
September 10, 2012, 08:56:03 |
#8
Hii there,
(I wrote this comment before when my eni was a healer eni, now I changed her to air eni. But this was my build before the last patch)
First of all, I will tell you how I spend my ability points:
- 150 points to 1 AP
- 100 points to HP (because for an eni it's very nice to have more hp)
- 80 points to Range (because in my opinion water spells range kinda suck so more range is very handy to heal your teamplayers or to deal dmg with water spells)
- I spent all the rest of my points to chance for more dmg and resist (53 points atm)
Normally a full set gives +1 AP so that's why I only went for 1 AP in my ability points. I am wearing Gobbsage set at the moment so my build is 9 AP,, but with starry set you will have 8 AP with this build.
The reason why I went for +1AP in my ability points is because (like you said) I want to be able to use Fortifying word or Invigorating word twice and I did not want to be depended on rings/amulets/weapons which gives you +1 AP.
- Concerning the spells here is what I did with my spells:
Water spells: lvl 73-80-76-61-90 (you can lvl this spell to lvl 100 if you wish)
Air spells: lvl 22-23-22-22-23
Fire spells: lvl 13-14-14-19-18
Like you can see Invigorating Word and Fortifying Word are my main spells. With the new spells experience system I only put xp to my water spells, after I pressed OK to apply the spells I leveled my air and fire spells manually. As a water eni I only level my water spells mostly, but if you want more resist you can always level your air and fire spells. I've leveled those only for this reason.
For max dmg and resist you can better level all your water spells (like I did), instead of leveling only 2 spells to max. This helps you to get max dmg and resist as possible. For an healer eni (water eni) dmg means also heals.
- Concerning Unnatural remedies:
As a water eni it's very important to level this spell at max level. This spells allows you to deal dmg with water spells. There is no other way to deal dmg with water spells. Also, you need to deal dmg with water spells because you can't level your water spells otherwise. You can't always find a group to fight so that you can heal your teamplayers in order to level your water spells. And dealing dmg learns you to defend yourself too when you got agroed/attacked by other people.
- So concerning Specialty Spells:
- Unnatural remedies
- Expert healer
- Constitution
- Transcendence
- Absorbtion
Level all these spells till max lvl.
At low levels you don't have to wear Ap gear, just level your water spells mainly and don't bother yourself for Ap gear or dealing a lot dmg. When you are higher level than 60 or so you can wear Wild Gobball set and you can combine it with 2 Shark rings, perfect Union belt, Sufokia Riktus breastplate and Crocobur Sword (if you can get one) for extra mp. Or as a weapon you can use Makabra Wand (at lvl 50+ it gives you extra range which is very handy,, in this case you will have 2 extra range,, and at max lvl it gives extra AP.
At level 70+ you can go for Monastry Rat set.
At level 78+ you can go for Starry set,, a whole set gives AP bonus. You can combine this set with Wolly epaulettes (from Wild gobball set) You can also wear Hairy Rat Ring for an extra ring and combine this with Nun Scythe as a weapon or if you are still leveling your makabra wand, use that.
At level 85+ you can go for Gobbsage set and combine this with some set parts above like Hairy Rat belt, 2x Hairy Rat rings and Hairy Rat Cloak.
After lvl 95+ you can keep your set till you are max level (lvl 105) or if you can afford it you can go for full Vampyro set with lvl 80 or 90 runes.
I hope I helped you a lot by this, if you want more info you can always pm me in game.
With love for eni's
Epione
This post has been edited by Karakedi - September 10, 2012, 09:21:10.
Reason for edit : Stupid bugs