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Eniripsa [Game Patch 0.309 : 10/26/11], Why oh why? QQ
posté October 26, 2011, 19:39:51 | #1
Eniripsa [Game Patch 0.309 : 10/26/11] Hi,

Maybe some Wakfu enthusiasts can explain it to me, why ankama hates Eniripsa? I mean Enis can't dash out good damage and can't heal much damage especially versus Iops, so what was the idea behind her nerf? And they even increased cost of Transcendance (shouldn't it be Transcendence?), so now you can use it only once per fight.

Maybe I don't get how Enis are meant to be played, maybe they just meant to be leechers in an Iop party, please tell me. At the moment Enis seem to be built for being bullied by all classes. Being able to heal 40 hp per turn while taking 100 hp damage from a random Iop pk'er... Really ankama, really?

QQ


This post has been edited by Nyans - October 26, 2011, 19:40:24.
posté October 26, 2011, 19:46:49 | #2

Quote (Nyans @ 26 October 2011 19:39) *
Hi,

Maybe some Wakfu enthusiasts can explain it to me, why ankama hates Eniripsa? I mean Enis can't dash out good damage and can't heal much damage especially versus Iops, so what was the idea behind her nerf? And they even increased cost of Transcendance (shouldn't it be Transcendence?), so now you can use it only once per fight.

Maybe I don't get how Enis are meant to be played, maybe they just meant to be leechers in an Iop party, please tell me. At the moment Enis seem to be built for being bullied by all classes. Being able to heal 40 hp per turn while taking 100 hp damage from a random Iop pk'er... Really ankama, really?

QQ
I feel your pain. I cant also understand the reason for the nerf.


posté October 26, 2011, 21:32:48 | #3
I don't play Eni, what exactly was the nerf?


posté October 26, 2011, 21:35:21 | #4
T___T Yesh, I understand you.
Now ENI is useless


posté October 26, 2011, 21:41:39 | #5

Quote (Trololocke @ 26 October 2011 21:32) *
I don't play Eni, what exactly was the nerf?
From:
Click here
  • Healing Word : Healing decreased.
  • Revitalizing Word : Range increased.
  • Renewing Word : “Aquaheal” state is now applied (increases the next heal by 10%).
  • Fortifying Word : Limited to one use per turn.
  • Psykosis Flask : Movement Point cost reduced; spell limited to one use per target, per turn.
  • Fear flask : Damage increased.
  • Infected Flask : “Gangrene” state damage has been reduced.
  • Traid Mark: Cannot be used on a Sadida doll.
And they forgot to mention Transcendance. Oh and Zombification STILL lasts for only 1 turn. They really should make it 1AP skill instead or greatly increase duration.


This post has been edited by Nyans - October 26, 2011, 21:43:33.
posté October 26, 2011, 21:51:02 | #6

Quote (WhiteAmethyst @ 26 October 2011 21:35) *
T___T Yesh, I understand you.
Now ENI is useless


/sign


posté October 26, 2011, 21:52:13 | #7
I don't see how this can mean that "Ankama hates Eni". It is just a little harmless balance, what's wrong? It didn't affect nothing the old gameplay and you still have the overpowered Zombification+Regen, what do you have to complain?


posté October 26, 2011, 21:55:21 | #8
I play as Eni with a solo Healing-based build, and I can tell that they are all but weak. Ankama don't hate them, in fact since some patch ago they even made it able to stand a 1vs1 PvE fight using only Remedies and heals. In fact Enis can, with Invigorating Word, damage the foe AND heal themselves for the ~75% and they also can cast the Renewing Word afterwards. With the last update also Healing Word's damage has been increased and Renewing Word is similar to Flurry. I see only good changes in this fight for Enis, maybe because I don't play around Trascendence


posté October 27, 2011, 04:07:53 | #9

Quote (Trololocke @ 26 October 2011 21:52) *
I don't see how this can mean that "Ankama hates Eni". It is just a little harmless balance, what's wrong? It didn't affect nothing the old gameplay and you still have the overpowered Zombification+Regen, what do you have to complain?
"Just a little harmless balance"? Since when Enis needed a balance in a negative direction? If Enis were OP wouldn't we see more of them instead of Iops?
"Overpowered Zombification+Regen"? How is it OP? Zombification lasts one turn and Regen doesn't stack (I leveled a new Eni just to see if it will). For offensive purposes Regen is only useful in 1v1 as it is easily interrupted before it even does anything (it applies effect on start of the turn).
"What do you have to complain?" When your build's main skills going to be negatively "balanced", maybe then you will understand.

Quote (-FrankNFurter @ 26 October 2011 21:55) *
I play as Eni with a solo Healing-based build, and I can tell that they are all but weak. Ankama don't hate them, in fact since some patch ago they even made it able to stand a 1vs1 PvE fight using only Remedies and heals. In fact Enis can, with Invigorating Word, damage the foe AND heal themselves for the ~75% and they also can cast the Renewing Word afterwards. With the last update also Healing Word's damage has been increased and Renewing Word is similar to Flurry. I see only good changes in this fight for Enis, maybe because I don't play around Trascendence
I tried that and leveling 1v1 takes ages. Will have to stay at lowlvl mobs which you can finish off in 6 turns and need to spend a lot of time looking for the mob you want instead of engaging small groups like I did (it involved having two Transcendances btw.).
"Invigorating Word, damage the foe AND heal themselves for the ~75%". I'm pretty sure they will address that in some future patch as I'm guessing they didn't intend all 3 "rebounds" to hit one target if other targets aren't available.

I agree that Eni still can PvE, but how about PvP? To me it seems that atm. PvP is the main focus of the game. Where Enis stand in PvP? So far I've seen that any other class can kick their butt. I was expecting Enis to just heal all the damage while unable to do any damage to opponent, an infinite standstill, so to speak... a game of patience and endurance... whoever gives up first... But this isn't so.

Yeah, when I see even minor Eni nerfs or "balancing" as you call it, I just can't comprehend why it was needed. Please show me how "pros" are playing Eni, because I'm clearly doing something wrong and have no idea how Enis are meant to be played.


posté October 27, 2011, 19:27:35 | #10

Quote (J-Myster @ 26 October 2011 19:46) *

Quote (Nyans @ 26 October 2011 19:39) *
Hi,

Maybe some Wakfu enthusiasts can explain it to me, why ankama hates Eniripsa? I mean Enis can't dash out good damage and can't heal much damage especially versus Iops, so what was the idea behind her nerf? And they even increased cost of Transcendance (shouldn't it be Transcendence?), so now you can use it only once per fight.
(...)
I feel your pain. I cant also understand the reason for the nerf.
i feel the same way to.

i feel eniripsa as useless class now, since i got 2of them and tested 2 deferent builds (one was with unnatural remedies) in this 2 days after the resets, and with healing word (lvl20) atm is healing 4-9 with 60%water + Hour Wand i dont know what im doing wrong i used to get Expert healer as 10-15 points but nothing changed even superconey heals like 5-7.

anyway what Expert Healer is supose to raise?


posté October 27, 2011, 20:44:43 | #11

Quote (Mcropt @ 27 October 2011 19:27) *
... healing word (lvl20) atm is healing 4-9 with 60%water + Hour Wand i dont know what im doing wrong...
From what I've read, Eni doesn't get high bonus damage from water element. Instead try getting good equipment with +healing%.


posté October 28, 2011, 03:57:34 | #12

Quote (Nyans @ 26 October 2011 21:41) *

Quote (Trololocke @ 26 October 2011 21:32) *
I don't play Eni, what exactly was the nerf?
From:
Click here
  • Healing Word : Healing decreased.
  • Revitalizing Word : Range increased.
  • Renewing Word : “Aquaheal” state is now applied (increases the next heal by 10%).
  • Fortifying Word : Limited to one use per turn.
  • Psykosis Flask : Movement Point cost reduced; spell limited to one use per target, per turn.
  • Fear flask : Damage increased.
  • Infected Flask : “Gangrene” state damage has been reduced.
  • Traid Mark: Cannot be used on a Sadida doll.
And they forgot to mention Transcendance. Oh and Zombification STILL lasts for only 1 turn. They really should make it 1AP skill instead or greatly increase duration.
i was not able to login yet due to my PC getting broken. but i think eni still looks ok base on this listed updates

Healing Word : Healing decreased. = yes a nerf

Revitalizing Word : Range increased. = they add range to a 1 range great mass healing spell, what's not to like?

Renewing Word : “Aquaheal” state is now applied (increases the next heal by 10%). = this sounds awesome.

Fortifying Word : Limited to one use per turn. = yup a nerf, but if i remembered correctly, to be able to cast this 2x per turn you need 8ap. and you can only cast this 6x per battle anyway.

Psykosis Flask : Movement Point cost reduced; spell limited to one use per target, per turn. = this sounds ok. even though you can cast it twice in one target before, you probably will only be able to cast this once per turn since you need 6mp to cast it twice, but now you can cast it twice per turn with only 4mp even though you cannot cast it on the same target. what's not to like?

Fear flask : Damage increased. = this sounds ok also.

Infected Flask : “Gangrene” state damage has been reduced. = yup a nerf.

Traid Mark: Cannot be used on a Sadida doll. = a nerf but only when you party with sabida.

things got nerfed, things got improvements, and it got more improvements the way i say it. or you mean ankama hates eni because your expecting a big improvements instead of a balance change?

don't know about Transcendance because i've never used it, it is costly already before.


This post has been edited by iKoAsAy - November 03, 2011, 02:37:41.
posté October 28, 2011, 13:32:00 | #13
Healing Word's healing is INCREASED: from 23 now is 27 at level 100, unless I misremember.


This post has been edited by LouderThanSilence - October 28, 2011, 13:33:21.
posté November 02, 2011, 07:14:26 | #14
now that i've tested my Eni, i don't get why people are saying that Eni is useless NOW compare to BEFORE, as far as what i've observed, the bug (if you call it a bug) where people regain their (full) HP after battle is gone. that bug is why Eni and Breads are useless before, and with it gone, if you take too much damage you need to wait for your 1000-2000 HP to regenerate if you don't have Eni or Breads, and that will take a long time.

this was one of the reason i feel is making Eni (specially healer build) useless before.i don't know when this was fixed though, from the latest or maybe from previous patch. XD


This post has been edited by iKoAsAy - November 02, 2011, 11:58:32.
posté November 04, 2011, 16:45:25 | #15

Quote (iKoAsAy @ 02 November 2011 07:14) *
(..)

this was one of the reason i feel is making Eni (specially healer build) useless before.i don't know when this was fixed though, from the latest or maybe from previous patch. XD

as for me since im new here still trying to understand some game formulas, the only thing i noticed is the lack of heal/damage... as i said before to some1 a enis lvl 32 with ~60%water/60% heal bonus and healing word lvl 30, only healing 32 per turn... its not a healer class...

ps. i noticed low lvl (16-18) enis healing the same of me and they were using tofu set.. i supose they spells lvl is lvl40+ ??


This post has been edited by Mcropt - November 04, 2011, 16:46:37.
posté November 04, 2011, 20:54:00 | #16
From what I've seen of grouping with various enis, their main use seem to be threefold:
1) Lower downtime between fights.
2) Donate WP's through Traid Mark.
3) +20% HP for everyone gives a better survival improvement than their heals.

They can maybe get someone back in the fight from being too hurt once in a while, but usually the fight is over by then anyway, unless the group is weak/all support no damage dealers.


This post has been edited by kaerius - November 04, 2011, 20:55:33.
posté November 05, 2011, 03:47:27 | #17

Quote (Mcropt @ 04 November 2011 16:45) *

Quote (iKoAsAy @ 02 November 2011 07:14) *
(..)

this was one of the reason i feel is making Eni (specially healer build) useless before.i don't know when this was fixed though, from the latest or maybe from previous patch. XD

as for me since im new here still trying to understand some game formulas, the only thing i noticed is the lack of heal/damage... as i said before to some1 a enis lvl 32 with ~60%water/60% heal bonus and healing word lvl 30, only healing 32 per turn... its not a healer class...

ps. i noticed low lvl (16-18) enis healing the same of me and they were using tofu set.. i supose they spells lvl is lvl40+ ??
if your impression of a healing class is like in other MMORPG where one tank take all the damages and you heal all the damages away, then that's not the case in wakfu.

at level 32, you don't get the whirly set yet and other +% heal equips.

my Eni is level 61, if i remembered correctly, my revitalizing word heals about 100+ hp per target, fortifying about 140+ hp, inogorating word about 60-75 hp. sadist mark heal depends on the monster HP (about 220+ hp for kraloves). if i use level 9 unnatural remedy, the damage will be higher than this figures.

eniraser + regeneration + vitality combo is also good for healing combo.

yes the heal is maybe kinda low base on your standard, and an Eni cannot heal all the damages of all the monster (about 4-6 of them) did in 1 turn, but they can heal most of the damages before the end of the battle. at the later part of the battle, when your party only got 1-2 monster left to kill, you will probably be healing higher than the monster deals damages.


This post has been edited by iKoAsAy - November 05, 2011, 14:53:00.
posté November 07, 2011, 19:26:18 | #18
Of course nerfs are frustrating and Eni wasn't overpowered by any means before, so nerfs are also incomprehensible.

However, I think the nerfs weren't too drastic. I have a lvl 50 eni and solely focus on +heal equipment. The healing per round is 80-90, if I play with a single player. At the same time using unnatural remedies, I can even deal 80 dmg to one or two opponents, if my ally does a good job. That's 160 dmg and 80 heal. Quite good I think. An iop deals something like 150-180 dmg in 1 round, but without someone helping him to position the enemies.

With an Eni and a dmg dealer, you can't go and try to kill groups of monsters, which have a high damage output. You rather prefer group of monsters, who have high HP but low dmg output. Why? Against groups of monsters with high dmg output, you have to focus on and eliminate single targets as soon as possible. This is feasible with 2 dmg dealers. Enis are rather suited for longer fights.

And finally, having range on our area of effect healing spell is also quite a nice boost. It makes its use much easier and thereby increases the efficiency of Eni.


I think just don't expect Eni to heal everything. The game would be too easy, if you could leave a fight with a group at full HP, no matter the enemies. This way, if someone takes too much damage, he has to withdraw, the eni can cast regeneration on that ally while healing the front line fighters. All in all, I think the eni this way has more aspects of strategic gameplay to it.


posté November 08, 2011, 11:35:31 | #19
... why is this being treated as some sort of across-the-board nerf for the entire class?

  • Healing Word : Healing decreased. - this is a nerf
  • Revitalizing Word : Range increased. - this is a buff
  • Renewing Word : “Aquaheal” state is now applied (increases the next heal by 10%). - this is a buff
  • Fortifying Word : Limited to one use per turn. - this is a nerf
  • Psykosis Flask : Movement Point cost reduced; spell limited to one use per target, per turn. - this is both a nerf and a buff
  • Fear flask : Damage increased. - this is a buff
  • Infected Flask : “Gangrene” state damage has been reduced. - this is a nerf
  • Traid Mark: Cannot be used on a Sadida doll. - this is a situational nerf.

Five nerfs and four buffs does not constitute an overall class nerf. (Especially since a couple of the nerfs are situational - Traid Mark's Nerf is only an issue if you regularly PvP against Sadidas, and Fortifying's nerf is only a problem if you have 8 AP or more - but all the buffs improve basic spell functionality - increased range, increased healing, increased damage, decreased spell cost).

Remember, too, that all these characters are going to be wiped when the game goes live next year, and I'm sure there'll be many more spell changes before then, so don't get too hung up on creating the "perfect" build.