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Water% damage, healing effect
posté March 23, 2012, 04:18:14 | #1
Water% damage, healing effect Heya, i know that water effects healing, but by how much, is it 1%water damage=1%healing or does water damage give less for healing than pure %heals do?


posté March 23, 2012, 09:40:06 | #2
Gives exactly the same, 1% = 1%

Meaning that water damage % equipment is just as effective if not more so than Healing bonus % equipment (because water damage % also affects damage with a water element weapon while Healing bonus % does not).


There are now three factors that improve healing, Water damage %, Healing Bonus % and Hygiene %. All three factors stack with each other to improve healing.

If you check the healing spells' basic power you'd see that even at spell level 100 it's not that high, even the strongest heal, Revitalizing Word, at level 100 only has a power of 65, this is why Healing is affected by multiple factors to become stronger.

Also, leveling all the spells in an element increases your damage % and resistance % in that element. If you have 1 level in all spells that equals to 2% damage and 1% resistance in that element, so if all your spells are at lv 10 that would be 20% damage and 10% resistance and so on...


posté March 23, 2012, 16:43:46 | #3
Thank you very muchly  


posté March 23, 2012, 17:25:20 | #4
Isn't it 3% damage / 1% resist? I recall having over 300% base back in beta when max level.


posté March 24, 2012, 15:26:17 | #5

Quote (kraed @ 23 March 2012 17:25) *
Isn't it 3% damage / 1% resist? I recall having over 300% base back in beta when max level.

It's definitely 2% damage, at least it is for my Eni.

He is lv 64 right now, has 191% water damage.

Calculation: 55% from equipment, 7% from makabra weapon, 5% from tofu pet, 41% from 82 chance, 20% from clan bonus which in total is 128%.
191% - 128% leaves 63% from leveling healing spells, all his heals are lv 31 or lv 32, so 63% is definitely 2% per spell level.


posté March 24, 2012, 22:30:00 | #6
So all water spells must be at lvl 10 to get 20% dmg? If i have 3 spells at 10 and 2 on 5, then I get only 10% dmg?
Basiclly, we can look at the lowest lvl spell from water branch, right?

I had no idea we get %dmg from spells lvl, I always though its better to not lvl up all spells, cos that way we lvl up those spells faster. How wrong I was. My Revitalizing is like lvl 2, so i get only 4%dmg from water spells?


posté March 24, 2012, 22:34:05 | #7

Quote (Rokugatsu @ 24 March 2012 22:30) *
So all water spells must be at lvl 10 to get 20% dmg? If i have 3 spells at 10 and 2 on 5, then I get only 10% dmg?
Basiclly, we can look at the lowest lvl spell from water branch, right?

I had no idea we get %dmg from spells lvl, I always though its better to not lvl up all spells, cos that way we lvl up those spells faster. How wrong I was. My Revitalizing is like lvl 2, so i get only 4%dmg from water spells?
Well, yes, if you spread your levels around you get more bonus %, true. But your base damage/heal would lag behind and eventually the spell lvl gains will even out statistically


posté March 24, 2012, 23:23:49 | #8

Quote (TroubleAqua @ 24 March 2012 22:34) *

Quote (Rokugatsu @ 24 March 2012 22:30) *
So all water spells must be at lvl 10 to get 20% dmg? If i have 3 spells at 10 and 2 on 5, then I get only 10% dmg?
Basiclly, we can look at the lowest lvl spell from water branch, right?

I had no idea we get %dmg from spells lvl, I always though its better to not lvl up all spells, cos that way we lvl up those spells faster. How wrong I was. My Revitalizing is like lvl 2, so i get only 4%dmg from water spells?
Well, yes, if you spread your levels around you get more bonus %, true. But your base damage/heal would lag behind and eventually the spell lvl gains will even out statistically
I still prefer to even out my spells because not only your damage goes up but also your resistance, which is not the case when you focus only on one or two spells of a branch. So technically your one or two spells may keep up in power your resistance however does not.


posté March 25, 2012, 04:11:36 | #9
Isn't it like 3 levels in spell give 1% attack?
Just wondering.
I have 48%water attack from spells
And my spells are like 26 23 11 25 54 (around 139 in total)
2.9 spell per %
14%fire from 3 17 2 16 3 (around 41)
2.93 spell per %
21% air from 17 19 3 4 11 (around 54)
2.57 spell per %


This post has been edited by skysoccer - March 25, 2012, 04:19:40.
posté March 25, 2012, 09:47:13 | #10
Click here
Click here

50% water damage bonus difference yet no change in healing. Can someone tell me what i'm doing wrong?

I do know Chance raises my heals but water damage bonus never have o.o


This post has been edited by Genepe - March 25, 2012, 09:49:58.
posté March 25, 2012, 12:45:58 | #11

Quote (skysoccer @ 25 March 2012 04:11) *
Isn't it like 3 levels in spell give 1% attack?
Just wondering.
I have 48%water attack from spells
And my spells are like 26 23 11 25 54 (around 139 in total)
2.9 spell per %
14%fire from 3 17 2 16 3 (around 41)
2.93 spell per %
21% air from 17 19 3 4 11 (around 54)
2.57 spell per %

I don't exactly know how the game counts when spell levels are so far apart from one another in a branch, but it definitely should be 2,5 spell levels for 1% and not 3 spell levels, the game rounds numbers up and down which may cause some discrepancies in calculations on the way.

All I can say in your case is;
139 total spell levels in water, if these levels were evened out over all your water spells then you would have (139/5) x 2% = 55,6% so either 55% or 56% water damage and 27% or 28% resistance.
Fire would be (41/5) x 2% = 16,4% so 16% damage and 8% resistance, and Air would be (54/5) x 2% = 21,6% so 21% or 22% damage and 10% or 11% resistance.


Quote (Genepe @ 25 March 2012 09:47) *
Click here
Click here

50% water damage bonus difference yet no change in healing. Can someone tell me what i'm doing wrong?

I do know Chance raises my heals but water damage bonus never have o.o

Sorry, I don't follow offsite links since ankama gives you a warning that following offsite links is at your own risk whenever you follow such a link lol, and I'm kind of paranoid about such things :p

But anyway, Water damage % bonus should affect healing, 50% should mean your heals should heal for 50% more than the spell's' power.
Invigorating Word however still has a bug where it sometimes heals only for the amount of the spell's power not being affected by any healing bonusses at all, so if that is the case then you now know why. If any of your heals aren't affected by water damage % then I have no idea what the problem is, I'd suggest reporting it as a bug then.


posté March 25, 2012, 20:40:35 | #12
@Alvaris

I did follow his links and they show 2 screen shots.
On first he has 80% in water and heals for 86.
On second he has 30% in water and heals for 86.


posté March 27, 2012, 03:01:44 | #13
Looks like it's with & without the death debuff on.
For some reason, the death debuff doesn't seem to affect our heals, despite the water damage being lowered... I'd guess it's a bug of some sort with the death debuff. ;>_>

Also, I thought it was the lowest water spell lvl that was used as base for water damage & resist, not the average spell lvl. o_O;

So with scysoccer's spell lvls, he'd get 22% water damage & 11% resist for the lowest water spell lvl, rather than the 55% dmg & 27% resist he'd get from the average...

If it indeed is the average spell lvl that counts, then i no longer have to try to keep them even-ish, lol.


posté March 27, 2012, 03:58:23 | #14
it's 2% atk and 1% res for any 5 spell levels.

doesn't matter if it's 20/20/20 or 20/10/30 or 0/0/60. ^^


posté March 27, 2012, 07:21:34 | #15

Quote (Jikaps @ 27 March 2012 03:01) *
Looks like it's with & without the death debuff on.
For some reason, the death debuff doesn't seem to affect our heals, despite the water damage being lowered... I'd guess it's a bug of some sort with the death debuff. ;>_>

Also, I thought it was the lowest water spell lvl that was used as base for water damage & resist, not the average spell lvl. o_O;

So with scysoccer's spell lvls, he'd get 22% water damage & 11% resist for the lowest water spell lvl, rather than the 55% dmg & 27% resist he'd get from the average...

If it indeed is the average spell lvl that counts, then i no longer have to try to keep them even-ish, lol.
I noted that none of the -dmg debuff nor the wedding rings or any other -dmg equipments change my heals at all, either, yet with a full adventurer set [+5 cha, str, int, agi], i do heal higher consistantly.

Maybe I have a glitch on my side? Im not sure..


This post has been edited by Genepe - March 27, 2012, 07:22:10.
posté March 27, 2012, 13:19:34 | #16
Neutral damage on equipment doesn't change your healing, only %heals and Water changes your healing.

The difference between Neutral damage and Water damage is clear.

Let me explain the game's calculations shortly before I continue.

You have seperate damages for every element, heals, and Neutral damage. The seperate damages are always calculated first. Then, should you have any Neutral damage, whether it's through a Power buff (+1 to 100% damage, unspecified = Neutral) or through your equipment (Polter gear, for example) it is calculated and added.

Your Elemental damage is then filtered first through your Enemy's Elemental resistance, and then your Neutral damage is filtered through your enemy's Neutral resistance (there is no way to find out what the neutral resistance is).

However, with Healing, Neutral Damage does not affect healing. +Heals is the alternative stat that augments our healing ability. Heals are also their own element in a battle. This means:

  • "Power" buffs, "De Darm", "Exhaustion" etc have no effect on our heals
  • Heal Resistance is the only way to reduce damage from Zombie, meaning, we are always at 100% of our strength (But never any more or less)
  • Wisdom Rings do not reduce our healing output, but Polter equipment (for example) will not augment it.

There is currently no way to distinguish elemental resistance, neutral resistance, and healing resistance. There is also currently no way to distinguish the same stats in damage form. This is why with De Darm you're not healing for any less.

Hope this helped  


This post has been edited by Hudski - March 27, 2012, 13:19:49.
posté March 27, 2012, 19:59:56 | #17

Quote (HuntingFox @ 27 March 2012 03:58) *
it's 2% atk and 1% res for any 5 spell levels.

doesn't matter if it's 20/20/20 or 20/10/30 or 0/0/60. ^^

I thought so too at first, but it doesn't seem so according to my Eni's actual damage and resist percentages.
I just tested it again on my Eni and here's what's going on with my Eni.
I leveled some of my fire spells to test this and now their levels are 20/20/20/45/20. Afterwards I removed all of my equipment and subtracted the clan bonus on damage.

According to what you say it shouldn't matter how the spell levels are divided so I should easily be able to calculate what the amount of fire damage % and resist % bonus should be. I purposely made all the spell levels an easy number to divide by 5.

20+20+20+45+20 = 125
125/5 = 25
So according to your way, my fire resistance should be 25% and damage 50%. But the actual percentages my Eni has are 21% resistance and 42% damage, which is quite a difference.

Yet when it comes to my Heals (water spells) which are 33/32/32/33/33 (so they're about evened out in spell levels), I actually have 32% resistance and 65% damage (when you also subtract the bonusses from my chance stat as well, besides subtracted clan bonus and removed equipment).

So evening out spell levels in an elemental branch does seem to make a difference.


This post has been edited by Alvaris - March 27, 2012, 20:00:46.
Reason for edit : grammar check
posté March 27, 2012, 22:25:46 | #18
yeah, you should notice that 1 spell lvl 20 will give you 1% less then 21 .
level all your lvl 20 spells to 21 and you'll get 1% from any spell.

noticed that as i leveld all my spells from 20 to 21.

but maybe i'm just wrong there too.

/edit

oh and as far i know they don't add all spell levels together.

it's not like 9+3+6=18. you get dmg and resist for each spell seperated, not for all together so there is a difference in the rounding department. (;


This post has been edited by HuntingFox - March 27, 2012, 22:29:50.
posté March 28, 2012, 00:35:26 | #19

Quote (HuntingFox @ 27 March 2012 22:25) *
/edit

oh and as far i know they don't add all spell levels together.

it's not like 9+3+6=18. you get dmg and resist for each spell seperated, not for all together so there is a difference in the rounding department. (;

That's why I leveled the fire spells to a number dividable by 5, because counting each spell seperate divided by 5 and then adding the answers up or adding up all and then dividing by 5 gives the same answer


It's the same thing with my air branch though. Spell levels were 25/32/20/20/46.

(25/5)+(32/5)+(20/5)+(20/5)+(46/5) = 28 (rounded down counting the spells seperately)

So technically my air resistance should be either 28% and his damage should be 56%. Yet the actual numbers my Eni has are 26% resistance and 53% damage, so again the every 5 spell levels in a spell theory seems to be slightly off again. As you can see two spells are closer to the highest level spell in the air branch than they were in my fire branch so the difference in the actual numbers are slightly closer though.

It also still doesn't explain why my heals which aren't even spell levels dividable by 5 are exactly the amount they should be just because the spells are evened out in spell levels.


This post has been edited by Alvaris - March 28, 2012, 00:39:49.
posté March 28, 2012, 04:48:31 | #20
still a few % less dmg/res is not worth spending alot of xp in spells that i don't need.

5 level of a spell i need is far more important than 5% more water dmg... srly.

but if it's true what you said, there is a bit of difference between stacking 1 spell and evening out all spells. tiny but still.

since i only use my water spells and don't have any other branches i can't confirm this myself yet.
will test it sometime.


This post has been edited by HuntingFox - March 28, 2012, 04:49:04.