
March 25, 2012, 12:45:58 |
#11
Quote (skysoccer @ 25 March 2012 04:11)

Isn't it like 3 levels in spell give 1% attack?
Just wondering.
I have 48%water attack from spells
And my spells are like 26 23 11 25 54 (around 139 in total)
2.9 spell per %
14%fire from 3 17 2 16 3 (around 41)
2.93 spell per %
21% air from 17 19 3 4 11 (around 54)
2.57 spell per %
I don't exactly know how the game counts when spell levels are so far apart from one another in a branch, but it definitely should be 2,5 spell levels for 1% and not 3 spell levels, the game rounds numbers up and down which may cause some discrepancies in calculations on the way.
All I can say in your case is;
139 total spell levels in water, if these levels were evened out over all your water spells then you would have (139/5) x 2% = 55,6% so either 55% or 56% water damage and 27% or 28% resistance.
Fire would be (41/5) x 2% = 16,4% so 16% damage and 8% resistance, and Air would be (54/5) x 2% = 21,6% so 21% or 22% damage and 10% or 11% resistance.
Quote (Genepe @ 25 March 2012 09:47)

Click here
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50% water damage bonus difference yet no change in healing. Can someone tell me what i'm doing wrong?
I do know Chance raises my heals but water damage bonus never have o.o
Sorry, I don't follow offsite links since ankama gives you a warning that following offsite links is at your own risk whenever you follow such a link lol, and I'm kind of paranoid about such things :p
But anyway, Water damage % bonus should affect healing, 50% should mean your heals should heal for 50% more than the spell's' power.
Invigorating Word however still has a bug where it sometimes heals only for the amount of the spell's power not being affected by any healing bonusses at all, so if that is the case then you now know why. If any of your heals aren't affected by water damage % then I have no idea what the problem is, I'd suggest reporting it as a bug then.