Back to www.wakfu.com

No flash

Forum

Help with Battle Eni
posté January 17, 2012, 13:36:14 | #1
Help with Battle Eni Hello everyone!

As the final days of beta are coming up, I was wandering if I could get some advise from other players about eni's. Right now I play solo and use Unnatural Remedies to (try) deal damage while leveling my healing spells. Right now I am level 7 going full HP and adding points to Unnatural Remedies but I'm not sure what I should level afterwards. Looking at the spells in-game Regeneration can only be used to heal and not deal extra damage under Zombification due to the condition (and lvl 9 bug?). Don't get me wrong, Regeneration is still a good spell as it does heal 15% of your health if you don't attack or be attacked but I feel that the other support spells can be more useful at the moment. As I'm soloing most of the time and want to concentrate on heals and damage, would Expert Healer be better to level after
Unnatural Remedies or Absorption? How about another support spell like Constitution or Massacuring Mark?

Any advise would be awesome right now before the full release. Thanks in advance


posté January 17, 2012, 23:53:29 | #2
I'll take a shot at this since I've had a great deal of time soloing.
First things first get to level 6 and get a ranged weapon (the piwi hands) their ranged and slight AoE will help hit hard early game.

I went unnatural remedies, I have stopped when I've dropped AP cost to 2, since almost all the decent healing spells are max 4AP, the AoE heal is only really good in unique circumstances and the ultimate heal is far too expensive in terms of Wakfu.

Fire I have found to be the least useful soloing, with the occasional hit from rebirth mark to add extra damage to enemies the other spells are either too short ranged or for lower level eniris dont provide dividends compared to later levels.

Wind and Water all the way is all I can say. The Wind AoE is decent (the sleep one) and if you can get a mob stuck against another or a wall then fear flask can deal out decent damage. The chief strength is psychosis flask though. Costing mp but high ranged and high damage makes it a worthwhile primary if you're out of WP to fuel your unnatural remedies.

For that build though, Tofu set is a must, It allows better placement or kiting of tougher mobs, and the extra MP will grant 2 uses of psychosis flask rather than one.

For battle tactics I would always open with a weapon hit if in range, if not move closer to an edge and hit at range with either the AoE or psychosis flask.


As for the abilities you can put points into. Yeah Im scratching my head as to what's appropriate for a battle eni. Constitution possibly for the percent bonus, I would look into coney mark if you were going to focus on fire combined with an item that grants an extra point of leadership. The unnatural remedies/regeneration combo does work IF you have more than 3 MP (tofu set) as you can kite, but even then with that at higher levels the best you can hope for is to knock off half their health and if you're caught in a damaging effect then that's a WP wasted.
I also found the water spell that deal healing return (cant remember the name) was so darn useful, criting with a heal and having 2/3 of it come to heal you is always family fun.

Hope that helps.