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Launch day Sadida
posté February 29, 2012, 21:39:20 | #1
Launch day Sadida Personally I see no reason other then full hp stats still. I take two turns to summon water dolls, then spam rust for double attack on each doll.

Woodland stench is definitely more powerful and able to use it 3 times up close, but I can't see air tree being that great.

The Drain nerf now doing almost 1/3 dmg is pretty sickening, it's useless now (especially considering it splits all the HP heal among dolls, even to dolls that need no healing). Although i'm still playing with the water tree.

Haven't used earth tree as I have no intention of using the new voodoll, not right now anyway.

How are you building sadida and finding the changes?


posté February 29, 2012, 21:46:17 | #2
Did u tested if drain still split the heal between the dolls? This could be the only thing that could make the nerf understandable..


posté February 29, 2012, 21:54:13 | #3

Quote (stoicPunch @ 29 February 2012 21:46) *
Did u tested if drain still split the heal between the dolls? This could be the only thing that could make the nerf understandable..

I said splitting hp as in now it does 1/3 of the dmg and then if you have 3 dolls out it will heal them all for 1/3 of that dmg again.. including dolls who have full hp.

So yeah.. useless


posté April 08, 2012, 08:29:03 | #4
Adding 3 points to Sacrifice Doll lets you kill a wounded doll while gaining a percentage of its max hp for only 3 AP. You can keep summoning endless amounts of dolls by doing this, since this skill now returns WP back. I consider this the best way to "heal" your dolls.

You need 9/9 in Doll and a total of atleast 7 AP for this to work.

Overall, I think this version of the water Sadida is more powerful, especially since we now have a aoe supportive/damage spell (Rust) and because Sic'Em More does not cost WP anymore.


posté April 08, 2012, 10:00:09 | #5

Quote (GreenEmerald @ 08 April 2012 08:29) *
Adding 3 points to Sacrifice Doll lets you kill a wounded doll while gaining a percentage of its max hp for only 3 AP. You can keep summoning endless amounts of dolls by doing this, since this skill now returns WP back. I consider this the best way to "heal" your dolls.

You need 9/9 in Doll and a total of atleast 7 AP for this to work.

Overall, I think this version of the water Sadida is more powerful, especially since we now have a aoe supportive/damage spell (Rust) and because Sic'Em More does not cost WP anymore.
If you keep sacrificing your dolls, you won't have AP to use Sic 'Em More at all. You need 7 AP to be able to summon and get them into the nettled state in the same turn... Whenever you use Doll Sacrifice, you reduce your damage output to about 40%, as your dolls won't be able to attack 3 times.


posté April 09, 2012, 12:10:08 | #6
Currently sadida NEED to sacrifice their dolls and replace them in order to not loose them. And it have to do it often, every turn or every 2nd turn even. It's sad but true. Even with 7 ap sadida lack of damage output. Imagine pandawa who need to keep picking up its barrel every turn. It's even worse for sadida as doll itself cost 2 ap and sacrifice itself 2ap max + you need that spell to activate the seed wich is another 2ap. Hello? You just used 6 ap, ALL 6 ap. for what? For 50 damage of doll. For liquid ghoul with 41 base dmg if i'm noit wrong. So in other words you need 1wp 6 ap cost to make 41 base damage. It's really not rewarding. Sure you get some heal but this isnt of any way to outheal the damage your enemies will do to you. For pvp with lower lvl enemies sadida is cool. But correct me if i'm wrong but i think any class can easily kill monsters of LOWER lvl then themself! I feel that sadida got nerfed way too much since release. And it's not really problem of power of doll's. They have good damage, low but repeatable with ap bonus from rust and nettle state. They are supposed to be like that but their hp simply don't allow sadida to get any profit from it. Every sadida build based on dolls is a failure. Simply because doll's die too fast.

You know even if you stack all hp and get 1000 hp as sadida -you will have greedy doll with 170 hp only (And that's around 70-75level of character). Let's say you can get 1200 hp even, with some equips. Your greedy doll will be with 204 hp ONLY. Just look at osamodas summon: 75lvl croback chief. As summon it have over 700 hp (i think 750). It deals more damage then doll and is pretty endurant. I don't mind if osamodas summon can deal 3x or 4x more damage then doll's but dolls need more hp in order for sadida to control few of them. I am surprised that ankama don't see or ignore this problem but it clearly makes sadida not wanted in groups and fail to solo anything comparing to other classes. Sadida need a lot of effort and time just to kill single boowerewolf of its own level. In dungeon's sadida play's role of walking obstacle that create more walking, annoying obstacles that gives more problems then help. I don't like this feeling and i doubt anyone like.

Simple math, Dear Ankama: If enemy hit for 150 damage on doll with 200 hp, how long it will stay in the field? Summoning doll away from enemy is not a solution as sadida waste its turn for NOT doing damage.

And simple solution: Greedy doll need at least 301-350 hp to AT least takes 2 turns of damage from 150 damaging enemy (Lunar priestess). That means Greedy doll (aka water doll) need ~30% of sadida HP to start being usefull.

How i have to play? I need maxed doll link, level 7 doll sacrifice (at least) and maxed doll obviously combined with level 15 green guard (at least level 15). And with that i have to TANK FOR DOLLS. This way i wont suffer 100% of damage from enemy and my doll's wont die right away but still any aoe damage or direct hit to doll will just kill it. Total failure in pvp, and pain in pve. Doll link makes doll's die faster and explodoll isn't doing reasonable damage to stop enemies from killing them (they can still kill dolls from ranged spells when they are close to me in order to make my own weapon-explodoll, kill me instead).

Regardless of all bugs with AI and bugs with -2ap used-for-nothing from doll when it attack using Nettling spell as first - the fact is doll's need more, way more hp. You can rarerly see any sadidas, and rarerly any higher level ones. Those people are just the ones that still didnt lost hope for sadida buff. Ask people around, or play as sadida yourself. Every time i group up with new people they always says: "Your doll's need more HP", "Your dolls are useless", "Can summons be even more useless?", "Don't summon them!". Um, hello but if, as summoner, i am not supposed to summon then something is wrong. Broken class indeed.

I know there are many bugs to fix all around and some have higher priority then other but in my opinion makes sadida actually playable should be one of priorities. And increasing HP for dolls will only make it better, even with all other problems. For me - it will keep me playing as sadida. Like for now i am loosing hope and just level professions and start to thinking to play other, profitable class.