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Eni suggestions and impressions
posté April 26, 2011, 13:47:08 | #1
Eni suggestions and impressions I am only lvl 20 Eni, so pretty much unexperienced. Anyway I want to add some suggestions and impressions.

- Add a heal damage water spell combination. 5 Water heals and not all seem useful.

- Make Super Coney buff passive. Creating a Coney is already difficult enough (1 range 5ap). But they are also often not healing the targets that actually need the healing. So most of the time its better to not waste those AP to create and buff the coney but instead use e.g. 5x Renewing Word on targets that need the heals.

- Word of Recovery seems really unbalanced / underpowered to me. Its cost is ungodly and the range is bad. It costs WP, it needs to be more useful than just having no line of sight requirements. Increase the range by a lot ... or make it a really expensive (like 3WP 6AP) global group heal.

- Revitalizing Word ... I dont use this skill much. It needs a well organized / positioned group to heal a lot. I am suggesting that it should also heal the center.

- Air spells .... I use those really really rarely. Only to finish off some "runner" which I marked while my group isn't low on health. Some effects are nice but the chance for this to actually happen is ungodly low.


I have a lot of fun playing my Eni. The heals were really pathetic in the beginning, but are now (20+) becoming visibly better. I feel useful in bigger groups, but in smaller ones I often think that they could use someone with damage a lot better. Maybe give Eni some kind of buffs too I will go on playing and hope my heals become great later on.


Please post your thoughts (especially the higher level Enis)


Member Since: November 17, 2007
posté April 26, 2011, 14:34:45 | #2
Well, they're gonna say Enis were too OP and that's why they did nerfed them but..

I miss the old one, new Enis suck so much, even playing in a group, so here are my contributions:

  1. Very high dependency from Wakfu points. Said Mark isn't enough because that last update that changed all the Marks. I'd be OK with that change if some spells WP cost were changed too, but they weren't.
  2. There's no need for a water damage spell. It wouldn't be necessary if Counter Nature wasn't that bad.
  3. Counter Nature & Combos. 10 levels saving my points to raise it.. Make all those levels worth it!! Add some malus like an extra % resist. but please fix the duration when maxed.
  4. Revitalizing Word. Still 0 range, but now it doesn't even heal you. Is anyone using this now? Rebound spell is a lot better and it heals you, and your mates.
  5. Explosive Mark. I haven't seen anyone using it, neither do I. I'll change this for a Cummulative Mark buff or something so you can stack 2 Marks on the same target or.. give the Eni some AP buff spell like the one we had on the first betas.
  6. Super Coney. It seems good to me right now. It works like a charm even at level 1.
  7. Air spells. I just find useful Fear Flask when enemies are next to walls or map boundaries.

Final note: Stop messing around with classes just because some people like to fight all the day between them and not with the NPC monsters.

It's about time to change the way you think Enis are supposed to be.
I know every game needs a healer class, but don't limit it to that.

A Medic can throw you needles or poison you. Enis can't do this. Why?
Killing is easy, no matter what you are. Translate that to the game, add some "restrictions" (like, whatever.. I can hurt you like hell with poison but ethics, my goddess, Santa Klaws or Batman, don't let me do that for less than, for example 2 WP points) and voila.


posté April 26, 2011, 15:45:47 | #3
Some thoughts on the water spells.

Every healing spell has it's own positives for each situation

Word of Healing - Good overall single healing spell. adds 1more hp per 5levels

Word of Invigoration - Useful if you have a bunch of allies scattered around you. rebound penalty will decrease every 5levels

Revitalizing Word - Very close range AoE heal, Heals alot of hp for up to 4allies

Renewing Word
- Long range, low ap cost. for situations where you have ap left or your allie is too far away for other healing spells. Adds 1more hp per 10levels

Word of Recovery
- The most powerful healing spell there is!. adds 1more hp every 2levels!

Summary of the single healing spells.

Lv 100 Word of Healing 3AP = 23HP
Lv 100 Renewing Word 2AP = 13HP
Lv 100 Word of Recovery 4AP 1WP = 55HP


Member Since: November 17, 2007
posté April 28, 2011, 23:08:11 | #4
Updating...

- I wasn't fair with Explosive Mark, it's ok, but only with high HP monsters. It is not vital, but it should help ( or kill your allies ) on higher levels.
- Healing Word, in most cases is not used because of Renewing Word, at least on lower levels.

Bye!


posté May 07, 2011, 01:06:32 | #5
Guys,

please some help....i really do not undrestand the Super Coney....could some one explain me, please?

Thx


posté May 07, 2011, 01:29:29 | #6

Quote (Fujyam @ 07 May 2011 01:06) *
Guys,

please some help....i really do not undrestand the Super Coney....could some one explain me, please?

Thx
super coney is a spell that improve your coney, the one that you summon by killing an enemy with a coney mark on.
when you have summoned a coney you can cast super coney on it.


posté May 07, 2011, 03:26:45 | #7
I didn't get to play Dofus, I don't know if Eniripsas can revive allies there.
Wouldn't it be good to have some kind of a resurrection spell in Wakfu? It could cost a lot of AP/WP, but still be useful at times.


posté May 07, 2011, 03:32:46 | #8
Some people think resurrecting would be too OP. I would like it if the healing spells extended the time before the bodies disappeared (since attacking the bodies makes the countdown go faster).


posté May 07, 2011, 18:49:13 | #9
Enis do not have resurrection spell in Dofus, it was given to Osamodas as a class spell, and even then, it wasn't given till recently (recent as in since 2.0). Giving a primary healing class an option to resurrect would be very OP.


posté May 08, 2011, 12:25:18 | #10
The Eni class is just horrible in Wakfu compared to Dofus, its like worlds appart, i have a 121+ Eni in Dofus so i know what i'm talking about.
Alot of suggestions added here are pretty good but all the heals need a buff in power, in Dofus the Eni was a good class because you could actually put points into your element to increase its power, so you could of had 200~400% of extra power from items alone.
In dofus there were +heal items that increased your heals by a dirrect amount of points that in the end value were also muliplied by your elemental damage. (For example eni heal was 30, +10 heal item = 40, you had 200 fire damage so that healed turned into 80)
The aoe heals for the eni here are just horrible and too costly, Revitalizing word has to have a bigger radius , like twice bigger than it is now and should be able to heal the eni aswell.
Word of recovery is weak aswell, it also eats up WP, at the very least last level should heal for about 80~90.
Coney shouldn't be a mark, you should just be able to summon it dirrectly.
Air spells have low range and low status effect chances, the effects arent all that great so its justifying to bump the chances up by x2-3 times.
The push away spell should increase radius as it levels and cost less AP like it was in dofus.
Renewal mark being for only 1 turn is kinda useless, should be increased to 1~5 turns as it levels.
Counter nature is quite useless as it is, it only lasts 1 turn and eats too much AP to use, it should either eat 1 WP only and last 2-3 turns, or no WP at all if it will last only 1 turn.


And also alot of the passives need reworked, half of them are pretty much useless.


posté May 08, 2011, 22:00:00 | #11
I have a 180+ Eni so I know what I am talking about.
Seriously, don't drag it into Wakfu discussion, it doesn't help. None of us are epic levels in Wakfu and the designs concepts are different.

Eni's heals in previous Betas are too OP, thats why they nerfed it, but if you know what you are doing, you can still heal pretty good at mid levels. It's the under level 15 Eni's that are in serious need of buffing because they can't heal anything.


This post has been edited by Aie-for-Pie - May 08, 2011, 22:10:28.
posté May 10, 2011, 21:17:27 | #12

Quote (Aie-for-Pie @ 08 May 2011 22:00) *
I have a 180+ Eni so I know what I am talking about.
Seriously, don't drag it into Wakfu discussion, it doesn't help. None of us are epic levels in Wakfu and the designs concepts are different.

Eni's heals in previous Betas are too OP, thats why they nerfed it, but if you know what you are doing, you can still heal pretty good at mid levels. It's the under level 15 Eni's that are in serious need of buffing because they can't heal anything.
180+ yeah sure bro, trololo.
Anyways eni under 15 is fine , same as dofus, w/o a gobbal set or any kind of decent gear, Eni is worthless, you start rolling up in heals after 20 , yet still eni are kinda under the average since heals powers are too low to start off with.


posté May 10, 2011, 23:08:58 | #13
Romilda, Rushu. Look me up.

i won't call healing 3s from the start a "fine" a 5 maybe.


posté May 14, 2011, 18:47:12 | #14
A way to improve heals is to make Renewing Word cost mp instead of ap.
It's like evisceration but if you consider that Renewing Word heals only for 13 at level 100 is not op, an eni have to choose to stay where is it or to heal.
It is good too to add a little survival in solo play or to deal a little damage with a zombified enemy.


posté May 14, 2011, 21:22:40 | #15
All i can say about Wakfu Eniripsas is: Boring gameplay.

Really.

-Same spell animation for all heals, marks and flasks.
-"Zombie-like" spell useless atm.
-All Passive abilities doing almost the same thing.
-No spell animation for Super-Coney.
-Horrible Marks spells system.
-Flasks doing nothing with so little % and terrible animation.
-Some useless Heals.

And so on...

Really, i'm not trying to "flame" here, i'm just writing these things because i REALLY love Eniripsas but its is so frustating to play one in Wakfu.


posté May 17, 2011, 14:08:12 | #16
Hey there
i also played an eni in Dofus and the Wakfu eni is way weaker.

Coney Mark: I need friggin 3 turns to finish my coney:
turn 1: (meele) coney mark
turn 2: 2 pain flask (assuming i can kill the monster with 1 coney and 2 pain flasks)
turn 3: cast super coney

and you cant use it at all in pvp e.g. 1v1 or when you fight one single big monster
and its killed way too fast to take 3 turns to make
and its a pain to lvl (ideally you only want to use it once per battle so you have to make extra coney mark lvling fights thats redicule...)

either make it an instant spell or at least make the super coney a passive!

and an eni without an AP buff is only half as valuable for a group...

im using revit word, pain flask and coney mark and i cant kill shit and i cant heal shit

well on top of that the reason we need the coney at all is that our heals never outheal the dmg of one round
if i would heal all the time i would still die against same lvl mobs thats why enis need to do dmg and because that dmg is so low we need healing as well
thats why we need the coney. its our low lvl wakfu version of regenerating word


This post has been edited by PeterVincent - May 17, 2011, 14:15:29.
posté May 17, 2011, 16:44:39 | #17
In Wakfu the main reason to have an Eni in your group is gone.

In Dofus everyone liked to have an Eni in their party, because they can boost AP.
It's already been nerfed in Dofus lately, but that there's no AP boost skill in Wakfu at all makes Enis a lot less valuable to a group (evtl. up to the point of being plain useless.)


posté May 17, 2011, 17:14:53 | #18

Quote (Dunklenymphe @ 17 May 2011 16:44) *
In Wakfu the main reason to have an Eni in your group is gone.
Their main "unique" feature is healing, which is arguably crap atm, but every other class seems to have actively lost any real healing ability they had in v2 (at least healing team-mates, rather than self-heals). "Healer" is how Ankama subtitle the class, rather than "AP buff".

Though personally, not having a heal-class would've been better (the old problem of "waiting" for people who want a "perfect team" usually involves waiting for a healer/balancing the game around the existence of healers). Wakfu, and Dofus don't even really need a heal-class, when each fight is isolated from the next you can just bread/sit to heal... in combat it's only about surviving until your opponent is dead.

Guess it's a problem how to define 14 separate classes.


This post has been edited by GoldfishGod - May 17, 2011, 17:19:16.
posté May 24, 2011, 00:12:05 | #19
In the early beta stages Eni did have the AP buff, but for some reason they considered to remove it from Eni and give it to the xelor, so thats gonna be the new AP buff class.
Heals are kinda weak , yeah agreed, they need to heal for twice the amount healed now, range increased for AoE heals, fix the chain heal , and make the other cross aoe heal to also heal the eni, plus the last heal shouldnt use WP, its the only decent one we have atm and were limited to using it only 6 times per fight.
Coney shouldn't be a mark but just a summon, like the dofus one, eni should have a ress ability that eats 2-3 WP+AP, ect, theres really alot of features that enis had available, in the early beta eni had all these and much more, but they decided not to implmenet them into the real game.
Altho i wouldn't dare say that healing is useless, in wakfu its pretty much harder to level without a group or with a weak group so heals are pretty much a must have in any group that wants to take on anything more serious than a bunch of tofu and gobbals.


posté May 24, 2011, 16:50:40 | #20
in dofus there was quite a good way to choose a solo play eni that had very good survivability and decent damage.
in wakfu thats not even possible. i tried that with my eni and it sucks.
im lvl 17 took that 2 ap heal that 3 ap pure dmg spell and the coney since its a f*ing must have.
so my dmg per round is 20.
my heal per round without coney is 15
and with buffed coney its around 27.
other chars solo groups of boars or gobbals at that lvl range. i still got to do cats n shit.

buffs that have to be made:
Buff the Damage when an eni decides to go for dmg, let him do dmg for christs sake
Buff the Heal
heals (when only focused on healing) must be higher (or at least the same) than the dmg a same lvl dmg player or mob can put out (its that way in every RPG and its the "Healer cant do dmg but is hard to kill tradeoff"
Make Coney a Summon and make the superconey a passive
it takes at least 3 rounds to establish a superconey and you cant do without a superconey and because its mandatory for any eni, the eni must lvl that stupid fire spell no matter if he heals or does dmg or both

enis are a useless pain in the ass to play in wakfu and im pausing the game untill they are fixed or buffed