September 24, 2013, 18:30:08 |
Quote (GrimackReapum @ 23 September 2013 12:46)
I'm still a lower level Ecaflip with no Magmog experience, but is healing 600+ that much of a hindrance? It does seem rather low if I read those damage outputs on those levels... Correct me if I'm wrong.
but I must admit that I like that unexpected aspect of our pussycat gamblers. Doesn't make them team players, that's true
It is a bit of a hindrance. Ecaflips do provide some nice group buffs, but they come with a risk. Healing for 600 hp to Magmog is an entire
turn worth of Dmg from a single player given back as HP. If you have a group with low DPT, 600hp could be a bit of a burden.
Now, a cap is definitely needed, why? because that heal considers a % of the total hp of a Target. Magmog may not be a "OMGAWD NO ECAFLIPS ALLOWED" type of thing as it only has 12000 hp. So it's tolerable. I take my Ecaflip to magmog every week, so the heal isn't a problem for us.
But an Ecaflip with tarots cannot encounter DP in it's current stage, as people are developing strategies for it. DP does have 20,000hp and it can receive a heal of 1000. That's 3 turns worth of TOTAL
dmg done by the entire
team given back as HP in the first stage. It could be also be burdensome in the other stages.
The dmg done by Ecaflips sure is awesome, and it could aid a fight in many ways, but croquette needs some nerfing; either make it a fixed heal, or drop the % at which it heals.