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Official proposed changes for Eniripsa
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February 22, 2012, 23:12:37 |
#1
Official proposed changes for Eniripsa
Seems like Ankama listen to us, after all. I visited french forum and guess what I've found? One of the mods made a new topic with proposed changes for Eniripsa. It's just a proposal, so don't get too exited, but there is a hope for change
So what they propose? - New support spell, Resurrection. Yes, you've heard me, resurrection spell - Fix for Regeneration spell - Trying to find a balance between Transcendence power and cost - Water spells would inflict Hygienic* status on the caster *Hygienic would be a new passive spell. Each Hygienic lvl (maximum of 100) boost your heal by 0,5% *Hygienic is reset back to 0 if you don't cast water spell each turn *You can use Hygienic to inflict Air spell status effect (1lvl in Hygienic=1%). Doing this will reset Hygienic back to 0 There is more changes, but thats what I get from NA forum, because someone from them translated a bit from french forum. But as I said, don't get to exited, nothing is for sure And also. Anyone speaks french here, so he could translate everything for us? He is the topic: Click here This post has been edited by Rokugatsu - February 22, 2012, 23:14:16. |
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February 23, 2012, 19:56:06 |
#2
What excactly do you want to see translated, the entire thing?
If so, lemme get to that, I'll post a summary. As far as I see right now; Eni's last healing spell( I forgot the name, sorry!), now no longer costs 4AP/1WP, but 4AP/1MP. Air spells with secondary effects (Like Infected Flask for example, the one that puts enemies to sleep), will no longer have fixed %'s for activation. To activate these effects, you need Hygiene. (Level 1 = 1% activation, level 100 = 50%) All healing spells and all marks will inflict Hygiene. Unnatural Remedies and Super Coney remain untouched. Resurrection will resurrect you with -100% damage and resist, and -2 AP. (Level 1) Increasing Resurrection's level will lower the penalty to -2AP (Level 9) Fixing of Regeneration bug (?) Exploding Mark fixed so you can no longer attack allied summons with it. (Osa summons, Sram Doubles) That's about it, I guess. Have fun. : This post has been edited by SistinaChan - February 23, 2012, 20:05:26. Reason for edit : Added summary
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February 23, 2012, 23:35:24 |
#3
Thank you so much, Sistina
I like those changes (not perfect, but definitely better than it was), though the resurrection spell seems a bit OP, I think there should be like -10% or -20% dmg and res AND -2AP at lvl 9. Hygienic state also seems nice, but it's just 0,5%, i think it should be 1%. The only really bad thing I see here is no changes for Coney... But overall I would be happy with those changes I guess, so I hope they will implement them to the game This post has been edited by Rokugatsu - February 23, 2012, 23:40:15. |
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February 24, 2012, 00:37:46 |
#4
Sistina, you just got 1 thing wrong:
Hygienic state at level 1 gives +1% to both healings and flasks secondary effects activation BUT at level 100 it will give 50% more to healings but the chance of inflicting one of the flasks secondary effects will be of 100%. |
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February 24, 2012, 02:00:25 |
#5
Sistina, you just got 1 thing wrong:
Hygienic state at level 1 gives +1% to both healings and flasks secondary effects activation BUT at level 100 it will give 50% more to healings but the chance of inflicting one of the flasks secondary effects will be of 100%. Can we get a confirmation on this? I'm not sure if you mean that healing caps out at 50% (i.e. Hygienic is +1-50% healing over 100 levels or 1% per 2 levels) or if it caps out at 150% bonus healing from hygienic (i.e. 1-150% bonus healing over 100 levels or 1.5% per 1 level). We know casting an air spell resets Hygienic to level 0 (i.e. consumes it). Either way its good to see that the poor state (pun) of air spells is being addressed. I like the idea of both water and fire giving hygienic because marks are both insanely useful and insanely weak at the same time. The recent damage buff make them a lot more useful for dealing damage but solo they feel weak against anything but large groups of enemies. |
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February 24, 2012, 07:27:02 |
#6
Sistina, you just got 1 thing wrong:
I read past this, my bad.
Hygienic state at level 1 gives +1% to both healings and flasks secondary effects activation BUT at level 100 it will give 50% more to healings but the chance of inflicting one of the flasks secondary effects will be of 100%. I can confirm this. |
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February 24, 2012, 16:56:14 |
#7
Nice, I like it (finally revive spell it was the stupid idea they ever had by removing it in the first place), but Ankama is just amusing when the game is closed and will get release they start doing changes to the classes without even trying it out in game
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February 24, 2012, 17:04:12 |
#8
Of course they will try it in game. Just because we can't play, doesn't mean they can't either. If that's what you mean...
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February 26, 2012, 15:07:11 |
#9
I'm gonna guess resurrection will cost like 3-4 WP.
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February 27, 2012, 22:43:50 |
#10
I was reading french forum, and (if I understoond well) they changed Hygiene. Now it gives 1% every lvl, not 0,5%, so at lvl 100 we will have +100% to heal. They was testing it in the game and said that it seems to be ok, and not to OP.
They also changed something with Coney and Resurrection spell I guess, but can't understand what. |
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February 28, 2012, 16:19:27 |
#11
Hi everyone, i'm french so my english won't be the best but i will make my best to translate you what have been sayed.
I begin with the enirispa : Classe Eniripsa Water spell Healing Word 3 AP 0-4 RP(if think that's how it's called in your's) Heal : 3 / 32 CC : 5 / 48 Apply the state "Hygiene" level 1 on the eniripsa, if the effect is already on the eni, it will apply 2 level of it(4 on CC). Invigorating Word 4 AP 0-3 RP Heal : 4 / 45 CC : 5 / 61 Special : 3 bounces of 70% of the principal heal. Apply the state "Hygiene" level 1 on the eniripsa, if the effect is already on the eni, it will apply 2 level of it(4 on CC). Revitalizing Word 5 AP 0-2 RP Circle AOE of 2 Heal : 5 / 65 CC : 8 / 93 Apply the state "Hygiene" level 1 on the eniripsa, if the effect is already on the eni, it will apply 3 level of it(6 on CC). Renewing Word 2 AP 0-5 RP Heal : 2 / 16 CC : 3 / 26 Apply the state "Hygiene" level 1 on the eniripsa, if the effect is already on the eni, it will apply 1 level of it(2 on CC). Fortifying Word 4 AP/1MP 0-3 RP Heal : 5 / 60 CC : 8 / 90 Special : No LOS(sorry i d'ont know the exact term so i'll use my "wow" talking^^") Apply the state "Hygiene" level 1 on the eniripsa, if the effect is already on the eni, it will apply 2 level of it(4 on CC). Air spell Fear Flask 3 AP 1-2 RP Damage : 3 / 35 CC : 4 / 52 Special : pushback of 1 case. Psykosis Flask 2 AP / 2 MP 1-5 RP Damage : 5 / 56 CC : 8 / 8 Madness (o%) The target is Disorientated like with diversion of the Sram Special : Psykosis Flask use the stacked up "hygiene" to get 1% of application for each level of Hygiene, more explenation of hygiene at the end. Pain Flask 3 AP 1-3 RP Damage : 3 / 37 CC : 4 / 55 Gastro : (0%) (The target get sick and make peaople near him sick). Special : Pain Flask use the stacked up "hygiene" to get 1% of application for each level of Hygiene, more explenation of hygiene at the end. Note : Gastro is a state that make you lose 1 MP and some life each turn, it stay as long as people keep staying close to each other. Infected Flask 6 AP 1-3 RP Damage : 6 / 72 CC : 9 / 108 Gangrene (o%) (Poison the AP of the target) Special : Infected Flask use the stacked up "hygiene" to get 1% of application for each level of Hygiene, more explenation of hygiene at the end. Lethargy Flask 4 AP / 1WP 1-4 RP "+" type of AOE Damage : 6 / 69 CC : 12 / 138 Sleepy (o%) (Put asleep) Special : Lethargy Flask use the stacked up "hygiene" to get 1% of application for each level of Hygiene, more explenation of hygiene at the end. Fire spell Sadist Mark 3 AP 1 RP Damage : 3 / 45 CC : 4 / 70 Special : Apply the Sadist Mark that make you leach a % of HP of the target when it die. Apply the state "Hygiene" level 2 on the eniripsa, if the effect is already on the eni, it will apply 2 level of it(4 on CC). Traid Mark 3 AP 1-3 RP Damage : 3 / 37 CC : 4 / 70 Spécial : Apply the Traid Mark that make you leach a % of WP of the target when it die. Apply the state "Hygiene" level 2 on the eniripsa, if the effect is already on the eni, it will apply 2 level of it(4 on CC). Hammle Mark 5 AP 1-3 RP Damage : 5 / 68 CC : 7 / 102 Special : Apply the Hammle Mark that make you leach a % of AP of the target when it die. Apply the state "Hygiene" level 3 on the eniripsa, if the effect is already on the eni, it will apply 3 level of it(6 on CC). Coney Mark 5 AP 1 RP Damage : 5 / 75 CC : 7 / 111 Special : Apply the Coney Mark that make a lapino pop when the target die. Apply the state "Hygiene" level 3 on the eniripsa, if the effect is already on the eni, it will apply 3 level of it(6 on CC). Rebirth Mark 4 AP 1-3 RP Damage : 4 / 50 CC : 6 / 78 Special : Apply the Rebirth Mark that allow you to control the target for 1 turn when it die. Apply the state "Hygiene" level 2 on the eniripsa, if the effect is already on the eni, it will apply 2 level of it(4 on CC). SPÉCIALITÉS ACTIVES Unnatural Remedies No modification Transcendence Transcendence is now limited for 1 use per fight. level 1 : Heal 1% of the initial eni's HP. +5 level to "Hygiene" State Déphasé +10% Healing / Déphasé Level 9 : Heal 10% of the initial eni's HP. +50 level à "Hygiene" State Déphasé +60% Healing / Déphasé Super Coney No modification Regeneration So the spell will now apply "Healing Word" at the level of your spell + a bonus for the regeneration level.(level 1 0%, level 9 50%) Ressurection(i don't now it will be named in english) No more will bonus. But the target come back with the state "convalescence". Convalescence is a 10 level state. At the first level the target comem back with 1 HP/-100% damage/-100% résistance/-2 AP Convalescence level 10 = only -2 AP This state will stay for the rest of the fight. SPÉCIALITÉS PASSIVES Absorption No modification Expert Healer No modification Massacuring Mark Will not work anymore on the allied invocation to avoid abuse like with the sram's double. Constitution No modification Heal Drain No modification "Hygiène" : level 1 : +1% Healing Niv 100 : +100% Healing If the eniripse doesn't heal in his turn, the state disappears. If he use a Air spell, the state's levels transform into % of application. Personnal Note : i'll answer any question i can, for the damage that look big, it's because of a new "balance" but i don't work for ankama so i don't know a lot about it. I'll make the other later, i have a life too =), i'll try to make all of them before tomorrow. |
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February 28, 2012, 16:38:24 |
#12
Ohh, so using a spell may add more that +1lvl to hygiene? Cool!
And look at the support spells, they all seems useful now. I don't know what to lvl up first o.o Thank you SO much for the translation I hope that's how the Eni will look like, cos it seems awesome I have just one more day to think! ._. |
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February 28, 2012, 22:36:57 |
#13
If the coney is still using leadership of the person who make last hit to monster marked with coney mark then i would avoid build's with coney's. No summoner will exchange their own summon for that fluffy rabbit. Well ... ok there are some situations where you can troll and try to make few coney's but first it's not profitable, 2nd its waste of leadership still. That's how i feel it.
If we ignore coney then i must say eniripsa looks awsome now. |
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February 28, 2012, 22:43:14 |
#14
Never thought about it that way, but you are right. I was actually going to use Coney and now Im not so sure
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February 29, 2012, 01:19:00 |
#15
The revive ability would be cool, if not a bit too OP.
or weak depending on how much hp the revived ally returns with. then again, if its high level pvp, that revived ally would die in a single turn. I'm dissapointed with the need for an eni though. I had a level 100 eni, and none of my allies actually needed my heals. so I felt a bit useless |
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February 29, 2012, 06:04:06 |
#16
I feel that heal drain will continue being quite a bad ability, it's not many fights that have healing opponents to begin with.
It'd be neat if heal drain actually could make the Eni absorb some of its own heals. Even if it was a small bonus, like 20% of them on lvl 20, it'd definitely make the skill more used. Another thing that I worry a bit is the Coney's AI. I hope they don't make it keep on acting the way it would; it'd jump in front of the mobs and stay there, like a Block Doll. This would not only make Coneys unwanted in dungeons, but would also make them die quite fast in most parties. Again, I hope they change it. Though, with most of the other changes, I definitely am happy with them! Good work Ankama, and thank you very much for the translations Skoces! |
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February 29, 2012, 07:59:09 |
#17
Agree, I was like "what the hell?" when my Coney started to act like a tank, lol. They should definitely change it.
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February 29, 2012, 08:12:23 |
#18
Another thing that I worry a bit is the Coney's AI. I hope they don't make it keep on acting the way it would; it'd jump in front of the mobs and stay there, like a Block Doll. This would not only make Coneys unwanted in dungeons, but would also make them die quite fast in most parties. Again, I hope they change it. Well you have been heard, cus' they have changed his AI.
Click here Quote Lapino a été légèrement dé-crétinisé. Vous me direz ce que vous en pensez mercredi. Contre Nature est passé à 1 PA et 1 PW dès le niveau 1. J'ai fait ce choix car il ne servait juste à rien LVL 1. "Coney is less of retard"
Little bonus with that : Unnatural Remedies is now costing 1 AP and 1WP even level 1. i made this choice because it was useless level 1. This post has been edited by Skoces - February 29, 2012, 08:19:41. |
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February 29, 2012, 10:22:52 |
#19
Nooooooo, I actually liked my coney chasing after the enemy!
I would use him as a tank in front of me while I zombified the mob and use Revitalizing word on the coney to heal him and simultaneously damage the enemy while it also keeps healing itself, with super coney rank 9 their own healing and revitalizing word they could tank decent enough if you leveled coney mark, it was one of my favourite strategies when I solo with my Eni Not to mention if a coney can't heal an ally or itself but it can a zombified enemy, it would, so that was a little extra damage too :O On a sidenote, the new super coney look where the white coney turns brown is ugly, why couldn't they make it blue with a red cape |
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February 29, 2012, 11:52:44 |
#20
Toooo OP.
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