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All you need to know about tarots!
posté September 26, 2011, 14:17:59 | #1
All you need to know about tarots! Tarot cards of Ecaflip by ashelia - Encyclopedia
[Source: Click here ]

It's a direct / literal translation to english using google translate so try your best to understand!
Credits go to the registered user named ashelia from wakfu-world.com



Tarot of EcaflipTo introduce the tarot, you must know that it contains 10 cards, numbered 0-9. Cards whose edge is white cards represent the positive and those whose edge is black, the negative effects and that the higher the output is high, the less likely you are to draw a bad card.Cards "Gods"Maps gods influence on the next slide you'll tarot fired. So I call the normal effect that you have not taken God card in the previous round, or that the effect Ecaflip you pulled the card "Ecaflip God" in the previous round and the effect that or you Ouginak from the map "Ouginak God" in the previous round.



God Ecaflip
Normal effect: 3 AP, change the effect of the next card.
Ecaflip effect: /
Indeed Ouginak: Your Ecaflip dies automatically.

Personal view: Pull the card is smiling, because it announces that the good in this round and the next round and unlocks many opportunities for combos. But let's face it, the effect is too Ouginak disabling.


God Ouginak
Normal effect: -3AP, changes the effect of the next card.
Ecaflip Effect: The Ecaflip earn a living. If it dies, it resurrected with half his life.
Ouginak effect: /

Personal opinion: This card would not mind more than that if we should not be afraid to pull the map God Ecaflip the next round. Otherwise, the effect it gives to other cards can be countered and is not a huge direct impact on the outcome of the battle except in certain cases for example, if you pull the card that gives bonus damage to enemies and is an ally to an enemy that hits hard. But you can protect yourself by sending the enemy away with assault and tag windy, and sentenced him to the state rang, making him an invocation before him, depriving him of spells, ...Positive maps


The hairy moon
Normal effect: Summons a controllable chamikaze will lose a% of HP present to the enemy.
Ecaflip effect: The number of HP% chamikaze the current lost to the enemy is increased.
Ouginak Effect: The chamikaze attacks you and is not controllable. However, he has 1 HP.

Personal opinion: The moon is always useful hairy monster with a good amount of HP. The effect Ouginak is not dangerous, and as I pointed out, has only 1 HP, a lil scratch is enough to kill him. The chamikaze 5MP and has cast a spell to 2-range. The chamikaze need to command, if you already have an invocation on the ground and you have one in command, chamikaze will not be invoked.


The croquette
Normal effect: Heals allies of HP and / or enemies.
Ecaflip Effect: Heals the HP to the allies only.
Ouginak Effect: Heals the enemies of HP alone.

Personal opinion: The kibble does not restore a disproportionate amount of HP, which is quite annoying, especially since it can also give to the enemies ... but it saved my life once.


The bébétards Ecaflip
Normal effect: Heals you % of the damage you inflicted onto enemy.
Ecaflip effect: The number of% damage is increased in care.
Ouginak Effect: You suffer some of the damage you deal.

Personal opinion: The more effective the Ecaflip the kibble, to be as profitable as possible, hit hard! The effect Ouginak is not too annoying, you can go around with "Fleabag", "FleaLove" or "hunter".


Capricious dice
Normal effect: All the mobs and allies gain a bonus random% damage (small or very large)
Ecaflip effect: Only the allies who benefit from the bonus.
Ouginak effect: Only the mobs who benefit from the bonus.

Personal opinion: A pretty good bonus, and it also allows to see how your allies will adapt to the situation. Will they run away from a ferocious enemy or darken it? You take the opportunity to recover HP of the most effective way possible.


Wheel of Fortune
Normal effect: Boost your% of CC.
Ecaflip Effect: Boost your% more CC.
Ouginak Effect: Boost the DC% of enemies.

Personal opinion: It is clear that the effect is very useful and allows you to make a CC with a good chance, and certainly with the effect Ecaflip. The effect is not too annoying Ouginak.Maps negative


The black bowmeow
Normal effect: You inflicted a% chance to make a critical failure.
Ecaflip Effect: The effect applies to the normal enemies.
Ouginak Effect: You deal more likely to make a critical failure.

Personal opinion: The opposite of the wheel of fortune. The normal effect is not too annoying, I have not done too much of EC in this, but in fact Ouginak. The effect Ecaflip by cons is very good and delight your entire team for not having had too hit the turn.

The hairy hermit
Normal effect: You lose 2MP
Ecaflip Effect: You gain a bonus 2MP and resistance across the elements.
Ouginak Effect: You are hindered and suffer a low resistance across the elements.

I personally find a bit annoying in some situations, if you want to flee or pose hunter for example. But conversely, the effect Ecaflip lets you ask a hunter again. The effect Ouginak is very annoying, you should avoid because of your weakness and with a handicap of 2PM. You can also stay in the bedroom, if you're willing to lose a good amount of HP.

The chacrifice
Normal effect: you lose a% of HP compared to current numbers of enemies on the ground.
Ecaflip Effect: The enemy lost a HP% of current compared to the number of allies.
Ouginak Effect: You lose even more HP.

Personal opinion: This map has a habit of falling at the start of combat, which really hurts. The effect Ecaflip falls rarely, when all enemies have begun, which is quite frustrating because the mobs do not lose a lot of HP.


posté October 01, 2011, 23:40:20 | #2
This is really useful, thanks, especially the stuff with the God cards effecting the following turn (it wasn't making much sense to me why the values tweaked occasionally)

I've updated the wiki, and with testing got actual numbers in there as well (including how some of the numbers actually improve with spell level)

Basically, the only the basic crit bonus from Wheel of Fortune, the steal bonus from Crawlies, and the Kittikaze's attack improve. All the other numbers, including God variants, are fixed.


This post has been edited by GoldfishGod - October 02, 2011, 01:56:13.
posté October 07, 2011, 16:26:34 | #3
So the higher skill the less black cards you'll get? Or is it the negative effects of the cards which will reduce?


This post has been edited by Darthan - October 07, 2011, 16:26:49.
posté October 07, 2011, 16:32:23 | #4
It makes your chance to get white cards go up (not sure the specific numbers). The effect of black cards doesn't change.