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Healer eni.
posté August 08, 2012, 17:57:39 | #1
Healer eni. I am looking to make healer, so my teammates would not die.

The question is:Water elemental % dmg will affect heals?

Example:I heal 50, if i will have 100%dmg in water/chance will i heal 100?


Speechless Crobak * Member Since 2008-01-09
posté August 08, 2012, 18:41:45 | #2
Yes, both water dmg and +heal affect healing  


posté August 08, 2012, 18:58:13 | #3
What set should i use? I dont care my dmg, i just need more heals.

Where should i put my ability points and speciality points?


This post has been edited by krutaismagisters - August 08, 2012, 19:43:55.
Lazy Bow Meow * Member Since 2008-07-04
posté August 10, 2012, 16:57:57 | #4
Hi Krutaismagisters;

I will try to answer all your doubts:


-First about the abilities points of a healer aniripsa:

1 PA ( 150 points)
1 PM (100 Points)
1 Range ( 80 points)

This are the basic abilites of a healer aniripsa. Later you can put the rest of points in Critical hits, iniciative or maybe in luck (water damage) or in Inteligence ( if you are hibrid healer, water/fire). This is your choice.

-Second about the speciality points:

A) Expert helear.
B Coney.
C) Constitution
D) Massacuring mark ( If you play with fire). I recomended you.
E) Heal Drain.

This are the basic specialities that you need uograde to level 9. Later you can upgrade another.

Third and finally about the sets:

You must looking for sets that take damage water and healer bonus. Sets that take boths.

I think this is all. I you have more questions tell me.

Good luck.


Speechless Crobak * Member Since 2008-01-09
posté August 10, 2012, 18:24:55 | #5
Huh? Since when does luck increase water dmg? Chance increase Water dmg and Heal.
And why would healer Eni need Heal Drain? This is like the last spell that water eni should lvl. Why would she needs other peoples healing when she is usualy the only healer in the group,and she can heal herself? And what about Expert Healer? This is like the first thing you should lvl up.
The build you suggested is more for Fire or Water/Fire eni, not pure healer (water).

I would suggest:
1AP + 1MP (or +1 Range, or both), and then everything to Chance (to increace water dmg and healing) or Critical Hits (to increase critical hits, obviously).

When it comes to spells:
Expert Healer lvl9, Constitution lvl 9, Absorption lvl 9, Eniraser (lvl 3 is enough, but you can lvl it up more of course), Coney lvl 9, Regeneration lvl 9. You can also lvl up Unnatural Remedies if you want to do some dmg as well, but you can just use weapons (though, your dmg wont be that good).

DON'T lvl up Massacuring Mark or Heal Drain if you are pure Heal/Water Eni.

When it comes to sets, it depends on your lvl...
I can't really remember what I was wearing at low lvls, but at the very beginning Tofu set would be fine I guess, because it gives you MP. Then Gobball set, if im not mistaken (but as i said, i cant remember what i was wearing when i was lower lvl )


Lazy Bow Meow * Member Since 2008-07-04
posté August 10, 2012, 23:15:01 | #6
Hi Rokugatsu;

The first thing to consider is that this discussion is about the best healer and not of the best helear of water. Maybe the full-water healer is not the best healer support in wakfu, maybe the best helear is the hibrid Water/Fire. But this is only a conjecture. The healers in Wakfu are not only water aniripsa. The fire aniripsa can heals too with "regeneration".

First I wanna talk about the "luck". This was my mistake, I am sorry. I meant "chance" not "luck". ( I don´t play Wakfu in english, this is the problem that I have with translation of the abilities. Again, I apologize about this mistake).

About the "Heal Drain" I have considerated that this spell is important because runs with the coney too. Indifferently that the coney heals her allies or the aniripsa. For this reason I would prefer Heal drain than "Regeneration". Obviously Expert heal is the first abilities that we should level up. I think that "Regeneration" is better for Fire heals ani. ( This spell Heals if you don´t attack or are attacked and turns fire spells into healing spells.)

Obviously if you are a water eni don´t level up Massacuring Mark, but I thing that all the supports aniripsas needs play with marks. But this is only my opinion.

In all other respects I think we agree.

Regards.


This post has been edited by carlosol - August 10, 2012, 23:18:01.
Squited Arachnee * Member Since 2012-03-06
posté September 06, 2012, 18:57:37 | #7
eniraser lvl 9 only gives the 2ap penalty (and no res or atk penalty), your friends don't have to worry about their res anymore which makes it very very good.

the best think about marks with massacuring is that they heal the allies near the mob even after you are killed during the battle, see it as an partner that helps with your workload  


Eccentric Moogrr * Member Since 2011-08-28
posté September 10, 2012, 08:56:03 | #8
Hii there,

(I wrote this comment before when my eni was a healer eni, now I changed her to air eni. But this was my build before the last patch)


First of all, I will tell you how I spend my ability points:
  • 150 points to 1 AP
  • 100 points to HP (because for an eni it's very nice to have more hp)
  • 80 points to Range (because in my opinion water spells range kinda suck so more range is very handy to heal your teamplayers or to deal dmg with water spells)
  • I spent all the rest of my points to chance for more dmg and resist (53 points atm)

Normally a full set gives +1 AP so that's why I only went for 1 AP in my ability points. I am wearing Gobbsage set at the moment so my build is 9 AP,, but with starry set you will have 8 AP with this build.

The reason why I went for +1AP in my ability points is because (like you said) I want to be able to use Fortifying word or Invigorating word twice and I did not want to be depended on rings/amulets/weapons which gives you +1 AP.

  • Concerning the spells here is what I did with my spells:

Water spells: lvl 73-80-76-61-90 (you can lvl this spell to lvl 100 if you wish)
Air spells: lvl 22-23-22-22-23
Fire spells: lvl 13-14-14-19-18

Like you can see Invigorating Word and Fortifying Word are my main spells. With the new spells experience system I only put xp to my water spells, after I pressed OK to apply the spells I leveled my air and fire spells manually. As a water eni I only level my water spells mostly, but if you want more resist you can always level your air and fire spells. I've leveled those only for this reason.

For max dmg and resist you can better level all your water spells (like I did), instead of leveling only 2 spells to max. This helps you to get max dmg and resist as possible. For an healer eni (water eni) dmg means also heals.

  • Concerning Unnatural remedies:

As a water eni it's very important to level this spell at max level. This spells allows you to deal dmg with water spells. There is no other way to deal dmg with water spells. Also, you need to deal dmg with water spells because you can't level your water spells otherwise. You can't always find a group to fight so that you can heal your teamplayers in order to level your water spells. And dealing dmg learns you to defend yourself too when you got agroed/attacked by other people.

  • So concerning Specialty Spells:
  1. Unnatural remedies
  2. Expert healer
  3. Constitution
  4. Transcendence
  5. Absorbtion
Level all these spells till max lvl.

  • Concerning What to wear:
At low levels you don't have to wear Ap gear, just level your water spells mainly and don't bother yourself for Ap gear or dealing a lot dmg. When you are higher level than 60 or so you can wear Wild Gobball set and you can combine it with 2 Shark rings, perfect Union belt, Sufokia Riktus breastplate and Crocobur Sword (if you can get one) for extra mp. Or as a weapon you can use Makabra Wand (at lvl 50+ it gives you extra range which is very handy,, in this case you will have 2 extra range,, and at max lvl it gives extra AP.

At level 70+ you can go for Monastry Rat set.

At level 78+ you can go for Starry set,, a whole set gives AP bonus. You can combine this set with Wolly epaulettes (from Wild gobball set) You can also wear Hairy Rat Ring for an extra ring and combine this with Nun Scythe as a weapon or if you are still leveling your makabra wand, use that.

At level 85+ you can go for Gobbsage set and combine this with some set parts above like Hairy Rat belt, 2x Hairy Rat rings and Hairy Rat Cloak.

After lvl 95+ you can keep your set till you are max level (lvl 105) or if you can afford it you can go for full Vampyro set with lvl 80 or 90 runes.


I hope I helped you a lot by this, if you want more info you can always pm me in game.


With love for eni's
Epione


This post has been edited by Karakedi - September 10, 2012, 09:21:10.
Reason for edit : Stupid bugs