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Ecaflip precision+water spells?
posté February 16, 2012, 01:49:23 | #1
Ecaflip precision+water spells? I'm just wondering how does precision work with lets say flea love:
1. Can it proc from every lifesteal tick
2. Proc on cast so each tick will lifesteal more
3. Doesnt work at all


posté February 16, 2012, 05:19:20 | #2
Precision proc for any source of damage, including weapon's damage.

For every bite that the 'love' flea takes from the target, it has a chance of triggering Precision.

However, amount of HP stolen (or 'heal') does not equal amount of damage dealt from the flea sucking/biting.

The amount of HP stolen is a different kind of 'damage' which is affected by at least 2 things:
- The level of Flealine army
- The %water damage bonus of the Ecaflip

Not sure if %heal affects it but %water damage is always better since it increases damages of other spells too.

The healing part of stealing HP does not trigger Precision, although I haven't paid attention whether fleeches or fleahopper increase amount of heal with higher damage or not.

So with precision, Flea Love can deal, for example, 17 damage (with 3 bites) but still only heal about 12HP. With high level of Flealine army, sometimes it will heal more than damaging.

As said above, the %water damage bonus affect the amount of HP stolen too so Feline Leap is included in the formula.

At maxed level, Feline leap adds 50% water damage for each leap. With the basic 6AP, that's +150%.

If you have 8 AP, level 40 Flea Love which sucks 9 HP each turn, a water damage bonus without Fe of 150% it's gonna be like this:

Turn 1: Feline Leap +50% water damage => +200% water damage => Flea Love = -27 HP.

End turn 1: The target gets sucked another -27 HP

Turn 2: Feline Leap x 3 +150% water damage => +350% water damage

End turn 2: The target gets sucked -40.5 HP, the flea returns to you and heals 9 HP x 3 x (1+3.5) = 121.5 HP

So after 2 turns you did roughly 94 damage and heal yourself 121.5 damage. Not so bad I think. Not to mention at turn 3 you have 300% water damage bonus (the first buff at turn 1 wore off) to use x4 rough tongue, and god knows how much you can heal with maxed Flealine Army there.

At higher level with Ecaflip Die for critical rough tongue, Precision for damage burst in the whole process this is gonna be a lot wilder.





I think Water Ecaflip will be very competitive with other classes and involve not as much luck as the other 2 branches. It doesn't require having too much HP since it can heal itself very well.

For an 8 AP build, I can see another combo of Flea Love + Feline Leap, then x2 Fleeches.

For everyone who wants to use Fleahopper, I think it isn't worth it even if you have 100% crit chance. The damage and heal is inferior to all other ways of exploting this water branch.

Though I can see this class losing to some other classes including the new Feca, possibly Osa tamer and another very lucky Ecaflip. I thought about Iop too but if Eca kites around while healing (not too mention the uber cheat Ecaflip die + Cat Tree), it still has a big chance to win.


posté February 16, 2012, 14:30:52 | #3
what lvl of leap lasts for the next round? mine lvl 1 doesnt