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Marks suggestion
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August 31, 2011, 17:57:41 |
#1
Marks suggestion
Hello guys, I’m pissed off because I wrote a long post about it and it was deleted ;/. So shortly, here is my suggestion: make the marks something that converts the damage done to the target it’s on into hp/ap/wp/coney, which would activate not after damaging the target by 100% of his hp(killing it), but a smaller amount which would make marks being useful in 1vs1 fights also. Specifically:
Sadist mark: after hitting 30% of target’s hp, transferring 3%(15%) of target’s max hp to eni (shortly: -30% hp -> 3%(15%)hp) Traid mark: -20%hp -> 20%(40%) wp Hammle mark: -15%hp -> 20%(40%) ap for 1 turn (also change the spell cost to 2 ap) Coney mark: -10%hp -> spawns a coney Rebirth mark: -(a fair number I don’t know ;p)%hp -> takes control over the target for 1 turn The way you can replace a mark with an other wouldn’t work here, because you could only use fire spells to lay the marks and not attack as you would keep changing the marks and couldn’t fulfill the % of hp needed to activate the mark. So I suggest making the marks not being able to be replaced and changing the explosive mark spell into one that would “clear” the target from the mark (and give some debuff maybe). I’m waiting to read what do you think about my idea J |
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