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Ecaflip - New way to get earth spells, Just a few ideas =)
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August 27, 2011, 19:09:42 |
#1
Ecaflip - New way to get earth spells
New random earth spell system
Hi I just propose a new way to get the earth spells. Instead of being able to obtain any spell anytime, for each slot we would have a 50% chance to get one of two spells available. Given these changes, i organized the spells, so that all options are balanced and i changed some features too. I believe that if the Ecaflips stay like this, would decrease the exhausting re-rolls. And finally we would be happy with the spells that receive. Note: All the Spells are level 100. I didnt write how the spells works in critical hits, but observing the current version, I think you can imagine the critical in the same proportion. First Slot¹: Cheap Spell 1 - [Head or Tails] (50%) Cost 3AP Range 1-3 Line of sight Yes Adjus. Range Yes Damage: -25HP/-45HP +3HP/+9HP 2 - [Shi-Fu-Meow] (50%) Cost 3AP Range 1-4 Line of sight Yes Adjus. Range Yes Damage: -40HP(64%) or +6HP(33%) ------------------------------- Second Slot: Very Cheap Spell 1 - [Craps] (50%) Cost 2AP Range 2-5 Line of sight Yes Adjus. Range Yes Damage: -16HP or -32HP(16%) 2 - [All or Nothing] (50%) Cost 2AP Range 1 Line of sight --- Adjus. Range No Damage: -20HP, pass turn(50%) or give AP back(50%) ------------------------------- Third Slot: Moderate Cost 1 - [421] (50%) Cost 4AP Range 2-4 Line of sight Yes Adjus. Range Yes Damage: -40HP, Re-roll the dice(16%)² 2 - [Roulette] (50%) Cost 4AP Range 0 Line of sight --- Adjus. Range No Area of Effect Ring³ of 2 cells Damage: Black cells -50HP Red cells +10HP ------------------------------- Fourth Slot: 1WP cost 1 - [Three Cards] (50%) Cost 4AP, 1WP Range 2-4 Line of sight Yes Adjus. Range Yes Damage: -65HP, +1AP(34%) -25% Resist.(33%) +1HP(33%) 2 - [Lottery] (50%) Cost 5AP, 1WP Range 1-3 Line of sight Yes Adjus. Range No Damage: -30HP/-120HP ------------------------------- Fifth Slot: Powerful Spell 1 - [All In] (50%) Cost xAP Range 2-4 Line of sight Yes Adjus. Range Yes Damage: -8HP per used AP 2x -8HP per AP used(5% per AP used) 2 - [JackPot] (50%) Cost 5AP Range 1-3 Line of sight No Adjus. Range Yes Area of Effect Arrow Damage: -55HP Earthquake: -27HP(30%) +15 critical fail(65%) +15HP(15%) Observations: ¹ As you can see, now since the first spell of earth you will need luck. In this case, when you create your Ecaflip you already know your first spell (Head or Tails or Shi-Fu-Meow). ² The damage of the Re-rolls isnt reduced. ³ The 'Ring' AoE looks like a circle but with a free cell in the middle (the ecaflip's place). By this way, the ecaflip is no longer affected by damage or heal from roulette. Well, these are some of my ideas for the improvement of Ecaflips. I hope you read, compare with the current versions and comment if possible. =) I know that the biggest enemy against the creation of a new system is the sense of 'loss of freedom' to choose the spells. A new system surely would bring limitations. If you do not like the idea, I would be grateful if you would at least comment about the spells. Have a good day. |
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August 28, 2011, 17:57:18 |
#2
This is nice, i've had the same idea too thank you for pointing this out
Hope ankama changes it |
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August 31, 2011, 19:55:29 |
#3
That would make our life so much easier, just to think when the wipe comes i'll try to get the same spells over and over again....
Nice idea btw ;D |
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August 31, 2011, 20:41:00 |
#4
i really hope that devs comes and read your thread XD
This post has been edited by RedRidingHook - August 31, 2011, 20:42:10. |
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August 31, 2011, 23:08:15 |
#5
Personnaly i like to have both "Jackpot" and "All in" spells. Jackpot is somewhat aoe with no LoS while All In is stronger with more ap. With help of xelor can be even more powerfull.
In my opinion even first earth spell shoudl be random so i can spend some time choosing spells i want to have. But its just me. |
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September 01, 2011, 07:38:43 |
#6
It's nice to know some people here can come up with really good ideas ^^ though personally I don't mind the randomness of the Earth spells. Dunno, maybe it's cool for me it's just different. >w
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September 20, 2011, 22:34:11 |
#7
Thank you guys for the answers
I received answers in the French forum too, in a translated version of this topic. I hope some Developer read. =) |
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