April 08, 2013, 19:17:44 |
Quote (Gynrei @ 08 April 2013 18:46)
Quote (ZeraKoN @ 08 April 2013 17:19)
Well, a lot of things to comment but, after we test it. Some I didn't like (decreased range, increased cost, mainly because most of spells now cost MP) but other were pretty awesome!!
Thanks for the effort Ankama, I hope this goes better than expected and finally ppl starting inviting Water Ecaflips to high-lvl groups!
I don't expect to see Water Ecaflips wanted after this revamp. Weak dmg, weak heals, only helping allies within close range of a monster.
9AP & 3MP for 78 dmg and 78 heals. I'd prefer a single powerful heal or AoE that didn't rely on a target nearby. Most occasions i want to deal dmg OR heal in a party situation. There will be many times when those heals go to waste
I do like the idea of Ecaflip's leaping around monsters, sounds fun.
I don't see it either, but, hope die as last. As you, I also saw the high cost of the spells (plus MP =/), low range and low values of healing/damage but, they are capable of dealing damage and heal themself. Well, they were like this before.
I'm not saying is a 100% good update but is better than I though (not from what I expected after 1 year but, from the old revamp ideas)... Also, I don't see how they could be fit against high level monsters (UBs and 100+ monsters) with these new spells.
Ofc, if the community would revamp them, they would totally make it even better and I don't think it would screw up things. But that's what Ankama got for the moment, I'm happy they didn't nerfed it so much.
Yeah, healing ppl near monsters sucks, they can't get away from the threat and then, healing won't help much... But I wanna see how this goes and hopefully
Ankama will provide some "adjustments" if things goes wrong.
This post has been edited by ZeraKoN - April 08, 2013, 19:20:44.