April 06, 2012, 17:47:36 |
#1
So... I just started a water Eca...
And I give up. At level 15 the leveling is slow - like really really slow. Takes forever to kill something and you just hope the mobs can't heal. I spent like 15 mins killing this healing mob because I couldn't out dps his heals.
That being said, it's nice not to have downtime and you can easily take on big groups. Another bonus is you never die, but still, I really question the design philosophy of the water Eca tree.
Actually the whole Eca class feels a little lack lustre. I had an earth and fire Eca, and compared to Cra and Iop they are a joke. If I'm really really lucky I will do the same damage as my Iop usually does, if not, the mobs get healed O_o
I understand the concept around the Eca and the gambling idea, but the way it is implemented is painful. I think the chance thing is fun and interesting, but Eca players get punished more than rewarded for their risky gameplay.
In my opinion the water Eca tree could be a lot more fun if the AP costs were reduced, so you could actually chain together interesting combos. I also think the healing from abilities is too much, which is probably why water Eca tree is not getting a buff. If the healing of the Eca's water abilities was reduced by 50%, and the AP costs were reduced as well, I think the water tree could be a lot more fun. I also question the synergy between some of the abilities. It would be interesting if fleahopper and fleabag somehow synergized with fleeches and flee love.
Just my 2c
I hope the developers take a look at Ecaflips in the future.
That being said, it's nice not to have downtime and you can easily take on big groups. Another bonus is you never die, but still, I really question the design philosophy of the water Eca tree.
Actually the whole Eca class feels a little lack lustre. I had an earth and fire Eca, and compared to Cra and Iop they are a joke. If I'm really really lucky I will do the same damage as my Iop usually does, if not, the mobs get healed O_o
I understand the concept around the Eca and the gambling idea, but the way it is implemented is painful. I think the chance thing is fun and interesting, but Eca players get punished more than rewarded for their risky gameplay.
In my opinion the water Eca tree could be a lot more fun if the AP costs were reduced, so you could actually chain together interesting combos. I also think the healing from abilities is too much, which is probably why water Eca tree is not getting a buff. If the healing of the Eca's water abilities was reduced by 50%, and the AP costs were reduced as well, I think the water tree could be a lot more fun. I also question the synergy between some of the abilities. It would be interesting if fleahopper and fleabag somehow synergized with fleeches and flee love.
Just my 2c
I hope the developers take a look at Ecaflips in the future.

