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Dice Roulette kinda sucks.
posté February 16, 2012, 04:55:46 | #1
Dice Roulette kinda sucks. 5AP circle AoE, which is unreliable, hurts self, overall weak damage considering the 50% chance of failure, no way of increasing the odds of successful damage (vs damaging self), flawed interaction with Double or Nothing (Double or nothing will hit all targets in range even if they were healed by roulette, so it's possible to do negative damage overall)

Am I the only one who thinks this ability needs some sort of adjustment, especially since it's the only AoE damage ability Ecaflips have? (Other than Fleeches, but that doesn't quite count)


posté February 17, 2012, 14:46:41 | #2
I disagree, Dice Roulette works well to me. With luck (+CH) I can cure myself, damage enemys around me, use Double or Quits and heal me the damage's value and hurt the enemys again.

The only problem with Dice roulette, is that the previous version of Roulette had the ability to deal damage to enemies and heal allies in the area of ​​effect when a critical hit.

The current critical heal the Ecaflip and causes damage in the surrounding area, which means that any ally around will take damage, no differentiation of enemies and allies. 


This post has been edited by Vcrazy - February 17, 2012, 14:47:46.
posté February 17, 2012, 22:36:47 | #3
I really dislike the spell, I don't see any situation where you can use it reliably, it's far too random for a class that is based on luck...as strange as that sounds.


posté February 17, 2012, 22:52:25 | #4

Quote (felppe @ 17 February 2012 22:36) *
I really dislike the spell, I don't see any situation where you can use it reliably, it's far too random for a class that is based on luck...as strange as that sounds.
The issue is that most of the luck-based abilities generally have a net positive effect, and have a reliable way of tilting the odds in your favor. Admittedly I didn't realize that a crit hit would prevent the center (aka yourself) from being affected by the roulette, but really, there's basically three problems:

1) It's a melee AoE in a set of ranged attacks.
2) It seems more suited for Earth, that being the more random element of the two.
3) Damage is low considering the randomness, ap cost, being melee range.