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So... I just started a water Eca...
posté April 06, 2012, 17:47:36 | #1
So... I just started a water Eca... And I give up. At level 15 the leveling is slow - like really really slow. Takes forever to kill something and you just hope the mobs can't heal. I spent like 15 mins killing this healing mob because I couldn't out dps his heals.

That being said, it's nice not to have downtime and you can easily take on big groups. Another bonus is you never die, but still, I really question the design philosophy of the water Eca tree.

Actually the whole Eca class feels a little lack lustre. I had an earth and fire Eca, and compared to Cra and Iop they are a joke. If I'm really really lucky I will do the same damage as my Iop usually does, if not, the mobs get healed O_o

I understand the concept around the Eca and the gambling idea, but the way it is implemented is painful. I think the chance thing is fun and interesting, but Eca players get punished more than rewarded for their risky gameplay.

In my opinion the water Eca tree could be a lot more fun if the AP costs were reduced, so you could actually chain together interesting combos. I also think the healing from abilities is too much, which is probably why water Eca tree is not getting a buff. If the healing of the Eca's water abilities was reduced by 50%, and the AP costs were reduced as well, I think the water tree could be a lot more fun. I also question the synergy between some of the abilities. It would be interesting if fleahopper and fleabag somehow synergized with fleeches and flee love.

Just my 2c

I hope the developers take a look at Ecaflips in the future.


posté April 06, 2012, 18:30:45 | #2
I had lvl 80 water eca and trust me even with 9 ap or 9ap + God Eca card u cannot do any nice dmg combo.

You can heal round 200+/turn but mos of the classes can do lot more than 200 dmg per turn so ur just dead.


Teethless Sharkie * Member Since 2011-04-27
posté April 18, 2012, 23:24:10 | #3
Ecaflips are quit nerfed if you compare the damage of the other classes, we do need a boost in our spells or a brand new spells.
ps: eca will be nerfed in the next patch ( probably just All-In ) but change ecas just to nerf us... is ridiculous u_u


posté April 23, 2012, 09:54:57 | #4
Well, I've been doing my math. And it seems to me that leeches + lick x 3 outdamages most of the other classes. But of course, you have to spend a lot of points/gear in AP to archieve that...


1 lick + leeches = 64 damage + 34 healing (base damage/healing at max lvl) (6 AP)

so, 3 lick + leeches = 192 damage + 102 healing (base damage/healing at max lvl) (10 AP)

(A 8 AP air iop can deal 191 base damage with spells at max lvl)

And you don't need any mp. So... I think water eca's have a lot of potential. Problem is, that leveling a water eca is a pain in the ass... it's superslow.... But at lvl 100 it would probably be worth it.

And above all of that. Eca's have precision and dice (free crits). Also Paws Off wich is nice and with 10 AP you can move your MP + 5 squares.


So, Imho. Water eca's not useless, it's just an exponential class. Not worth it at low level, but very competitive at high lvl.


Wilder than Wild Dragoturkey * Member Since 2011-02-25
posté April 23, 2012, 09:58:33 | #5
if you mean fleeches it only damages every monster once on the glyph so no it doesnt outdamage most of the other classes


posté April 23, 2012, 10:23:35 | #6
+1 and your heal outcome even with full cha wont be high enough


posté April 23, 2012, 11:38:08 | #7

Quote (Chrolo @ 23 April 2012 09:58) *
if you mean fleeches it only damages every monster once on the glyph so no it doesnt outdamage most of the other classes

Really? boh, then it's bullshit... I thought that it was applied in every attack...


Then, just ignore my post... water eca is not an option.


Grizzled Dandelion * Member Since 2012-02-29
posté May 07, 2012, 03:36:37 | #8
I like Eca water, but so many spells/abilitys big cost APWP and SMALL dmg ^^

Flea Love 5AP 2WP (2 turn and return 2WP, and ?) 100lvl = 20 suck HP
Great Idea:
3AP 2WP (Eca have only 6WP) so...
+ Stack
+ 100lvl = 30 suck HP
+ long +1turn (now is start/wait/end) - better: (start/wait/wait/end)
or
-% resist water...

Fleahopper 3AP - one target and aoe CH... bad idea ^^
better idea, when Fleahopper deal AoE dmg ^^
or cost 2AP

Fleabag 3AP 1WP - but one hit and return... bad idea ^^
better idea, when you start turn remove Fleabag
or cost 2AP 1WP

Fleeches 4AP 1WP - but why i can one hit ? ok. one hit = one heal...
better idea, when first attack +dmg and +heal, next attack only +dmg ^^ (nice combo - All or Nothing)
or cost 3AP 1WP

Rough Tongue 2AP - and dmg? range 1 ?
better idea 1AP (and 50% less dmg) or too suck ^^ HP

but, now Eca Water is hardcore ^^

but +buffs (update) Eca Water is interesting been tanky
// Monster 30+lvl exampple Fluffy Warchef deal ~90dmg (4x) ... when eca deal ~50dmg (35lvl Eca)
so is small... i know "dont solo" but... but i usless in team ^^ meybe only Fleeches


This post has been edited by Nsuidara - May 07, 2012, 04:09:49.
Grizzled Dandelion * Member Since 2012-02-08
posté May 07, 2012, 14:03:06 | #9
@Cestia

Water Ecaflips are great fighters and supporters, but u need patience for up a good xD

Look a possible future build lvl 105 with Max Stats (only a estimate):

Set Gobsage Full - 319 HP / 91% Dmg / 2AP
Starry Boots/Back/Ring - 227 HP / 48% Dmg / 1MP
Gelano *when release in a new patch* 1AP
Makabraxe - 150 HP / 1AP / 1Range
Hairy Rat Belt - 75 HP / 18% Dmg
+Citizien - 20HP / 20%

Total: 791HP / 177% Water Damage / 4 AP / 1 Range / 1 MP

--------

104 levels - 520 points:

220 Chance (110% Dmg/Res) + 1 MP

--------

Spell Level Bonus
Note:I was told that each level are 0,5 dmg and 0,25 res,

if all spells in lvl 105 = 250% Dmg / 125% Res

but in level 105 we can have +/- 300 spell levels i think, then we'll count 150% Dmg for this example xD

--------

Specialites: (520 points)

Felipe Leap 9 (90 pts)
Ecaflip Precision 20 (100 pts)
Flealine Arm 20 (100 pts)
Ecaflip Die 20 (100 pts)
Paws Off 20 (100 pts)
Cat Tree 4 (25 points)

--------

Finally: 437% Damage / 10AP / 5MP / 1365 HP (+/-) / 1 Range

--------

In Fight:

*Ecaflip Dies ups ur critical gradually, or not, is a good help*

Rough Tongue 100 (2AP):
30 dmg / 45 CH (5x)
150 Dmg / 225 Full CH (Base Damage)
820 Dmg / 1230 Full CH (+447%)
1195 Dmg / 1793 Full CH (+447% + 5x Feline Leap)

Note¹: is not hard gives a full critical because ur Ecaflip Die can up a lot this

Fleahopper 100 (3AP) *leeches 100% of damage +40% of Flealine Arm*
17 dmg + 20% crit / 22 Full CH + 30% crit (3x)
51 Dmg + 60% crit / 66 Full CH + 90% crit (Base Damage)
278 Dmg + 389 HP Leech/ 361 Full CH + 505 HP leech (+447%)
355 Dmg + 497 HP leech / 526 Full CH + 736 HP leech (447% + 5x Felipe Leap)

Note¹: U can give 90% for u and ur friends close to enemy \perfectsupport
Note²: In close combat u can get first 20%, and next 2 times can give critical, then u will leech a lot HP using this combo :b
Note³: I dont talk about Precision values, but just imagine a Brain Damage or a Double or Quits =x -lol

Cat Tree 4: have 50% chance to Heals 90% of damage received or deal Double Dmg, but each point of Ecaflip Die gives 1% more chance to Heal, then if u have 40-50 of Eca Die u can use with 100% of Heals for u and Tank a great atack. This spell can be a trump card up its sleeve in a case of need

---------

I will not talk about the other attacks to not prolong a lot my post, but this here is just to show that the Ecaflip Water is great to fight and great for support. A good Ecaflip Water never dies =D

If I have something wrong in my post please correct me.

I hope u like this build Cestia o//


This post has been edited by YashaMeiudo - May 07, 2012, 21:46:14.
posté May 07, 2012, 21:08:20 | #10
Full gobsage set + gelanos - good luck with that.


Grizzled Dandelion * Member Since 2012-02-08
posté May 07, 2012, 21:44:01 | #11
when Gelanos are available everyone will want one
and you dont need the gobsage if u think hard, use a full starry + one AP neck then, the important is 10 AP

and you have to take into consideration here is that i showed a Eca Chance is really good, and not the set used in the example, has better arguments please o//


This post has been edited by YashaMeiudo - May 07, 2012, 21:44:54.
posté May 07, 2012, 22:02:10 | #12
ok im done here nothing really to say cause i cant convince fanboys.

But tbh u showed RT build good like i mentioned before its the only way to deal dmg.


2nd part hou u can be immortal i u can heal 500 turn and ppl deal like 1200 np?


and im fckn tired to explain to ppl why taking examples in best game eq is wrong
u even have starry water eca waiting for Gelanos?


Grizzled Dandelion * Member Since 2012-02-08
posté May 07, 2012, 22:15:57 | #13
sorry for i cant convice a nofanboy then :b

u need open ur mind man, dont have estrategy in this little head,
Eca Chance is really hard for up in begin, but in high level ia a great fighter,
but if dont have an argument and still not be convinced, im sorry for ur little capacity to understand this

is really difficult to explain this kind of thing for Eca Str fanboys, for u All In is 'All' right?

I have no hurry to Gelanos, i said only a possible build
Str Eca only Deal damage with All In and Double or Quits too, too original


This post has been edited by YashaMeiudo - May 07, 2012, 22:18:04.
posté May 07, 2012, 22:17:40 | #14
Funny one i had 90lvl chance and it still sucked

so where is your point?

and also if u want i Invite u to duel wont use single allin


Grizzled Dandelion * Member Since 2012-02-08
posté May 07, 2012, 22:23:27 | #15
k, then

when i have a eca chance in ur level, we duel

Dont forget that this game is not only based only in "who gives the most damage," but what everyone wants is precisely the character with the "best damage," EcaChance is good for strategic game


Grizzled Dandelion * Member Since 2012-02-29
posté May 08, 2012, 03:12:49 | #16
I dont know say...
but 70lvl Eca Water ~suck 200HP/turn ?

I 38lvl Eca and i can suck 120+HP/turn... (random... one turn lucky, one unlucky...) ^^


ONE QUESTION: +%Heal give more suck/heal HP? ?


This post has been edited by Nsuidara - May 08, 2012, 05:21:57.
Featherless Piwi * Member Since 2012-01-22
posté September 04, 2012, 00:39:12 | #17
Fire eni could do everything an eca could but better. More damage, more healing (can actually heal allies too), and better buffing.


Grizzled Dandelion * Member Since 2008-10-09
posté September 04, 2012, 13:47:44 | #18
I must disagree with you Breezer. Fire enis are unstable healers with low range. Water ecas are great as tankers and rangers. They can't realy heal teammates, but they are not meant to.

@Nsuidara: %heals do not affect hp steals from my experience.


Short Strich * Member Since 2012-02-23
posté September 04, 2012, 15:50:22 | #19
Agree with @tharmagoyf, but fire eni still so cool. And the role of water eca isn't to heal friends, even we've heard that from the FR random info post. Maybe in the future they change our role in the team (as well as a lot water character) . We are made to tank, or not. Well this is how I play with mine

And %Heals affect HP steals from my experience.

~Pulga


Wilder than Wild Dragoturkey * Member Since 2011-02-25
posté September 04, 2012, 15:54:56 | #20

Quote (Adagak @ 04 September 2012 15:50) *
Agree with @tharmagoyf, but fire eni still so cool. And the role of water eca isn't to heal friends, even we've heard that from the FR random info post. Maybe in the future they change our role in the team (as well as a lot water character) . We are made to tank, or not. Well this is how I play with mine

And %Heals affect HP steals from my experience.

~Pulga

It doesnt affect steal

and yeah water eca are made to be durable chars, specializing in outlasting the enemies, but this doesnt really work in pvm xD
Thanks to the new pvp triple hp they are pretty strong in 1vs1 now though.