April 12, 2013, 15:11:25 |
Quote (HakazabaJub @ 12 April 2013 13:55)
I agree with you ZeraKoN, however i would say that water ecas actually have possibly the best tanking capabilities unless the enemy has insane resists.(before revamp)
Koryaze, even if you pull that off with the problems Th3g0ldf1sh described, that is sub par damage for a damage dealer with none of the life drain effects the branch is supposed to have.
Also hunter ends your turn.
I'm not sure how Up to Scratch works yet, but since it hits in a line, you could just Up to Scratch the other way resulting in a backstab. Of course this is disregarded if the skill works different.
As for damage, 198 base damage is just from the up to scratch. If you manage to to proc flea army from AoN, that's around a extra 20 damage approximately from a level 70-80 fleahopper, also that's where the heals come in.
Thanks for telling me hunter ends your turn, but you'll still be able to use it quite well, say you Up to Scratch 2 times and you're 2 or 3 cells away, you could craps to try proc some fleas and end with hunter. Level 70 hunter would be like 30 damage I'm guessing.
Crit hunter is quite impressive as well, but this is already a lot of damage tbh.
A level 100 all in with 10 AP is 110 with a 50% chance to hit again and can't hit in CC. Imo it's great damage for a water eca.
@ ZeraKon, I feel like you're putting water eca's down to much. Stop comparing yourself to all the other classes and play the style you love to play. Screw the people that don't invite you to groups, you don't need them. As for your healing spells reducing to 2/5 opposed to 3/5. The healing aspect is still, just not as much.
This post has been edited by Koryaze - April 12, 2013, 15:31:17.