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Osamodas agi whip, Discription : doubles dmg. How it works: about 90-100% dmg buff
posté April 01, 2012, 18:41:24 | #1
Osamodas agi whip I heard a lot about nerfing this spell. I would like to know if this will happen because I have a 60+ Agi osa and that is my mainly spell.
Considering that the whip does not double the summons dmg but it boosts 100% dmg and its every agi/summoner osa mainly spell , why do people talk about nerf.

Others Osamodas , like Fire or Earth hit more with their own spells combined with summons.
As an agi Osamodas I don't hit much with spell and to hit I have to get close and loose mps.
So this whip is my mainly atack/buff spell.
If it gets nerfed it means I payed 3 month sub and played what I like the most so they can ruin my play style?
I assuming if they nerf it I will have to change to Dragon Osa?

To end, if they nerf that whip I just wasted my time with this chaar.


posté April 01, 2012, 19:22:21 | #2
Because Agi whip is OP as hell.
Look at sadida, can she boost doll damage to 300 even with 6 dolls?
No, and dolls wont even survive that long as osamonda summons.

Nerf nerf that whip, nerf.
100% is way too much, for EVERYsummon.
And you don't even need to hit summons with it, just random square and BAM


posté April 01, 2012, 19:23:27 | #3

Quote (Kuraibara @ 01 April 2012 19:22) *
Because Agi whip is OP as hell.
Look at sadida, can she boost doll damage to 300 even with 6 dolls?
No, and dolls wont even survive that long as osamonda summons.

Nerf nerf that whip, nerf.
100% is way too much, for EVERYsummon.
And you don't even need to hit summons with it, just random square and BAM
Problem, lootmonger?

But I do agree. 100% is too much.
My level 16 Osamodas hits for about 20-ish a turn, including whip.
Then my Rat comes in and finishes it off with a clean 70.


This post has been edited by SistinaChan - April 01, 2012, 19:23:48.
Reason for edit : Derp.
posté April 01, 2012, 20:00:37 | #4
You messed up the moment you put point in Agi on as Osa already anyway since your base damage is lolwtflow that it's better to focus on surviving and letting your summons do the work.

And yes, it will either get lolnerfed or boohowl will suddenly starts giving +200% damage.

Nyeheh~


posté April 01, 2012, 21:58:51 | #5

Quote (Kuraibara @ 01 April 2012 19:22) *
Because Agi whip is OP as hell.
Look at sadida, can she boost doll damage to 300 even with 6 dolls?
No, and dolls wont even survive that long as osamonda summons.

Nerf nerf that whip, nerf.
100% is way too much, for EVERYsummon.
And you don't even need to hit summons with it, just random square and BAM

Its not really so op.

Summons do less damage than tehir wild countterparts so without whip osas are pretty much helpless, and when i say osas i mean air osas. The whip is meant to balance the air branches ridicilisly low damage output lv 33 crabok does 8 damage.. And my stronegst lv 54 air whip 20 dmg..

in smaller levels the whip seems to be op, but the higher u go less op it becomes.

Example: spear shark without whip makes under 100 or barely over 100 dmg and with whip 150 --> combine air osas dmg 20 from whip, scara leaf 13 and crabok 8 (with 150% air damage boost) and u get pretty much same damage than anyother class on same level

so leave osas alone, theyre the most balanced class atm (i dont count the dragon form on this ofc)


posté April 01, 2012, 22:01:24 | #6

Quote (MikaeYami @ 01 April 2012 21:58) *

Quote (Kuraibara @ 01 April 2012 19:22) *
Because Agi whip is OP as hell.
Look at sadida, can she boost doll damage to 300 even with 6 dolls?
No, and dolls wont even survive that long as osamonda summons.

Nerf nerf that whip, nerf.
100% is way too much, for EVERYsummon.
And you don't even need to hit summons with it, just random square and BAM

Its not really so op.

Summons do less damage than tehir wild countterparts so without whip osas are pretty much helpless, and when i say osas i mean air osas. The whip is meant to balance the air branches ridicilisly low damage output lv 33 crabok does 8 damage.. And my stronegst lv 54 air whip 20 dmg..

in smaller levels the whip seems to be op, but the higher u go less op it becomes.

Example: spear shark without whip makes under 100 or barely over 100 dmg and with whip 150 --> combine air osas dmg 20 from whip, scara leaf 13 and crabok 8 (with 150% air damage boost) and u get pretty much same damage than anyother class on same level

so leave osas alone, theyre the most balanced class atm (i dont count the dragon form on this ofc)
Please, if your summon deals bad damage, get a crackler...
And yeah osas are pretty balanced, but air whip needs to get nerfed.


posté April 01, 2012, 22:05:47 | #7
Dragon Osa can be pretty viable. It just that they requires so many gears and planning for it to work that everyone decided to say "Naw"

I mean, heck, in order to play a Dragon osa, I need to use at least 6 spells which involves all 3 branches in order to be able to fight while also wearing rather expensive gears.

Nyeheh~


This post has been edited by Zeitzbach - April 01, 2012, 22:06:11.
posté April 01, 2012, 22:12:37 | #8

Quote (Kuraibara @ 01 April 2012 22:01) *

Quote (MikaeYami @ 01 April 2012 21:58) *
Please, if your summon deals bad damage, get a crackler...
And yeah osas are pretty balanced, but air whip needs to get nerfed.

..

I dont like earth.

The whip is perfectly fine as it is. The summons do the same damage with the whip as they would do in the nature so its not op in any shape or form.

Only way i could see whip being op is to summon 3 gobblettes and one gobly and kill the gobly with whip causing gobrage and 100% damage boost, but that would be hard to execute.

And i play dragon osa too pure air. And to be honest i love it i can bear the low dmg output because of my cra like range and very large mobility


posté April 01, 2012, 23:43:50 | #9

Quote (MikaeYami @ 01 April 2012 22:12) *

Quote (Kuraibara @ 01 April 2012 22:01) *

Quote (MikaeYami @ 01 April 2012 21:58) *
Please, if your summon deals bad damage, get a crackler...
And yeah osas are pretty balanced, but air whip needs to get nerfed.

..

I dont like earth.

The whip is perfectly fine as it is. The summons do the same damage with the whip as they would do in the nature so its not op in any shape or form.

Only way i could see whip being op is to summon 3 gobblettes and one gobly and kill the gobly with whip causing gobrage and 100% damage boost, but that would be hard to execute.

And i play dragon osa too pure air. And to be honest i love it i can bear the low dmg output because of my cra like range and very large mobility
Crackler is a pet..

And Whip isnt perfectly fine, it's OP. Try using sadida, her dolls wont last 2-3 turns in high lvl mobs.
And they don't have 100% dmg boost.

Air whip needs a nerf, you can deny it, but it does.
That's like saying air cra doesn't need nerf to tornado arrow...


posté April 02, 2012, 21:19:46 | #10

Quote (Kuraibara @ 01 April 2012 23:43) *

Quote (MikaeYami @ 01 April 2012 22:12) *

Quote (Kuraibara @ 01 April 2012 22:01) *

Quote (MikaeYami @ 01 April 2012 21:58) *
Please, if your summon deals bad damage, get a crackler...
And yeah osas are pretty balanced, but air whip needs to get nerfed.

..

I dont like earth.

The whip is perfectly fine as it is. The summons do the same damage with the whip as they would do in the nature so its not op in any shape or form.

Only way i could see whip being op is to summon 3 gobblettes and one gobly and kill the gobly with whip causing gobrage and 100% damage boost, but that would be hard to execute.

And i play dragon osa too pure air. And to be honest i love it i can bear the low dmg output because of my cra like range and very large mobility
Crackler is a pet..

And Whip isnt perfectly fine, it's OP. Try using sadida, her dolls wont last 2-3 turns in high lvl mobs.
And they don't have 100% dmg boost.

Air whip needs a nerf, you can deny it, but it does.
That's like saying air cra doesn't need nerf to tornado arrow...

Ok its clear to me that you dont play osa.

Osa summons cant take damage eather high level enemys can kill the summons too in 2-3 turns and when ur out of summons unlike sadida we have to go catch new ones.. And it aint easy since belive or not the guild mates have usually better things to do than asssist osa playing pokemon trainer.

And yes sadidas have skills that can up the doll damage its called netled and when u have 4 dolls (osa is limited in to one high level summon or 4 crappy ones so yeah) and everyone has nedled and can attack multible times that out shines osa damage easily and when you take in account that sadi has higher base damage and ability to produce wakfu its pretty clear witch class is the superior one

And about crackler i have bouth the ancestral and smaller version and they bouth suck without whip since they do 50-60 withut the whip! (and fyi earth osas have aoe called cracker fist that is powerfull aoe so i assumed that u ment that since there is no way in gods green earth that crackler is powerfull dps witout whip) .

And u cant be serious comparing strom arrow on whip? lv 60 air cra can easily make over 600 per turn when suommoner osa 60lv cant make it over 340.. (and 340 is pretty damn generous.)

Also note that only air osas can use the whip because it wount lower our own damage since its part of the air combo, but if eart or god forbids fire osa starts spamming the whip he/she loses hes own damage and generally speaking just sucks a**..


posté April 03, 2012, 07:42:33 | #11
compare the agi whip to the str/int versions

agi: double dmg to every summon out, from lvl 1, 4ap 35dmg,4 range
str: +3ap and 1% dmg to a single summon every 2 lvls, 52dmg, 5ap, 3 range and summon dies at the end of turn

agi: double dmg to every summon out, from lvl 1, 4ap 35dmg,4 range
int: 1% dmg in a slight AoE, most likely not to be on more than 1 summon every 2 lvls TRANSFERRED, 60dmg, 6ap, 3 range




looks like agi is by far the best, it needs to scale, needs to be single target, and do triple damage vs your summons or something... so if u whip them too much they die


posté April 03, 2012, 07:43:58 | #12
The whip actually is perfectly fine the way it is now. The way I look at it, if the spell is nerfed, Osa's won't necessarily do the same amount of damage everyone else is doing at their own corresponding levels. If anything decreasing its power or buff would make this branch a little underpowered.

You also do not take the fact that Osa's can only capture enemies that are either the same level as they are or lower into consideration and that their summons are already nerfed to a certain percent after being captured. MikaeYami does have a point, Sadida's can summon how many of their dolls that they want without having to worry about losing them and then having to catch a whole bunch again afterwards.


posté April 03, 2012, 08:00:58 | #13

Quote (fued @ 03 April 2012 07:42) *
compare the agi whip to the str/int versions

agi: double dmg to every summon out, from lvl 1, 4ap 35dmg,4 range
str: +3ap and 1% dmg to a single summon every 2 lvls, 52dmg, 5ap, 3 range and summon dies at the end of turn

agi: double dmg to every summon out, from lvl 1, 4ap 35dmg,4 range
int: 1% dmg in a slight AoE, most likely not to be on more than 1 summon every 2 lvls TRANSFERRED, 60dmg, 6ap, 3 range




looks like agi is by far the best, it needs to scale, needs to be single target, and do triple damage vs your summons or something... so if u whip them too much they die

Youre missing one important point.. The whip cost's 4 ap to use so if youre not agi osa and u plan to use it u cant use ur own damage spells so u end up doing lower over all damage that you would do without the whip. (summons really dont do that much damage crackler does barely over 100 dmg with whip and were limited only 1 at the time)

The whip is there to balance the air branch take a good look on that, the most single powerfull spell that agi osa has is the fether tornado and when its maxed it does 45 dmg(also it costs 5 ap to use). When earths crak punch does 102. (the air whip does 35, crabok barely over 20 and bwark trump 11 so the whip is more than justified)


posté April 03, 2012, 08:02:35 | #14
problem is osa might not have the dmg output of other classes, but they have far more versatility

summon hp needs nerfing(start at 25, goto 50% max maybe), agi whip needs to scale properly and be single target, and every spell they have needs to be increased in damage to compensate and make them a summoner who can deal dmg, rather than a summoner who just spams agi whip



and in pvp its crazy, gl killing 6 monsters at your level while they do double damage.... 6 fat black crows in a row is a lot of HP to burn through


This post has been edited by fued - April 03, 2012, 08:04:21.
Reason for edit : pvp notes added
posté April 03, 2012, 08:13:34 | #15
It's +100% elemental damage not just double.
So I think it scale well with high level mob.
Example->Low level monster goes like 5% air->105% air = almost double damage (OK this is too good to be true)
High level monster goes like 70%earth->170%earth = around 60% more damage (sound more reasonable)

High level whip is not really necessary in this cause level 1 is like level 100, so why leveling it?


posté April 03, 2012, 08:20:24 | #16
im a 48 lvl osa and i deal 220 with the whip and my summon which isnt normal it should be like boohowl
spell i herd that fat black crows hit 200 that means 400 with a whip ? 0.0


posté April 03, 2012, 08:23:15 | #17

Quote (fued @ 03 April 2012 08:02) *
problem is osa might not have the dmg output of other classes, but they have far more versatility

summon hp needs nerfing(start at 25, goto 50% max maybe), agi whip needs to scale properly and be single target, and every spell they have needs to be increased in damage to compensate and make them a summoner who can deal dmg, rather than a summoner who just spams agi whip



and in pvp its crazy, gl killing 6 monsters at your level while they do double damage.... 6 fat black crows in a row is a lot of HP to burn through
i wrote long response, but the forum derped so heres summery:


>Most summons have 300-350 hp and are fairly easy to kill isnce they lack resistance.

>crabok chief (that you described as fat crow witch all honesty is pretty accurate) has really low damage and 3 mp so in terms of usability its rubish)

>Once again whip is there to balance air branch other branches can use it too, but it would be insanly stupid since theyd do more damage with theyr own elemnts + summon damage

>Lowering summon hp would be amaizinly stupid since osas have to solo a lot to get new summons and guess what mobs are stonger in nature.

>"fat crow" is neat with high hp but is iop really gona stay say hello or kill the summoner? Also note that most dps classes can pretty much pulvarize summons in 1-2 turns and once osa runs out wakfu agi osas dmg is whoping 100~

To summarize play the class before getting any more fabulous ideas

Also sry for typos english isnt my 1st languake (nor second)


Quote (skysoccer @ 03 April 2012 08:13) *
It's +100% elemental damage not just double.
So I think it scale well with high level mob.
Example->Low level monster goes like 5% air->105% air = almost double damage (OK this is too good to be true)
High level monster goes like 70%earth->170%earth = around 60% more damage (sound more reasonable)

High level whip is not really necessary in this cause level 1 is like level 100, so why leveling it?

Neat.. But show me eaven one mob that has 70% damage buff on any elemnt and can be tamed and i promise to dance makarena naked in midle of tampere.


This post has been edited by MikaeYami - April 03, 2012, 08:30:16.
Reason for edit : typo's
posté April 03, 2012, 08:35:14 | #18
Lv 62 Boowolf I think.


posté April 03, 2012, 08:38:29 | #19

Quote (skysoccer @ 03 April 2012 08:35) *
Lv 62 Boowolf I think.

This is very old, but i dont think the stats have changed so much.

Click here


posté April 03, 2012, 08:44:19 | #20
Well, He's around 40-50s with the buff "beginning of the turn +10%attack for each allied"
With 3 people you can reach 70%.