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regeneration
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January 06, 2012, 15:24:29 |
#1
regeneration
Regen is seriously flawed. if the regen is at the end of the turn shouldnt it play a greater role for healing. right now all i see it used for it to run away and not get hit. except sometimes it bugs and u receive no healing. they need to fix the dealing damage stops regen..
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January 06, 2012, 15:33:36 |
#2
The heal is designed for group battles, you put it on players that retreat from the front lines so you can heal them up faster. If you could just use it while they tank damage it would be far FAR too powerful, if you think healing is hard for Eni now you should have done it when they were first released in V2 and even then they were still viable for group combat.
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January 06, 2012, 15:36:40 |
#4
Yes i understand it as a fall back heal thing but since its at the end of the turn it means miss a turn, that is just waste when u can just heal them now. so i still see regen having no purpose
This post has been edited by CaptainJPanda - January 06, 2012, 15:37:11. |
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January 06, 2012, 15:50:20 |
#5
Unless they have changed it drastically since the last patch when leveled to max it's the most AP efficient heal for Enis. If you are on say 25% HP against a boss that can two-shot you hanging back for a couple of turns to let it tick on you isn't really going to be an issue -- the idea is that you throw it on them when they retreat and then you keep healing them and they STILL receive heals from it on top of your hard heals which can make healing someone to full in 2-3 turns a joke.
This post has been edited by felppe - January 06, 2012, 15:51:08. |
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January 06, 2012, 16:01:33 |
#6
Now, is GREAT Regeneration.
Old. You 6AP 1. TURN 2AP Fles.. DMG 2AP - HEAL (SELF) 2AP - Regeneration (SELF) END TURN (SELF) // OPPONENT, CAN DEAL DMG = Stop Regeneration... 2. TRUN // NOTHING 6AP... .. Now : 1. TURN 2AP Flesh DMG 2AP Heal (SELF) 2AP Regeneration (SELF) END TURN - Regeneration (SELF) - HEAL 15% So, each turn, you can 2AP DMG, 2AP HEAL and 15% HEAL... |
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January 06, 2012, 16:06:28 |
#7
I don't like this passive healing style xD. Let a party member sit on the side lines for a few turns whilst ur team mates are fighting against the environment. with the buffed water heals it means the eni plays sorta like a damage reducer similiar concept to absorption aura. This seems more effective than letting ur party member sit on sidelines. I dont see many scenarios where the heal will be worth it if the damage is not dealt but i guess that depends on the size of the party.
I'll have to try the self heal o.O. but im talking about use in party. :\ This post has been edited by CaptainJPanda - January 06, 2012, 16:11:54. |
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January 06, 2012, 17:21:22 |
#8
Now, is GREAT Regeneration.
Why are all your posts made up of 2 word sentences with full caps and broken English... Old. You 6AP 1. TURN 2AP Fles.. DMG 2AP - HEAL (SELF) 2AP - Regeneration (SELF) END TURN (SELF) // OPPONENT, CAN DEAL DMG = Stop Regeneration... 2. TRUN // NOTHING 6AP... .. Now : 1. TURN 2AP Flesh DMG 2AP Heal (SELF) 2AP Regeneration (SELF) END TURN - Regeneration (SELF) - HEAL 15% So, each turn, you can 2AP DMG, 2AP HEAL and 15% HEAL... |
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January 06, 2012, 17:31:37 |
#9
@UP you post is offtopic...
My eng. is bad... i know... , but i dont create offtopic... Regeneration is good, when Eni solo play. |
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January 29, 2012, 04:45:20 |
#10
Maybe you don't know but you can use regeneration on sadida and if it will only place seed and turn this seed into doll in its turn it won't be classified as attacking and so you can heal sadida like that. In team fight you can try to heal someone with help of sacriers - they will move weakened target closer to you, you will heal him, while it will have to avodi damage and not attack itself thou but its better then death if you ask me, espeically if this healing could decide about winning and loosing. Also combined with Sleep on enemy - its your chance to hea!
But basically you heal yourself, its usefull even in group team, because it allow you to tank some damage for someone else! |
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