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Confess your builds :)
posté April 25, 2012, 09:54:48 | #1
Confess your builds :) I was wondering about healing eni builds. Can some high lev confess what you chosen? What special skills? Which are most usable? Do you prefer to choose 1 AP + 1 MP + Chance or 1 AP + Chance or maybe some other ways to build your healer?


Bellaphone Lover * Member Since 2012-02-29
posté April 25, 2012, 10:18:34 | #2
I'd suggest to just lvl up now and wait for the next week update which will change Eni.
Try all the spell, but imo fortifying word is strong to use (the problem is your move will be very limited).


posté April 25, 2012, 13:55:32 | #3
As far as i know there won't be any superior changes in the water eni. That is why i would like to hear some tips from players who are more experienced. So do you think it is better to build
1 AP + 1 MP + chance or
1 AP + a chance or
some other ideas?
Which special abilities choose?


Squited Arachnee * Member Since 2012-03-06
posté April 25, 2012, 13:57:53 | #4
level 63 eni here,

Started with zombie and trained that to level 9, its important for maximizing DMG
then expert healer and constitution.

Saved points for an AP at 31 and with a ap set at for fortifying word twice. This is the moment when you start to hit a good amount. Rest of my points go to hp since its useful for constitution.

My makabra wand and a Robbyn of Lockets (amulet) give me +2 range, so i can hit hard at a +5 range with fort. word. I also wear a woolly set with a satisfaction ring.

At the moment I hit about 280/290 each turn.


Bellaphone Lover * Member Since 2012-02-29
posté April 25, 2012, 14:22:39 | #5
That's depend on what you want to be in the team.
Support? PvP? Solo?
Mostly you'll go with 8 AP.
For me I go with 1 AP lot of HP and a few chance. In case reset occur I might add MP(maybe maybe not)
You'll need HP early on and need chance later.


Speechless Crobak * Member Since 2008-01-09
posté April 25, 2012, 14:26:55 | #6
81lvl here. Like ThyHoly said, unnatural, expert healer, constitution, absorption, eniraser (optional), transcendece.

When it comes to stats, I put 150p for 1AP and then all Chance, but Im thinking about +1MP or +1Range after stat reset, but Im not sure yet. It would be useful now, because Satisfaction ring takes -1MP, but after they add Gelano, I think having about 5MP would be enough, so it's better to put those points into Chance for better attack and healing. But like I said, Im still not sure...
Also, after reset I'll probably lvl up Coney as well.

I hit about 470-500, and heal about 420. However, after patch our dmg wont be that good...


Squited Arachnee * Member Since 2012-03-06
posté April 25, 2012, 20:24:14 | #7
HP wil be more important for a eni after the patch because our hp will decide what others get with constitution and our coney will benefit from it to.


posté April 27, 2012, 14:14:14 | #8
Who know how +% chance dmg and +% heal work?
+% heal affects heals only? or also dmg when I zombify someone?
+% chance affects dmg only? or also heals?
Or if there is some complex healing/dmg calculating system can someone explain it to me?


Bellaphone Lover * Member Since 2012-02-29
posté April 27, 2012, 14:29:09 | #9
Water damage effect heal. Heal% effect heal.
Example.

lvl 100 fortifying word has base 60 damage
you have max unnatural remedies, 40% heal and 100% water damage.

you'll heal for 60x2.40=144
(60 base +40% heal + 100% water)
you'll damage for 60x2.9=174
(60 base +40% heal + 100% water + 50% to decrease resist)

estimately


This post has been edited by skysoccer - April 27, 2012, 14:30:30.
Nun Shall Pass * Member Since 2011-05-25
posté April 28, 2012, 03:34:58 | #10
I have question: if heal will be based on water damage % then does it mean that eniripsa will heal less HP to those with high water resistance?Does it mean that it will heal well those who dont have water branch and not so good those who got it (including eni itself?). That would suck big times.


Bellaphone Lover * Member Since 2012-02-29
posté April 28, 2012, 05:24:44 | #11
Healing won't use resistance, rest assure.
But healing for damage WILL use resistance next patch.(2nd May)
So basically we'll be more like healer than damage dealer after patch.


posté April 28, 2012, 10:19:07 | #12
zombification lower % heal resist i hope that they will change it ot lower % water resists after patch or it will not count, am I wrong?


Bellaphone Lover * Member Since 2012-02-29
posté April 28, 2012, 10:22:02 | #13
It still count.
Zombification would work fine with lower heal resist.


posté April 28, 2012, 11:01:18 | #14
thx for info


Grizzled Dandelion * Member Since 2011-07-10
posté April 29, 2012, 07:41:06 | #15
I went for 1 AP + Chance.

My main spell is Revitalizing word. It's the strongest of the healing spells and also an AoE spell. At level 100 with a makabra wand, starry set and a dragolyre I will have 10 AP, allowing me to cast it two times per turn.


Bellaphone Lover * Member Since 2011-06-06
posté April 29, 2012, 11:37:54 | #16

Quote (Arathyra @ 29 April 2012 07:41) *
I went for 1 AP + Chance.

My main spell is Revitalizing word. It's the strongest of the healing spells and also an AoE spell. At level 100 with a makabra wand, starry set and a dragolyre I will have 10 AP, allowing me to cast it two times per turn.
Too bad you can't heal yourself with it, and you can't build Hygiene with it. Otherwise, from the numbers as you said, it is quite a strong heal. Personally, I ignored it for the 4ap ones.


Ugly Gobball * Member Since 2012-03-08
posté May 13, 2012, 16:34:17 | #17
so, +1ap and the rest on hp ? or it's better put +1 ap and the rest on water ? water upgrade your heal ? nice topic, thanks guys =)


Bellaphone Lover * Member Since 2012-02-29
posté May 13, 2012, 16:42:52 | #18
That's depend on what type of Eni you want to be.
HP will effect constitution, which will effect ALL party member HP.
Chance will effect water damage, so you can heal more damage.
Move or range are nice too, but you may found them in equipment.

I go 2 AP 1 MP, and that's pretty good PvE.
Plan you ability and your equip beforehand.


Ugly Gobball * Member Since 2012-03-08
posté May 17, 2012, 03:28:10 | #19
hello guys eni 39 here.
i put on point on PA an the rest on water
and relation to skilss i put 9 on zombie and 20 on healer expert, now what i put ? any idea ?


Teethless Sharkie * Member Since 2011-04-28
posté May 17, 2012, 19:51:45 | #20

Quote (Skynin @ 17 May 2012 03:28) *
hello guys eni 39 here.
i put on point on PA an the rest on water
and relation to skilss i put 9 on zombie and 20 on healer expert, now what i put ? any idea ?

20/20 Constitution would be a good idea as more HP for party members is a good idea.