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Water% damage, healing effect
posté March 28, 2012, 12:30:45 | #21

Quote (HuntingFox @ 28 March 2012 04:48) *
still a few % less dmg/res is not worth spending alot of xp in spells that i don't need.

5 level of a spell i need is far more important than 5% more water dmg... srly.


but if it's true what you said, there is a bit of difference between stacking 1 spell and evening out all spells. tiny but still.

since i only use my water spells and don't have any other branches i can't confirm this myself yet.
will test it sometime.

You have every right to your prefered style, and I will admit I often see an Eni heal more than I do with a Fort word because they focus specifically on that heal, but I am an eni specializing in coneys anyway.

Just as I have the right to my own preference of evening out my healing spells as well, as different moments in different fights have me use different heals all the time (range often being a factor), you wouldn't believe how often people want a heal but in stead of taking the time to get to me they either keep focus on the monsters and/or sometimes even go further away from me lol. Some even find it strange when I tell them to go behind me for protection (I have Absorption Aura maxed out) because my Eni can take quite a beating himself and still heal up, to many people think Eni's are frail little things lol.

Also, as my previous tests showed you that the further your main spell differs in levels from the other spells in the branch the greater the gap in damage % and resistance % seems to get in what it could be. And the main spell will eventually slow down to an immense slow speed in leveling, while the lower level spells could easily be catching up a little.

But as I said, everyone is entitled to their own playstyle and I'm certainly not going to force mine on anyone, I'm just giving a glimpse of how I see it  


posté March 28, 2012, 15:42:51 | #22
I still do not believe it use your lowest spell.
Bur what it use? I do not know.
May be they are not linear?


posté March 28, 2012, 17:23:38 | #23
well, with +1 range and +1 MP and another +1 from set i can heal almost anyone in battle, so i just use 2 heals. ^^ maybe i get +1 AP from next set to cast 2 fort heals but i dunno yet.

still, i don't say evening out is fail or crap, i just say it doesn't rly matter what you prefer. you can do what you want, evening out is not better but not worse either.

there is no need to do it, but also no need to just lvl 1-2 spells. it all depends on the one who playes the eni.


posté March 31, 2012, 23:06:41 | #24
I for example play crit eni and i put all my points into crit. Because of that i am stuck with 6 ap since even my equipment is for crit. That leads to having all my spells on less than lvl 20 except Healing Word that is the same lvl as i. I do not plan on lvling other spells since i will be using my healing word as main and mostly only spell for the next 30-40 lvls.


posté March 31, 2012, 23:24:26 | #25
how does having less AP influence skill xp gain at all?

it doesn't matter if you cast this spell once a battle and then wep atk or you just use it every turn, the xp will be the same, so having less ap has nothing to do with low spell lvl, or am i getting you wrong?


posté March 31, 2012, 23:38:39 | #26
How does it not? If I had 7-8 AP i sure wouldnt cast 2 healing words and end my turn. I would look to maximize my healing/dmg. With 6 Ap that is with 2 healing words and that is why i only use 2 healing words. That is why at the end of fight i get all the exp only in healing word. That is why my other spells remain low lvl.


posté April 01, 2012, 02:03:58 | #27
then you would cast fort word twice and all your exp would go in this spell, so it stays the same.

with 7 Ap 1 fort and 1 heal and both would get some exp, but would both be lower level than one, so amount of Ap has nothing to do with it.


This post has been edited by HuntingFox - April 01, 2012, 02:04:23.
posté April 06, 2012, 08:30:28 | #28

Quote (Alvaris @ 23 March 2012 09:40) *
Gives exactly the same, 1% = 1%

Meaning that water damage % equipment is just as effective if not more so than Healing bonus % equipment (because water damage % also affects damage with a water element weapon while Healing bonus % does not).


There are now three factors that improve healing, Water damage %, Healing Bonus % and Hygiene %. All three factors stack with each other to improve healing.


It should be worth noting for people who are unsure, +damage (all elements) on items (i.e. tofu pet) does not improve Eniripsa water spells, at least when being used to deal damage through zombification. I've tested this myself both with a Tofu and a Woolly Hammer, my water damage on my sheet increased but my output was the same with and without them equipped. My Fire and Air Spells went up and down respectfully.


posté April 06, 2012, 11:49:21 | #29

Quote (Thanea @ 06 April 2012 08:30) *

Quote (Alvaris @ 23 March 2012 09:40) *
Gives exactly the same, 1% = 1%

Meaning that water damage % equipment is just as effective if not more so than Healing bonus % equipment (because water damage % also affects damage with a water element weapon while Healing bonus % does not).


There are now three factors that improve healing, Water damage %, Healing Bonus % and Hygiene %. All three factors stack with each other to improve healing.


It should be worth noting for people who are unsure, +damage (all elements) on items (i.e. tofu pet) does not improve Eniripsa water spells, at least when being used to deal damage through zombification. I've tested this myself both with a Tofu and a Woolly Hammer, my water damage on my sheet increased but my output was the same with and without them equipped. My Fire and Air Spells went up and down respectfully.

Correct, "neutral" damage doesn't affect our healing spells at all.
Not beneficially but not negatively either, in other words "neutral" damage doesn't increase our healing but debuffs that lower "neutral" damage don't lower our healing either, even though it does increase or lower our water damage respectively. This goes for both healing or damage with healing.

You can see what your "true" water damage is by creating a Coney, the Coney only gets "true" water damage from their master, any neutral damage bonusses are dismissed.


This post has been edited by Alvaris - April 06, 2012, 11:51:41.
posté April 07, 2012, 01:13:22 | #30
If that is the case....................wedding ring would be nice.


posté April 13, 2012, 11:38:56 | #31
Are you sure? Cos some people in game says that neutral dmg DOES increase water dmg, so it also increase healing. Also, I have this amulet, "Robbyn of Lockets" and it has -8% dmg. When I take it off, I have 8% water dmg more. So maybe it does increase our healing and attack with unnatural after all?


posté April 13, 2012, 12:34:27 | #32

Quote (Rokugatsu @ 13 April 2012 11:38) *
Are you sure? Cos some people in game says that neutral dmg DOES increase water dmg, so it also increase healing. Also, I have this amulet, "Robbyn of Lockets" and it has -8% dmg. When I take it off, I have 8% water dmg more. So maybe it does increase our healing and attack with unnatural after all?

Neutral damage % does increase water damage %, because it has to work for the other classes that deal damage with water, but it doesn't affect healing at all (negative amounts won't decrease healing power and positive amounts won't increase it).
You can test it easily, go to Tsu's palace, those green fogs the green mushd throw on the floor decrease neutral damage (so all elements) by 50% per stacked fog, stand in it and heal something, your heal will do full power despite the debuff from the fog, unlike the normal elemental damage spells.

Create a Coney and you will see what your "true" water damage % is on it, it'll be only your real water damage % without all the neutral % bonusses.

I have a makabrammer at lv 52 and a tofu pet at lv 14, together they give me 18% neutral damage boost, and that only affects my air and fire damage spells.


posté May 03, 2012, 17:56:44 | #33
Ok, so anyone knows if we can heal/dmg more with neutral dmg now, after patch? Cos I don't know if I should get Tofu as a pet or not...


posté May 03, 2012, 18:15:04 | #34
Nope. natural damage still not effect heal.
I use to ask mod and he said it was intend.


posté May 03, 2012, 18:32:42 | #35
A bit not fair We don't have any useful pet for Eni... Just HP pets, but what is 50HP when others can have 20%dmg bonus?


posté May 03, 2012, 19:00:37 | #36

Quote (Rokugatsu @ 03 May 2012 18:32) *
A bit not fair We don't have any useful pet for Eni... Just HP pets, but what is 50HP when others can have 20%dmg bonus?

I would've liked it as well, but I can see why they won't/can't do it.

It would mean that -neutral damage debuffs would have to work as well., so with the positive also comes the negative side

Eniripsa would also have 4 ways of increasing healing that stack with one another then (water damage %, neutral damage %, healing bonus % and hygiene %), so you can probably imagine everyone shouting "NERF!!!" again lol.


posté May 03, 2012, 19:09:02 | #37
Well, maybe you're right I'll wait for +water dmg/heal pet then