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New changes to Sadida
posté February 23, 2012, 03:00:54 | #1
New changes to Sadida Posted by Tot (Ankama) from Wakfu (Fr)
Click here

Anyone fluent in French who can translate?


This post has been edited by SolidGold - February 23, 2012, 03:01:34.
posté February 23, 2012, 04:23:27 | #2
It seems that sadida will be weaker in damage, there are some good changes too tough for exampel vaporize for 2 ap cost.

Here some info:

WATER:


Vaporize
2 AP 1-4 range (was 4 ap before)
Damage: 2 / 15 (lvl1/lvl100) Crit : 3 / 23
it seems to have effect but i dont know what it does.

Sadida tear
damage reduced from 65 to 52 (78 on crit)

Mudoll
damage and heal decreased by 3 (so will be 25 now)

Rust
4AP (was 5)
Damage reduced to 34 (from 48).
no info if additional damage if enemy is totemed but instead there is bonus to doll:
+3 MP

Drain
Damage reduced from 88 back to 64 (just like before 1st wipe)
I dont know what change is implemented but its either that doll will heal only for some % of the damage or that every doll will get same recovery or both...someoen ccan translate?

AIR:

Woodland Stench
2AP 1MP cost; range reduced to 1-2
Damage reduced to 37 (62 crit)

Poisoned Wind
Damage increased to 23, effect of poison might be without change (no info if its changed)

Sudden Chill
Damage change from 33 to 36 (54 crit)
no change in effect (-50% air res at 100 lvl)

K'mir
Damage reduced from 66 to 40 (68 on crit)

Gust
5AP 1 MP cost (no more WP cost)
Damage increased from 34 to 38 (crit 65)

EARTH:


seems like they will have effect on totem... or they will be the only spells available on totem? I don't know someone have to explain.

SPECIAL ABILITIES:


Doll - some modifications planned (propably HP %)
Doll Sacrifice - with use of this spell sacrificed doll will return WP
Totem - cost 1 WP (and i think no AP); some additional change or bugfix (translate please)
Tree - here's a lot of text wich means Tree spell will change a lot. Also it seems it will recover 10% of sadida HP (wlecom back recovery!) but would be cool if someone translate all text.
Sic'em More - no more WP cost, instead cost 6 AP. At maxed level +4AP and 4MP to doll. And there's some additional information about lowered HP and enterign berserk... i do't understand it really.

Green Guard- bug fixed
Still Life - reworked


This post has been edited by Kikuihimonji - February 23, 2012, 05:25:36.
posté February 23, 2012, 05:13:20 | #3
Basing on Google Translate (not perfect and may contain errors)

Vaporize
When cast on a doll, Sadida is able to control the doll except when the doll is in the state of Sic'Em More or Nettled.

I am guessing it's similar to the Possession skill by Osamodas. But a Sadida water spell. This will enable Sadida to use dolls to target the Totem.


Tear of Sadida
When cast on a doll, the doll gains AP and will attack twice.


Voodoo Totem
The new Voodoo Totem will appear as an icon on the floor and cannot block.

I am guessing it's similar to those Glyth or Armor placed by Feca on the floor. But only covering one tile. This might spell the end of totem leveling, something which many of us are used to.


Doll
No changes expected.


Tree
Upon casting, the Sadida will loose 10% of HP (I am assuming max HP). If the Sadida does not have enough HP (10%), unable to cast.


This post has been edited by SolidGold - February 23, 2012, 23:54:29.
posté February 23, 2012, 05:18:49 | #4

Quote (SolidGold @ 23 February 2012 05:13) *
Basing on Google Translate (not perfect)

Vaporize
When cast on a doll, Sadida is able to control the doll except when the doll is in the state of Sic'Em More or Nettled.

I am guessing it's similar to the Possession skill by Osamodas. But a Sadida water spell.


Tear of Sadida
When cast on a doll, the doll gains AP and will attack twice.


Voodoo Totem
The new Voodoo Totem will appear as an icon on the floor and cannot block.

I am guessing it's similar to those Glyth or Armor placed by Feca on the floor. But only covering one tile. This might spell the end of totem leveling, something which many of us are used to.


Doll
No changes expected.
Well if totem will be liek glyph of feca (you can step on it) then you can put self on it and enemy will damage self while hiting you - you can also place blocker doll there to level up with sadida tear for example something like pseudo totem we had. Also if enemy will step on it it would receive double damage? Sounds awsome. BUT if it iwll have charges like glyphs then it would be totally lame.

Aww man turning to Tree will hurt... wonder if it will still cost wp or just HP cost.

vaporize to control doll? sounds cool.

sadida tear for double doll damage? nice

Still if no change to doll HP then Greedy doll will die in 1 HIT in pvp. that's sad.


Anyway i will have to re-do my sadida and will propably have to make 2nd sadida to check out still life spell.... again!


posté February 23, 2012, 06:17:14 | #5

Quote
Earth Branch
EN COURS => Liens avec Totem
CURRENT => Links with Totem


Apparently the developers are currently considering to modify earth spells to further compliment totems. Astaroth TK (a French player) claims he first suggested this to Ankama, so let's have a look what he had previously suggested:

Examples:

Violent Bramble (new spell to replace Fertillizer)
This spell is similar to Aggresive Bramble in Dofus. When used on Totem, it will increase the chance for critical hit.

Foliage (new spell to replace Earthquake).
This spell uses MP and does low damage. When cast on a Totem, there's a chance to reduce Dodge.

Multiple Bramble
Costs 5 AP. Will deal a bit more damage. If Multiple Brambles affects more than 3 enemies, it will remove 1MP (at 100% chance) to all enemies affected.


This post has been edited by SolidGold - February 23, 2012, 06:19:17.
posté February 23, 2012, 10:59:02 | #6
About the tree , for what i've understood it only sais that they're making a big change, the fact that u loose the 10% of your Hp is more an example of what could be done, the point is that they are thinking to remove the WP costs so they want to insert a limitation in order to prevent an abuse of this skill.

About doll sacrifice it sais that it CAN give back Wp, probably will be a percentage as it is now for the cra's bacon.

overall I like that they're removing the Wp cost of some specialities that I think was the major thing that made not worth leveling them, sadida needs WP to summon dolls and totem and can't waste them on other abilities. Another good thing is that the bug of green guard will be fixed.

What I didn't like is that they want to leave the doll as it is, I hope this was only about the way the skill work and that the doll's HP will be rebalanced.


posté February 23, 2012, 23:37:29 | #7

Quote
BRANCHE TERRE

RONCE
4 PA 2-5 PO
Dégâts : 4 / 49 CC : 7 / 65

ENGRAIS
5 PA 1-3 PO
Dégâts : 5 / 52 CC : 8 / 78
Frappe un jouer et inflige ensuite 50% des dégâts générés à la cible du totem.


HERBES FOLLES
3 PA 1-3 PO
Dégâts : 3 / 28 CC : 4 / 42
Les poupées attaquent dans la direction de la cible du totem


TREMBLEMENT
2 PA 0 PO
Dégâts : 4 / 64 CC : 6 / 97
Si le tremblement touche le totem, la cible perd 2 PM
Note : désolé pour tout ceux qui detestent ce sort mais perso, je le kiffe et j'estime que c'est la petite touche de fun du SADI. Arrêtez d'être méchant avec lui et dites-vous simplement qu'il n'existe pas .


RONCES MULTIPLES
6 PA 2-4 PO En cercle de 2
Dégâts : 5 / 55 CC : 8 / 80
Sur totem : retire 2 PO à la cible.

BRAMBLE
4 AP Range 2-5

FERTILIZER
5 AP Range 1-3
Inflicts 50% damage at the target of the totem.

WILD GRASS
3 AP Range 1-3
The dolls attack in the direction of the target of the totem.

EARTHQUAKE
2 AP Range 0
If Earthquake hits the totem, the target loose 2MP.

MULTIPLE BRAMBLES
6 AP Range 2-4 AOE
When used on totem, the target loose 2 Range.

* Used Google Translator. May contain errors.


This post has been edited by SolidGold - February 23, 2012, 23:47:15.
posté February 24, 2012, 00:00:10 | #8
No changes to Bramble? Oh wait crit damage lowered... thats all it seems?

Wild Grass seems to have rare use, unless they did something to doll's AI so they attack closest target (i do hope for that).

Fertilizer ... it makes 50% damage to target instead of norrmal (100%) damage? Or is this additional 50% damage?

Earthquake got nice bonus when hit totem i will be looking forward to use it more often.

3 more damage to multiple bramble and additional bonus awsome!

Seems like water will be used just for buffing doll's, air to redirect damage with doll's or support and bramble will be main damage dealing branch for sadi. I'm bit dissapointed about high nerf in water branch (damage lowered, worse heal) but i can't tell yet if they are good. I mean... if Drain works the same way like now and it got reduced damage then it will be totally not worth using. Also we don't know if they boosted doll's resistance (since it seems fertilizer no more giving resist bonus to dolls) - i do hope that got boosted.
Well but water branch won't be totally useless (aka not worth leveling, just unlock spells) if the Drain will heal 100% of inflicted damage to every doll we have (with no reduction in heal if we have more then 1 doll summoned). I do hope they plan to change drain this way! It's already difficult to keep doll's alive and drain need to be cast on enemy so it's not that you can always use it. It could help in combat if sadida get locked so let's hope they reworked it!

_______________________________

I have re-read everything and translated with google and i realised that:

Mudoll - it seems to be healing sadida with doll HP (25 damage to doll and then this will recover sadida HP).

Sic'em more - doll will enter berserk state (can't control with Vaporize) will gain 4AP and 4MP but will loose HP after that (this might mean it will die wich would be some kind of way to trigger explodoll? Or it will be just set amount of HP reduced to doll).

Multiple bramble - used on totem it doesnt seem to reduce MP but it seems to either have 2 more range or reduce enemy range by 2... can't really tell (google translate).

_________________
Fertilizer - it seems it will work like old Rust spell used to (50% of damage redirected to enemy linked to totem).

I keep reading whole topic in french forum ^^

It sems that Rust will give 3AP to dolls and will be water AOE (cross-shaped).!!

NEWS:

I have suggested better solution to Tree spell on french forum (hehe yes i used google translator and copy-paste method from quote's).

Instead of sacrificing 10% of sadida HP to limit Tree spam i gave them idea to add MP cost to Tree because after you use Tree spell you suffer for having 0 MP in next turn (so Tree can be used every 2nd turn only).

Additionally instead of reducing HP Tree spell will heal you OR your ALLY (1 cell range if on ally).

I have als suggested some of the changes for spells: Mudoll, Drain, Bramble, K'mir so let's hope they will take them into account.


This post has been edited by Kikuihimonji - February 24, 2012, 14:04:13.
posté February 26, 2012, 13:41:52 | #9
The Water Branch:

Vaporize:
2 AP - 1-4 Range
Damage: 2(1) - 15(100) ~ Critical Hits: 3(1) - 23(100)
Additional effect: If used on Doll: Allow you to control the doll manually.

Sadida's Tear:
5 AP - 1-3 Range
Damage: 5(1) - 52 (100) ~ Critical Hits: 7(1) - 78(100)
Addittional effect: If used on Doll: Doll gains +3 MP

Mudool:
3 AP - 1-4 Range
Damage: 3(1) - 25(100) ~ Critical Hits: 5(1) - 38(100)
Additional Effect: If used on Doll: Doll is healed. (Only works if the Doll was summoned by the caster)

Rust:
5 AP - 1-4 Range (Cross shaped Area of effect)
Damage: 4(1) - 44(100) ~ Critical Hits: 6(1) - 65(100)
Addtional effect: If used on Doll: Doll gains +3 AP

Drain:
6 AP - 1-3 Range
Damage: 6(1) - 64(100) ~ Critical Hits: 9(1) - 96(100)
Additional Effect: I'm not 100% sure,but it seems that the doll will gains health equal to the damage dealt by Drain (will no longer get reduced for each doll on the field, but i'm not sure of that).

Active & Passive Abilities:

Doll: Effect: didn't changed.

Doll Sacrifice: Effect: Sacrificing the Doll now returns the WP used.

Totem: Totem now will be an icon on the floor, will no longer block but it'll cost 1 WP.

Tree: couldn't translate it.

Sic'em More: It costs 6 AP now (no longer cost WP) and gives the dolls 4 AP + 4 MP.


This post has been edited by NandoCrowe - February 26, 2012, 13:55:02.
posté February 27, 2012, 06:03:08 | #10
wow so, sadida is getting nerfed pretty bad huh? still viable to play?


posté February 27, 2012, 07:52:43 | #11

Quote (miopop @ 27 February 2012 06:03) *
wow so, sadida is getting nerfed pretty bad huh? still viable to play?

I would say Sadi is still viable to play but the playing style will change.

1. Enable more effecient use of Wakfu Points (WP)
Back in 0.315, the WP speed bonus for sadi was replaced with a buggy +50% damage. The new changes will allow Sadi to recoup WP using Doll Sacrifrice (not sure how much, the more WP the merrier!). Skills and spells now cost less WP or even zero WP.

2. Doll AI
Back in 0.315, doll AI do not target Totem. The new Vaporize spell will allow Sadi to control their dolls to target Totem. Example: Sadi can use Greedy to attack Totems three times (2 AP each) and I suspect that the damage will also be amplfied with the redirection bonus. There are many possibilities and Tot (Ankama) had said that he is very excited about this new spell and at the same time afraid it might be overpowerful. Back in 0.315, the doll AI when nettled was still buggy, although they announced it was fixed. They are saying yet again they have or will fix Green Guard. If this is indeed true, then its very good. If you have ever battled Charm the Charming Charmer (Sadida Hoodlum), you will appreciate the true benefits of Green Guard.

3. New Voodoo Totem (unable to block)
Back in 0.315, it was still possible to use the Totem to block or corner a monster. It was a pretty easy and effective way of grinding! But now you cannot use the totem to block, it will appear as an icon on the floor. As suggested by Kikuihimonji, if Sadi can step on the Totem or push the monster on the Totem, it wont be that bad, otherwise...its a BIG NERF to solo leveling! Many new earth spells now gives an additional effect when used on Totems such as -2 Range, -2MP, +50% damage.

4. New Still Life
Version 0.315 sucks. No information on the new Still Life, but it can't be any worst that version 0.315.

Quote (NandoCrowe @ 26 February 2012 13:41) *

Drain:
6 AP - 1-3 Range
Damage: 6(1) - 64(100) ~ Critical Hits: 9(1) - 96(100)
Additional Effect: I'm not 100% sure,but it seems that the doll will gains health equal to the damage dealt by Drain (will no longer get reduced for each doll on the field, but i'm not sure of that).

If the above is true, Then it's a SUPER BUFF (however NandoCrowe is not 100% certain of the translation)


This post has been edited by SolidGold - February 27, 2012, 07:53:36.
posté February 27, 2012, 09:13:43 | #12
Abot Drain i think that if Sadida use this spell on doll it will no longer drain it's health to redirect it back it it (and other doll's). Instead doll will get buff to heal itself with own damage (or part of that damage). It's not a big deal since doll's damage isn't that great and enemies will easily kill doll's if they won't get more resist/HP.


posté February 28, 2012, 06:34:13 | #13
would you still put all points into hp?


posté February 28, 2012, 11:33:15 | #14
about hp: I dont now yet, most likely ye but if elemental spells give some nice combination (or huge dmg boost) with more ap might think about it or if dolls get more survivability.


posté February 28, 2012, 11:43:25 | #15
@Aewyn
I agree. The thing that makes sadidas go full HP is their doll's HP based on caster HP %.
If not that i would consider adding point's into Chance to boost Drain damage/recovery.

When you are choosing your stats now you can easily compare them:

80 HP = 40 dodge = 40 lock = 40 initiative = 1 Range
100 HP = 50 dodge = 50 lock = 50 initiative = 1 MP
150 HP = 75 dodge = 75 lock = 75 initiative = 1 AP

Simply put you can decide to invest in something different then HP (like 1 more range) and put all remaining points to fill HP bonus considering some higher level items giving you 60+ HP easily. You will always have less HP then full HP build in same equipement so you have to decide yourself if you really need those additional HP.

It will be hard choice. I will propably save all my point's till i get 31 level and then i will make decision i guess.


posté February 28, 2012, 13:07:10 | #16

Quote (Kikuihimonji @ 28 February 2012 11:43) *
@Aewyn
I agree. The thing that makes sadidas go full HP is their doll's HP based on caster HP %.
If not that i would consider adding point's into Chance to boost Drain damage/recovery.

When you are choosing your stats now you can easily compare them:

80 HP = 40 dodge = 40 lock = 40 initiative = 1 Range
100 HP = 50 dodge = 50 lock = 50 initiative = 1 MP
150 HP = 75 dodge = 75 lock = 75 initiative = 1 AP

Simply put you can decide to invest in something different then HP (like 1 more range) and put all remaining points to fill HP bonus considering some higher level items giving you 60+ HP easily. You will always have less HP then full HP build in same equipement so you have to decide yourself if you really need those additional HP.

It will be hard choice. I will propably save all my point's till i get 31 level and then i will make decision i guess.
oh ye forgot to mention that i was gonna do same. save all points (from specializon aswell at least for lvl20) and look what our new toydoll can do


posté February 28, 2012, 16:28:08 | #17
Hi there, i'm french and i'm wondering if you would like my help for the translation, because it's look like you already have translated all.

So if you want, i'll make a complete translation of the original post.


posté February 28, 2012, 16:33:40 | #18

Quote (Skoces @ 28 February 2012 16:28) *
Hi there, i'm french and i'm wondering if you would like my help for the translation, because it's look like you already have translated all.

So if you want, i'll make a complete translation of the original post.
would be awesome to summ it all up thanks for suggestion


posté February 28, 2012, 17:21:21 | #19
Classe Sadida
Water spell

Vaporize
2 AP 1-4 RP
Damage : 2 / 15 CC : 3 / 23
If cast on a Doll : allow the sadida to control it, do not end the sadida turn so you can control up to 3 with 6 AP
Note : Don't work on the doll affect by "Sic'em" or "Netteled"(not sure if that's the exact translation of the state's names cause i'm not a sadida expert.)

Sadida's tear
5 AP 1-3
RP No LOS
Damage : 5 / 52 CC : 7 / 78
If cast on a Doll : + 3MP for the doll

Mudool
3 AP 1-4 RP
Damage : 3 / 25 CC : 5 / 38
If cast on a Doll : Steal 3 / 25 HP(only work on the caster's Doll)

Rust
5 AP 1-4 RP "+" type of AOE
Damage : 4 / 44 CC : 6 / 65
If cast on a Doll : + 3AP

Drain
6 AP 1-3 RP
Damage : 6 / 64 CC : 9 / 96
If cast on a Doll : Drain a part of the damage to heal the doll(no more explenation, sorry ^^")

Air spell

Woodland stench
2 AP / 1 MP 1-2 RP
Damage : 4 / 37 CC : 6 / 62
Save the spell on the doll, for it to use it(we don't know if it's like before, 1 use, or that de doll start doing only this but there a lot of chance that it didn't change.)

Poisoned wind
3 AP 1-3 RP
Damage : 3 / 23 CC : 4 / 34
Apply injured
Save the spell on the doll, for it to use it

Sudden chill
3 AP 2-2 RP
Damage : 3 / 36 CC : 5 / 54
Save the spell on the doll, for it to use it
-10% resistance AIR level 1 et -50% resistance AIR level 100

K'mir
4 AP / 1MP 1 RP
Damage : 4 / 40 CC : 7 / 68
Save the spell on the doll, for it to use itThe target follow the caster.

Gust
5 AP / 1MP 1-5 RP "+" type of AOE
Damage : 4 / 38 CC : 7 / 65
Save the spell on the doll, for it to use it
Push back for 1 case.


Earth spell

Bramble
4 AP 2-5 RP
Dégâts : 4 / 49 CC : 7 / 65

Fertilizer
5 AP 1-3 RP
Damage : 5 / 52 CC : 8 / 78
Hit the target and then hit the totem's target for 50% of the damage.

Wild grass
3 AP 1-3 RP
Damage : 3 / 28 CC : 4 / 42
Make the pupets attack in the direction of the totem's target.

Earthquake
2 AP 0 RP
Damage : 4 / 64 CC : 6 / 97
If it hit the totem, the totem's target lose 2MP
Note : The devs like this spell, so he's saying to people who don't like it(to go to hell !) to just forget about it . (i made a LITTLE change in his message, but it's ok =D)

Multiple bramble
6 AP 2-4 RP Circle AOE
Damage : 5 / 55 CC : 8 / 80
On the totem : Make the target lose 2RP.

SPÉCIALITÉS ACTIVES


Doll
No modification

Doll sacrifice
It will now get back the WP of the Doll when used but will still do the previous effect.

Voodoll
The totem is not blocking the way anymore, it will react like the feca's glyph. the cost has been reduced to 1 WP

Tree
The spell is now consumming 20% of the sadida total HP and is not usable will under 20% of your max HP. No more cost in WP.

Sic'em more
Will now provide +4 AP et +4 MP on it's max level.Cost : 6 AP and no more WPBut the Dool will now take damage when the Berserk effect stop.

SPÉCIALITÉS PASSIVES

Correction of the Green guard's bug

Rework of Still life

 


This post has been edited by Skoces - February 28, 2012, 17:34:51.
posté February 28, 2012, 17:45:59 | #20

Quote (Skoces @ 28 February 2012 17:21) *
Tree
The spell is now consumming 20% of the sadida total HP and is not usable will under 20% of your max HP. No more cost in WP.
Sorry but it says 10%.

20% would make this spell not worth using.