April 24, 2013, 06:24:55 |
Quote (TommyTrouble @ 23 April 2013 23:49)
Just FYI lv 111 Air Osa here, fought a Chance eca yesterday and got my ass kicked.
Cat Tree and some other spells they were using do just insane stuff, very scary to have to fight something that can hit so hard in water, heal itself, cast paws off, AND randomly teleport away to a cat tree and possibly even become invulnerable.
I mean ffs OUCH.
Chance kitties need a bit of work still, but the foundation is solid enough with these changes to promise a very powerful branch already.
80% sure that most of the folks who say it's unplayable simply have no goddamned clue how to play it to begin with. Although on an individual basis some spells could use buffs, it's hardly a bad branch as-is.
Did you read the question to begin with? Do you need a Water Ecaflip in your group? Why?
You're talking about PvP. For PvP, many other things come into the math. Strategy, equipments,
levels, status, luck... They might be good at PvP, but that doesn't
mean they are good for group fights.
Leap's fine I disagree with you saying it sucks.
Leap is fine for you. +50% for low values Water branch got, results into low values. So, it doesn't make that much of difference that makes you actually wanna spend AP on it.
Also, the fact that this spell don't stay for longer than a turn, makes it useless for 1 of 2 healing spells the branch got.
My guild for one, people I find in frigost... any monsters really, I can heal, give crits and do good damage.
That sound like they LET you join. Not that they NEED you. Not like you're doing an awesome job that totally makes DIFFERENCE in the fights your group is facing. You're just doing a mediocre job that nones care, or will miss out when you leave. Without you, they would be totally FINE. Don't get me wrong here, I'm not saying you are uselsess, the branch is.
And btw, if you're going to rely on crit-buff, previous water branch was WAY better on doing that.
Seems like you guys wanna be op.
No. We just wanna be useful.