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Water Eni HELP!
posté November 16, 2011, 00:38:15 | #1
Water Eni HELP! hey guys, i'm making a Water Based Eni, and i would really appreciate if anyone could help me by telling me:

Some good builds (both skill builds and builds to how to distribute the 5-5 points i gain on every level)


This post has been edited by NandoCrowe - November 16, 2011, 01:32:15.
posté November 17, 2011, 22:45:50 | #2
best way is to put up your Health each level, and for skills, put up your increased heals, and then ur eniraser for its erasing status effects.

Hope this helps  


posté November 19, 2011, 06:02:46 | #3
Kay here's how you run water eni.

Levelling wise, run start with Gob set till you reach around 28. Then switch to Royal set. After you hit 45 onwards, swap it out (probably the amulet or all use a partial set) with Cloudy set and making your way to 55. Swap it out for boowolf set. You can use Justice parts (probably armor or shoulder in this case,) so your heals crit sometimes. Other options are Father BP (ugly dungeon boss drop) Crows (what?) or Cloudy BP. The rule of thumb is always prefer heal% over damage%. I've seen some enis use Tree set (for the resist, not the bonus ok?) but Tree set has too many pieces and is severely limiting.

Skillwise is different.

Always ALWAYS unlock fear flask. It helps to position your allies. Don't level that skill up, just keep it handy.

Get decent lvls of Treid Mark, and to some extent, Rebirth. Those are the 2 most useful debuffs in the Eni's lineup. It's a great way to keep your WP up.

For passives, get lvl 8 Unusual remedies (Zombify). Lvl 9 is nice, but you can get around this by getting a +1 to unusual remedies amulet (or necklace I think). The next part of this is getting Regen in high lvls. Regen is percent based damage so for high HP targets, its easy to get 100+ damages if you run with a party.

Try to get Unusual remedies upped first, since this will be your primary damage dealing tool. At 1 WP cost, its versatile enough to land 2 solid heals or 1 AOE heal (+ shaped) along with an end of turn Regen. Speaking of regen...

Endgame, you'll probably want lvl 8 regen, not lvl 9. It's a nice idea but you'll also need another essential Eni skill: Vitality. Vitality not only lessens the need for post battle resting/healing (more on that in a bit) if the party's damage (including yours) is LESS than the Vitality HP bonus, you'll return with full HP. Also Vitality is percent based, so at low lvls it kind of sucks, but at high lvls its a godsend. Another passive which works great is Expert Healer, again, sucky on lower lvls but a godsend when you're dishing out 100+ heals.

Oh... one more thing. Prepare to party a lot. Eni's suck by themselves, (compared to other offense type jobs) but they work great in parties.

As for monsters, Eni's limited range should be up for like... Gobbals, Blibli's and to some extent, Tofus. Wild prarie offers a nice opportunity to gain exp (with a party) while running for some gear, since its probably the only map with the most diverse line of equip drops. Try avoiding the Riktus archers because they tend to focus fire on Eni's. Caustic Cove is a great place to go to especially when you fight starfish. Zombify then heal a bit, then cast regen. Move 1 cell away. Starfish heal themselves so... they'll be contributing some of the damage.

You'll find that a lot of self healing monsters are prone to this. Cast regen at end of turn, as long as nothing else damages them, regen won't dispel. Then at the beginning of their turn, they take 15% of their HP as damage, rinse repeat.

For stats, Eni is still a magical type class, so I still prefer getting the +1 AP (if you're getting this, get this FIRST because saving up 150 stat points later on becomes slow going) but some actually prefer maxing HP.

Its bitter work especially since Eni's have an abysmally low DPS count, but once you reach over 50+ you'll start feeling your Eni-ness.

A lot of the stuff I wrote here is probably wrong... feel free to ignore it.

Or not, just sayin...


posté December 02, 2011, 04:23:28 | #4

Quote (ptxenogear @ 19 November 2011 06:02) *
Kay here's how you run water eni.

Levelling wise, run start with Gob set till you reach around 28. Then switch to Royal set. After you hit 45 onwards, swap it out (probably the amulet or all use a partial set) with Cloudy set and making your way to 55. Swap it out for boowolf set. You can use Justice parts (probably armor or shoulder in this case,) so your heals crit sometimes. Other options are Father BP (ugly dungeon boss drop) Crows (what?) or Cloudy BP. The rule of thumb is always prefer heal% over damage%. I've seen some enis use Tree set (for the resist, not the bonus ok?) but Tree set has too many pieces and is severely limiting.

Skillwise is different.

Always ALWAYS unlock fear flask. It helps to position your allies. Don't level that skill up, just keep it handy.

Get decent lvls of Treid Mark, and to some extent, Rebirth. Those are the 2 most useful debuffs in the Eni's lineup. It's a great way to keep your WP up.

For passives, get lvl 8 Unusual remedies (Zombify). Lvl 9 is nice, but you can get around this by getting a +1 to unusual remedies amulet (or necklace I think). The next part of this is getting Regen in high lvls. Regen is percent based damage so for high HP targets, its easy to get 100+ damages if you run with a party.

Try to get Unusual remedies upped first, since this will be your primary damage dealing tool. At 1 WP cost, its versatile enough to land 2 solid heals or 1 AOE heal (+ shaped) along with an end of turn Regen. Speaking of regen...

Endgame, you'll probably want lvl 8 regen, not lvl 9. It's a nice idea but you'll also need another essential Eni skill: Vitality. Vitality not only lessens the need for post battle resting/healing (more on that in a bit) if the party's damage (including yours) is LESS than the Vitality HP bonus, you'll return with full HP. Also Vitality is percent based, so at low lvls it kind of sucks, but at high lvls its a godsend. Another passive which works great is Expert Healer, again, sucky on lower lvls but a godsend when you're dishing out 100+ heals.

Oh... one more thing. Prepare to party a lot. Eni's suck by themselves, (compared to other offense type jobs) but they work great in parties.

As for monsters, Eni's limited range should be up for like... Gobbals, Blibli's and to some extent, Tofus. Wild prarie offers a nice opportunity to gain exp (with a party) while running for some gear, since its probably the only map with the most diverse line of equip drops. Try avoiding the Riktus archers because they tend to focus fire on Eni's. Caustic Cove is a great place to go to especially when you fight starfish. Zombify then heal a bit, then cast regen. Move 1 cell away. Starfish heal themselves so... they'll be contributing some of the damage.

You'll find that a lot of self healing monsters are prone to this. Cast regen at end of turn, as long as nothing else damages them, regen won't dispel. Then at the beginning of their turn, they take 15% of their HP as damage, rinse repeat.

For stats, Eni is still a magical type class, so I still prefer getting the +1 AP (if you're getting this, get this FIRST because saving up 150 stat points later on becomes slow going) but some actually prefer maxing HP.

Its bitter work especially since Eni's have an abysmally low DPS count, but once you reach over 50+ you'll start feeling your Eni-ness.

A lot of the stuff I wrote here is probably wrong... feel free to ignore it.

Or not, just sayin...
Thanks you SOOOOOOOOOOOOOOOO much for the tips, playing with an eni is kinda hard but i'm loving it S2.