Back to www.wakfu.com

No flash

Forum

Do we really need GobGob
posté January 13, 2012, 12:31:44 | #1
Do we really need GobGob As an earth/fire Osamodas, would you really need all those slots?

Wouldn't it be better to just spend points somewherelse since i will have a "best monster" always with me?



I would agree that depends on the enemy resistances.

What's your opinion about it?

TL;DR

Is it worth to level GobGob to max?


posté January 13, 2012, 12:50:23 | #2
Well, it's not only for slots.
You get a lower cost to use it, which can help a lot.


posté January 13, 2012, 12:52:33 | #3
I've spent a couple of levels on GobGob to get 2 spaces for summons but i regret that.

i've seen that the best thing is to have 1 summon that is close to your level so you don't need a lot of spaces in your GobGob...

it would be better if the gobgob spell improves the symbiosa build with better stats or attacks.


This post has been edited by prespicboy - January 13, 2012, 12:53:55.
posté January 13, 2012, 13:02:38 | #4
That's my same concern:

I cannot see a really great improvement there:

Even if the cost gets reduced it will just benefit the times you need to catch since you're not going to use the GobGob itself so much

For the space i would need 2-3 but that alone sounds more then utility than a skill you can get advantage by


posté January 13, 2012, 17:40:39 | #5
Personally I think that you are going to need the slots, if not now in the near future:
before this patch you could just need one slot, for the Gobball Warchief, which was the stronger of the two strongest monster you could catch. Now there are much more families involved, like Flowers, Boos, Chafers et cetera, and that means Osas are much more versatile: Roses from Amakna have the lead legs thingy that is just awesome, little Boos eat every other little Boo, speeding up the fight, then there are the Kokokos, the Chafers, the Rats (awesome with their -resist% and -hp% spell), and other monsters that surely have some unique features which will be useful one day or another, so it's always better to keep them in your pocket.


posté January 13, 2012, 18:37:21 | #6
I don't think maxing gobgob is a must. As an summon osa, i use gobgob only to capture pets (hardly summon gobgob in any fight ) and increase gobgob skill only for the slot. I think 3 slots is reasonable but tbh, you can level with only one slot but it'll be super boring. Beside, there are a lot of interesting mobs you can catch in wakfu as you grow stronger so more slot ---> more fun .

P/s: The osa's design have so many flaws. They give us 5 slots max but in fight, we have no way to change our summon without killing him or summon gobgob (which prevent us from summon pet till the end of fight) .If we can cast gobgob on our summons to make him return then i would happily maxing gobgob without complaint . With the way osa right now, we can never win a pvp with anyone, so sad .


posté January 13, 2012, 20:05:08 | #7
Well this reasoning can also be applied to Animal Blessing:

The number of monster it's capped by the level of the character so why would we level that other than lock? (in this case Lock it's really more interesting then reduced cost)

It can be funny to summon many googoo to have some fun but dunno how worth it is in the long run


posté January 13, 2012, 20:53:11 | #8
Oh yeh I almost forgot about Animal Blessing too. What the point of having 4-5 leadership when you can only summon 2 ( 1 tbh) if you want the quanlity pets. When sadida can summon 5-6 doll which have 400+ hp and explode for 150 hp while still share part of his master's damage, we can summon 1 pets equal our level but not as strong as real mobs ~~~ So unfair.
But why complaint so much , while using osa, i found out that some mobs are really troublesome/dangerous even at low lvl, so no wonder they worry about osa being overpower so much. Let's hope that Ankama will improve this fun-to-play class in the (near) future.


posté January 13, 2012, 21:00:17 | #9
@Yakawarate: the summon system it's not flawed, actually you CAN summon 5 different mobs but their total levels doesn't exceed yours, having 5 weak summons is not really a good choice (at least eary on in the game)...

i don't think that the osa is underpowered, as soon as you can summon good mobs you deal near the same dpt as a damage dealer class of the same level (maybe not the sram because of the double you know...).

as i've already said the gobgob/symbiosa system need a revamp.


This post has been edited by prespicboy - January 13, 2012, 21:07:55.
posté January 13, 2012, 21:04:37 | #10
So far the leaderships are useless.
This was one of the reasons I tried to think of a way better game mechanics. We always use the monster stronger that the game gives us. But if Had system Evolution's Summons?
Suggestions are in my post .. Please comment
Click here 


This post has been edited by CarlosFeBr - January 13, 2012, 21:09:01.
posté January 31, 2012, 16:54:25 | #11
I'm not a fan of GobGob myself. And I sincerely hope people would stop advocating maxing it early to new visitors of the Osa forum.
Click here


LouderThanSilence; you suggest keeping a menagerie because "you never know" - such is laziness of thought. On PVE, you know what you are going to fight. There are no surprises. You prepare the tools you need and you summon to be as lean and efficient as possible.


This post has been edited by delve-deeper - January 31, 2012, 17:01:18.
posté February 11, 2012, 13:57:59 | #12
And do you expect to farm 10+ summons every time for each individual situation you encounter (PvP, different roles, etc)?

I thing the issue with Gobgob, is that it uses a fairly sily method of powering up, and that using it limits your other options.

Suggestions:
1) Gobgob to follow player level /2, no more using steaks to level it up. (alternatively, Gobgob level is dependant on ranks invested, as a percentage of your own level)
2) Steak skill replaced with passive: increases level limit + base level of Gobgob.
3) Summons can still be cast with Gobgob out, but is done via Gobgob instead, replaces bite command, uses same values as your own summon (aka follows gobup). Casting summon on an existing summon unsummons it instead, along with powering up Gobgob (same effect as bite). Casting a summon on Gobgob instead directly powers up Gobgob, but ends turn immediately, using up that summon. Summons still uses up your WP for balance.

And that the main issue with Osa summoning mechanic, is that there's just too many limiters currently.

1) Leadership
2) WP
3) Levels
4) Pet ammo (aka how many you farmed)
5) Pet ammo pouch (aka limit on how many different pets you can have)
6) Gobgob (can't summon when any Gobgob mechanic is in effect, well other than steak)


posté February 12, 2012, 14:19:13 | #13

Quote (Psaakyrn @ 11 February 2012 13:57) *
And do you expect to farm 10+ summons every time for each individual situation you encounter (PvP, different roles, etc)



Except taking gobgob levels turns you into a PVP cripple when talking of non-symbiosis builds. Now you don't have to farm summon-sets for each individual encounter, you can just jump in and fail at every role with no worries. So much for convenience.


This post has been edited by delve-deeper - February 12, 2012, 14:19:59.
posté February 13, 2012, 09:29:52 | #14

Quote (delve-deeper @ 12 February 2012 14:19) *

Quote (Psaakyrn @ 11 February 2012 13:57) *
And do you expect to farm 10+ summons every time for each individual situation you encounter (PvP, different roles, etc)



Except taking gobgob levels turns you into a PVP cripple when talking of non-symbiosis builds. Now you don't have to farm summon-sets for each individual encounter, you can just jump in and fail at every role with no worries. So much for convenience.
1) Not mutually exclusive.
2) Why would you say that gobgob levels in non-symbiosis builds cripples you in PvP? (you sacrifice direct battle effectiveness for flexibility)
3) I don't see the link of logic between bad at PvP and bad at every other possible role ever.

Also, on a seperate note: there're several pets with synergies and hence would require multiple pet slots to fully utilize. (The most obvious at lower levels being black/white gobbals with gobbellete, and blue/red googoos. Admittedly don't know of any synergies for higher level pets, but I wouldn't doubt their existance.)

I'm not saying that you must have maxed gobgob of course, but a few points in it to open up more slots wouldn't hurt too much.