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Ecaflip - New way to get earth spells, Just a few ideas =)
posté August 27, 2011, 19:09:42 | #1
Ecaflip - New way to get earth spells New random earth spell system

Hi

I just propose a new way to get the earth spells.
Instead of being able to obtain any spell anytime, for each slot we would have a 50% chance to get one of two spells available.
Given these changes, i organized the spells, so that all options are balanced and i changed some features too.
I believe that if the Ecaflips stay like this, would decrease the exhausting re-rolls. And finally we would be happy with the spells that receive.

Note: All the Spells are level 100. I didnt write how the spells works in critical hits, but observing the current version, I think you can imagine the critical in the same proportion.

First Slot¹: Cheap Spell

1 - [Head or Tails] (50%)

Cost 3AP
Range 1-3
Line of sight Yes
Adjus. Range Yes

Damage:
-25HP/-45HP
+3HP/+9HP

2 - [Shi-Fu-Meow] (50%)

Cost 3AP
Range 1-4
Line of sight Yes
Adjus. Range Yes

Damage:

-40HP(64%) or +6HP(33%)

-------------------------------

Second Slot: Very Cheap Spell

1 - [Craps] (50%)

Cost 2AP
Range 2-5
Line of sight Yes
Adjus. Range Yes

Damage:
-16HP or -32HP(16%)

2 - [All or Nothing] (50%)

Cost 2AP
Range 1
Line of sight ---
Adjus. Range No

Damage:
-20HP, pass turn(50%) or give AP back(50%)

-------------------------------

Third Slot: Moderate Cost

1 - [421] (50%)

Cost 4AP
Range 2-4
Line of sight Yes
Adjus. Range Yes

Damage:
-40HP, Re-roll the dice(16%)²

2 - [Roulette] (50%)

Cost 4AP
Range 0
Line of sight ---
Adjus. Range No
Area of Effect Ring³ of 2 cells

Damage:
Black cells -50HP
Red cells +10HP

-------------------------------

Fourth Slot: 1WP cost

1 - [Three Cards] (50%)

Cost 4AP, 1WP
Range 2-4
Line of sight Yes
Adjus. Range Yes

Damage:
-65HP, +1AP(34%) -25% Resist.(33%) +1HP(33%)

2 - [Lottery] (50%)

Cost 5AP, 1WP
Range 1-3
Line of sight Yes
Adjus. Range No

Damage:
-30HP/-120HP

-------------------------------

Fifth Slot: Powerful Spell

1 - [All In] (50%)

Cost
xAP
Range 2-4
Line of sight Yes
Adjus. Range Yes

Damage:
-8HP per used AP
2x -8HP per AP used(5% per AP used)

2 - [JackPot] (50%)

Cost 5AP
Range 1-3
Line of sight No
Adjus. Range Yes
Area of Effect Arrow

Damage:
-55HP
Earthquake: -27HP(30%)
+15 critical fail(65%)
+15HP(15%)

Observations:
¹ As you can see, now since the first spell of earth you will need luck. In this case, when you create your Ecaflip you already know your first spell (Head or Tails or Shi-Fu-Meow).
² The damage of the Re-rolls isnt reduced.
³ The 'Ring' AoE looks like a circle but with a free cell in the middle (the ecaflip's place). By this way, the ecaflip is no longer affected by damage or heal from roulette.


Well, these are some of my ideas for the improvement of Ecaflips. I hope you read, compare with the current versions and comment if possible. =)

I know that the biggest enemy against the creation of a new system is the sense of 'loss of freedom' to choose the spells. A new system surely would bring limitations.

If you do not like the idea, I would be grateful if you would at least comment about the spells.

Have a good day.


posté August 28, 2011, 17:57:18 | #2
This is nice, i've had the same idea too thank you for pointing this out
Hope ankama changes it


posté August 31, 2011, 19:55:29 | #3
That would make our life so much easier, just to think when the wipe comes i'll try to get the same spells over and over again....
Nice idea btw ;D


posté August 31, 2011, 20:41:00 | #4
i really hope that devs comes and read your thread XD


This post has been edited by RedRidingHook - August 31, 2011, 20:42:10.
posté August 31, 2011, 23:08:15 | #5
Personnaly i like to have both "Jackpot" and "All in" spells. Jackpot is somewhat aoe with no LoS while All In is stronger with more ap. With help of xelor can be even more powerfull.

In my opinion even first earth spell shoudl be random so i can spend some time choosing spells i want to have. But its just me.


posté September 01, 2011, 07:38:43 | #6
It's nice to know some people here can come up with really good ideas ^^ though personally I don't mind the randomness of the Earth spells. Dunno, maybe it's cool for me it's just different. >w


posté September 20, 2011, 22:34:11 | #7
Thank you guys for the answers
I received answers in the French forum too, in a translated version of this topic. I hope some Developer read. =)