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Wtf Hunter+Feline leap?
posté September 21, 2011, 21:35:32 | #1
Wtf Hunter+Feline leap? No when I cast Hunter and an enemy steps in the squares, it doesn't jumps to the enemy, simply nothing happens. But i noticed that when the target steps in the Hunter zone, and I cast Feline Leap, he will be hitted by something.. i believe that is the Hunter damage. Bug maybe?


Member Since: September 07, 2011
posté September 22, 2011, 10:53:42 | #2

Quote (Trololocke @ 21 September 2011 21:35) *
No when I cast Hunter and an enemy steps in the squares, it doesn't jumps to the enemy, simply nothing happens. But i noticed that when the target steps in the Hunter zone, and I cast Feline Leap, he will be hitted by something.. i believe that is the Hunter damage. Bug maybe?

Not sure if I understood you correctly, but as it is, it sounds like a bug to me.


Member Since: September 23, 2011
posté September 23, 2011, 13:10:49 | #3
Yeah, i can confirm that the Hunter Abbility is bugged. Enemies stop for a moment if they entere the hunter-area but the ecaflip doesnt attack them and they just keep going. Hope they fix that soon :/


Member Since: September 07, 2011
posté September 23, 2011, 13:46:07 | #4

Quote (Wesloth @ 23 September 2011 13:10) *
Yeah, i can confirm that the Hunter Abbility is bugged. Enemies stop for a moment if they entere the hunter-area but the ecaflip doesnt attack them and they just keep going. Hope they fix that soon :/
Yeah, tried that too, no damage is done. Interestingly enough, just as OP said, if you use feline leap on the next turn, hunter damage is dealt to the enemy. BTW, you will receive spell xp normally for each time enemy enters hunter zone, even though jump and damage is bugged.


posté September 26, 2011, 20:13:16 | #5
What?!? Now they fix the bug, but the skill is much worse than before. Now the ecaflip jumps in the middle square of the cross, looking at the side it was when end his turn. So now it is very easy to use this to attack the ecaflip's sides/back. You just walk in Hunter zone and make the Ecaflip show you his sides/back.

No more double Paws Off, also, only if you agreed to showing your side/back to the enemy. Hunter was the best spell from Air branch, now it can be used against you.

It is a little hard to understand how it works, but see it by yourself and you will understand that it was a nerf to the skill. Why? Hunter was perfect, far from abusive, why do you have to change? The Ecaflips, the only class that definitely didn't need it, it's already weak enough compared to the other. Ankama, why you hate Ecaflips so much?


This post has been edited by Trololocke - September 26, 2011, 20:21:49.
Member Since: September 07, 2011
posté September 26, 2011, 21:28:15 | #6
Well, IMO it's hardly an intentional nerf but rather a bug. It's less bugged that it was right after the patch but bugged nonetheless. *fingers crossed for a quick fix*


posté September 27, 2011, 06:38:35 | #7
Actually, hunter is now semi-functional. Sometimes it works, sometimes it doesn't. What I don't get it is that paws off can trigger in the middle of a hunter jump. So you jump and knock the enemy, but no damage inflicted. I know that ecas already have to handle the random occurences, but wouldn't that be more for the earth ecas? Using hunter and causing no damage is a bit stupid. =\

Friendly units like other players and bowmeows summoned also trigger hunter, but as like the bug, nothing happens.

I don't see the point of nerfing hunter also. It's a skill hard to use and very situational already.


posté September 27, 2011, 10:20:39 | #8
The worst thing about Hunter is that your enemy can walk in the square that makes you show your sides/back, this is just terrible. About Paws Off, the reason why it happens is because Hunter works like that: Enemy Move > Change Square > Eca jumps > Waste enemy MP. When MP is used in adjacent scells from ecaflip, it can trigger paws off.


This post has been edited by Trololocke - September 27, 2011, 10:21:41.
posté October 26, 2011, 18:55:36 | #9
it wasn't fixed!!


why , ankama, WHY?!


posté October 26, 2011, 19:56:30 | #10
What part wasn't fixed? o_o
I didn't test the new changes.


posté November 04, 2011, 16:28:22 | #11
so much updates and there's still no fix.


posté November 28, 2011, 22:23:12 | #12
First of all: Paw off works fine. It triggers when you get in close combat with enemy and first part of Hunter moves him right next to them. Second of all: stop complaining. I know that that most of characters got nerfed and only Iops are uperstrong, but it all in state of balansing. Just gives Ankama some time to work it out.