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Whats your opinion on the restricted captures?
posté November 25, 2011, 09:53:13 | #1
Whats your opinion on the restricted captures? Hey guys!

Today I wanted to ask about your opinions about the whole new v3 restricted captures... Compared to v2, the freedom of capturing creatures is pretty much gone. The monsters we can catch is so limited, the wabbit, piwi family, bow meows, those boars, tofu family (ofcourse not the royal ones) and gobball family (either wild or royal). Are you guys happy with that?

I think its very sad, now the summons osa had on dofus seems better... Wasn't freedom of ''catch em all'' a part of what wakfu osa was suppose to be? It's like giving you 152 pokémons and only letting you capture 20 of them... it takes away alot of choices, playstyle and depth to the osa class.

Not to mention 1-3 gobball warchief aint gonna cut it on high levels, they will die by 2 shoots...

They could rather remove the whole capture the wild monsters, since its not like we have any choices anyways... best monster to catch? Gobball warchief... Remove the boring system and add pre-load creatures with different skills then, atleast then we get a variety of useful summons, rather than a gobball warchief...

What do you guys think about the new v3 osa? happy? sad? Give ankama piece of your mind! and please ''EXPLAIN'' why you think the way you think... its hard to understand when people just write, new osa sucks.

Have a nice day! /C


This post has been edited by CZone - November 25, 2011, 09:55:15.
posté November 25, 2011, 10:18:05 | #2
I am totally agree with you! I dun mind having summoner lvl = monster lvl which making not op. But however, if is restricted to just lvl 20 warchief, what the point of playing with osa.


posté November 25, 2011, 10:25:44 | #3
maybe they just wanna see how it goes with small choice of mobs 1st? if there is no problem/bug/op, hopefully they will allow us to catch a lot if not all mobs. there is no telling what the final version of osa will be, look what they did to xelor xD


Mister Winter Fashion Victim Member Since: November 10, 2011
posté November 25, 2011, 12:40:17 | #4
Just wait for another patch. In France forum they told us that they gonna add more capture creatures in next patch ( alot of abuse monster and need to fix them bla bla bla )


This post has been edited by MasterVong - November 25, 2011, 12:40:39.
posté November 25, 2011, 12:49:11 | #5
Yeah i actually went to the french forums and posted my concerns regarding restricted captures and they said it is planned to unrestrict mobs is just they are first testing with small typical mobs, so people we can still have hope :C, now when it's gonna be available who knows, might as well the class be unavailable since the hole purpose of the osa is summoning, THIS PATCH SHOULD HAVE BEEN NAMED
Pre release of full osa :C


posté November 25, 2011, 13:59:54 | #6
Although I can understand why -some- monsters should not be captured (Cough cough mama puddlys), that doesn't mean Ankama should simply remove them all. It would be a very boring process, but the best procedure would be carefully studying every monster's attacks, behaviour and power, so they can properly label them as capturable or not.
I am totally for having a wider variety of capturable monsters. Look at the Osadex, it's size is so puny!


posté November 25, 2011, 14:24:40 | #7
Ok here goes:

restriction on lvl summon = lvl Osa
restriction lvl summon + lvl summon = or < lvl Osa
restriction on a pool of 5 creatures that Osa can capture in the game
lvl Osa does not influence lvl, HP of summons (like Sadida-dolls or like in dofus)

All this restrictions have reduced my enthusiasm to play osa to 0, plain borring. At this point i dont see why i should make and play an osa.


posté November 25, 2011, 14:40:10 | #8
Yeah it sucks big time.


posté November 25, 2011, 14:45:37 | #9

Quote (suamfeh @ 25 November 2011 14:24) *
Ok here goes:

restriction on lvl summon = lvl Osa
restriction lvl summon + lvl summon = or < lvl Osa
restriction on a pool of 5 creatures that Osa can capture in the game
lvl Osa does not influence lvl, HP of summons (like Sadida-dolls or like in dofus)

All this restrictions have reduced my enthusiasm to play osa to 0, plain borring. At this point i dont see why i should make and play an osa.
Of course will be more monsters, what all you are thinking? this is not the final version.

ok ...now for the topics above:

1º Of course that have to be made, it's in since v2 , or you really want to have a Kralove that your friends help you to catch to make you killing spree everything alive since your lv 1?

2º Thats is new, but it is understandable, it is to not be OP like in v2

3ºThis is to make it more simple, it's in since v2 too, you really think you can use more than 5 different creatures in a batte? I guess no.

4º In v2, you could take a monster and level it up to a certain limit, like bow meow until level 14 or gobbals until level 20+, I miss this in the new version.


But osas are fun to play , at least until level 20 , wait until they unlock the other monsters to see the fun.


posté November 26, 2011, 10:12:45 | #10
Hi,

the first thing what i don't like is that you can have more then one summon(of 5 wabbits in 1 slot), cause i like it when you can have only 5 different summons which you can lvl/train and when they don't disappear when killed.

second, they should make more monsters able to catch because then you have much more different playing styles and make a couple of monsters (the strongest ones) almost even strong so that not everybody is playing with the same summon.
grtz


posté November 26, 2011, 10:17:31 | #11
Well, instead of them picking a few mobs to capture, they should just pick a few mobs on what NOT to capture.


posté November 26, 2011, 10:55:18 | #12
Personally.. I think they are still trying to get a feel for how the osa will work in wakfu.

The game is still a beta so you cant expect them to just say "Hey here you go have everything! Kthxbye".. Yes we are limited in what summons we can capture, however that does not mean that we are being neglected.. whats to say, that they cant retrofit new mobs as they feel the need to give osa's new toys to play with..

Im having a tough time sticking to a toon as it is.. mainly because i dont like having to get miner on each one just so i can get gear off the saleroom.... However osa seems to be okay.. it really depends on how you play or how your style matches I guess.

Id love for them to add more variety for low levels, or even more after warchief.. but they will come out in time i guess


posté November 27, 2011, 05:01:32 | #13
I was very happy when I finally could return to play with my Osamodas. I played in the Close Beta and was very pleased with the character, after allthe monsters could evolve! I missed the family's Meow = / It was my favorite strategy.

But I was very upset with Osamodas, they are very weak! We can not help our monsters to be truly strong, with only "Gogup." The Vitality of Osamodas should interfere in the vitality of monsters equal to Sadidas!

I think the monster should be able to pass the level it was before!

What bothered me most is that if you are level 20, you are basically forced to use ever since the Warchief! ¬¬ Tofu, meows, gobbals become weak, and that makes me very upset. In Dofus, Tofu are great! Just because we can increase his powers.
The weaker's monsters I think we should be able to leave them stronger.

One thing I was thinking when summoned, maybe we could lose half the life of the monster so do not need to be level.

Another question: Why Leadership give us extra if we need to invoke with Wakfu points? = P

I have hope that this will improve *-*


posté November 30, 2011, 13:21:11 | #14
I think there will be problem in balancing osa to not make it too op with capturing some type of monsters.
For example capturing aggresive blibli will make osa way stronger then sadida at this level, but it wont have many summons like sadida, just that 1 blibli. It would be all good but then lets make it fair for all nations. Bonta have boars, amakna plant-monsters, sufokia got fishes and brakmar have scarabs. Now that boars seems to be just stronger version of gobbals... just see how OP will be plant monster in osa's hand. Ability to cut all MP to 0 and make obstacles in the same turn or that big sunflower plant that have huge range and ignore LoS?
I guess they will have to change monsters a bit just to let them be captured by osa.


posté November 30, 2011, 15:18:13 | #15
As I said in another post, they just will keep some monsters not availiable for capture.

I can say for sure that Glais, for example, won't be.
The Osas will start acting like Devotion Xelors if that happens. Same reason why I feel the plants which make you unable to use MP won't be capturable as well.

I can feel every Nation will have it's piece of restricted captures, don't you worry.


posté November 30, 2011, 18:20:09 | #16
Ok one of the devs at the french forums said:
That they will nerf our summons power so they will only deal 60% dmg in comparission to a normal mob, but here's the catch, right now we can only summon mobs whose combined lvl won't surpass the osa lvl but now they will change it, the max lvl that we will be able to summon will be twice the osa current lvl.
So let's say i'm a lvl 20 osa i would be able to summon 2 gobbal wc instead of just 1 since my lvl cap would be 40 instead of just 20.But ofc they'll deal 60% dmg instead of the 100% dealt right now, my opinion on this is that we just have to wait and see and i think this is for the best, oh and also they will unrestrict more monsters for us to capture, ofc bosses won't be available and maybe some mobs.


posté November 30, 2011, 23:55:15 | #17
Totally agree! In any case, I'm sooo hoping we get to capture Boowolf in the future


posté December 02, 2011, 20:23:40 | #18
I hope i will be able to catch some flowers and frogs as well..


posté December 11, 2011, 05:39:42 | #19
My few cents on Osa's summoning:

(I like the idea of 5 different types of monsters storable at a time, more would be awesome, but OP?? It would require testing, 5 is nice though)

1) Allow them to capture any animal they want - BAD - MOST should be available but perhaps block certain ones for various reasons because they would be too powerful

2) Restrict sum of summons levels to equal the summoner - GOOD - works well with point 1

3) Allow the summons to level up over time in some way - COOL - but the mechanics are too confusing for me to thing about at this time


posté December 17, 2011, 19:19:56 | #20
guys, remember that the games still in beta and the full game come out in febraury+ in the nxt patch theyll give osas more summon (apparently)