is hard to touch his opponent during a PVP fight.Though it cost you 4 AP and 2 move by using,but it's more important for iop to get close to his oppoent rather than stand at the beyond-range cells.The stunning and locking is the foundation of this character.Remember,you can't not kill one man by watching.
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January 18, 2012, 16:11:19 |
#10
So are Earth Iops the weakest?
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January 18, 2012, 16:30:24 |
#11
absolutely not. the 8ap earth/air iop is in mid levels one of the classes that dish out the best melee damage.
Shaker is one of the spells that deals the most damage per ap and has an awesome crit damage. |
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January 18, 2012, 16:44:11 |
#12
I see. Should i keep being Pure Earth or change to Earth/Air hybrid?
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January 18, 2012, 17:30:21 |
#13
gutting gust and uppercut make you deal more damage and if you plan on taking authority you can use them to trigger it before using shaker.
going hybrid with the iop is easier thanks to compulsion so there aren't a lot of problems. |
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