March 17, 2012, 16:22:30 |
#1
Things that dolls fail at
Not sure anyone has summarized what they do wrong, so I'll give it a go. Dolls fail pretty hard now, they really have to be fixed.
Issues and improvements:
1. they shouldn't abandon their summoner (right now they tend to run off to attack distant targets - they should attack enemies closest to the Sadida)
2. if the dolls have both a summoner and a summoned monster as neighbor, they should attack the summoner, as killing the summoner obviously means killing its servitor
3. if you cast an air spell on a doll, sometimes it runs away, uses the ability from a greater distance, then stays where it is without attacking, because it's out of MP and can't get back to its target - why would they run away in the first place? that spell can be used from an adjacent field
4. when they are in the Nettled state and receive a +3 AP bonus from Rust, sometimes they don't use up all the extra AP (I've seen people talk about this on the forum - according to them, it depends on whether the doll has to move or not)
5. an example from House of Trouble: dolls randomly leave the Sadida to attack pipes, even though there is a bunch of enemies around the Sadida that could be targeted by their attacks - sometimes they choose pipes they can't reach instead of enemies they could easily get to
6. another example from House of Trouble: they leave the Sadida alone to attack an NPC that can't be attacked (Sramedi in the middle, before the final wave) - whenever I summon a doll, it attacks one of the enemies around me, then runs away pointlessly
7. dolls should actually plan their attacks - let's say a doll is in the Nettled state, has Woddland Stench and was given 3 bonus AP by Rust, its target has 10 HP, Woodland Stench would deal 9, its basic attack 20 and its Nettled attack 15 damage; it shouldn't use basic attack, because that's a waste of damage, it shouldn't use Woodland Stench, because it's not going to kill the target but it'd force the doll to waste even more; it should use the one that'll actually kill it
8. if a doll can choose between two targets and is able to attack twice to kill one of them, it uses one ability against each, leaving both of them alive
9. once a doll is summoned, it should attack the enemy closest to it - it was summoned there for a reason
If there's anything I forgot about that should be added to the list, please comment below and I'll update the post.
This post has been edited by AmnaelJK - March 17, 2012, 20:32:49.
Issues and improvements:
1. they shouldn't abandon their summoner (right now they tend to run off to attack distant targets - they should attack enemies closest to the Sadida)
2. if the dolls have both a summoner and a summoned monster as neighbor, they should attack the summoner, as killing the summoner obviously means killing its servitor
3. if you cast an air spell on a doll, sometimes it runs away, uses the ability from a greater distance, then stays where it is without attacking, because it's out of MP and can't get back to its target - why would they run away in the first place? that spell can be used from an adjacent field
4. when they are in the Nettled state and receive a +3 AP bonus from Rust, sometimes they don't use up all the extra AP (I've seen people talk about this on the forum - according to them, it depends on whether the doll has to move or not)
5. an example from House of Trouble: dolls randomly leave the Sadida to attack pipes, even though there is a bunch of enemies around the Sadida that could be targeted by their attacks - sometimes they choose pipes they can't reach instead of enemies they could easily get to
6. another example from House of Trouble: they leave the Sadida alone to attack an NPC that can't be attacked (Sramedi in the middle, before the final wave) - whenever I summon a doll, it attacks one of the enemies around me, then runs away pointlessly
7. dolls should actually plan their attacks - let's say a doll is in the Nettled state, has Woddland Stench and was given 3 bonus AP by Rust, its target has 10 HP, Woodland Stench would deal 9, its basic attack 20 and its Nettled attack 15 damage; it shouldn't use basic attack, because that's a waste of damage, it shouldn't use Woodland Stench, because it's not going to kill the target but it'd force the doll to waste even more; it should use the one that'll actually kill it
8. if a doll can choose between two targets and is able to attack twice to kill one of them, it uses one ability against each, leaving both of them alive
9. once a doll is summoned, it should attack the enemy closest to it - it was summoned there for a reason
If there's anything I forgot about that should be added to the list, please comment below and I'll update the post.
This post has been edited by AmnaelJK - March 17, 2012, 20:32:49.

