Quote (aquabeauty @ 25 February 2014 20:54)
I am Aqua an Air/Earth level 144 Sadida from Nox. I dont know if you're from Nox; but if you are then maybe sometime we could both log in and I'll be more than happy to show you some really helpful sadi tricks. But to get to what you were asking of us.... tee-hee >.<
[b]W.I.P = WORK IN PROGRESS[/b]
This should really be put into its own thread, since you seem to have put a lot of effort into it. The last thing you want is it getting lost in the forums without reaching a full audience.
A couple things I noticed whiling reading through this however:
Specialty Leveling Order:
Under the Sic Em More spell you state that it gives the blocks +2 MP at max level. It actually gives +3 MP, giving the Blocks a total of 4 MP. I agree that this spell is very important for increasing your Doll's MP in situations were you cant rely on Green Guard. However, I disagree that Sic Em More and Dolly Sacrifice are just perks to a build. Both of these are important for Map control and manipulation, allowing you to have way better control over your Dolls. Not having them leveled will make any Summon Sadida derp more often then they should.
For someone who will be summoning often, it seems odd to level Tree before Voodoll or Lone Sadida. Summoners already have to invest in a lot of points in other abilities, and both Voodoll and Lone Sadida are useful at end game. Voodoll has a number of uses outside of just UBs and increasing your own damage, and should be in your arsenal before Tree. Hagen Daz is 100 times easier if you summon a Voodoll and push that into things instead. You can get around Yech'ti'wawa's (and Black Crow's) reflect armour while also being able to kill Wawa quickly if he goes invisible. "Dead" players in Necro dungeon can hit Missiz Freezz from a safe distance without having to go to close to her. Having Tree, instead of Voodoll, while being in the level range for these dungeons seems like a waste to me. It seems your leveling order is more in line for PvP, rather then PvE, since Voodoll is basically useless in PvP.
This section may just need to be edited still though. You mention under Voodoll that you should level it before Dolly Sacrifice and Sic Em More, but have it last in your list. It would be more visually attractive if you had level ranges instead of numbers. One point in Explodoll can also be useful in some situations.
You mention that Air spells cast on the Block may be bugged. It's not actually bugged, but instead, has a different mechanic called Puffle, I believe. This is a different spell then the one you cast on your Doll, with a base range of 1-4. How it works is you cast as many Air spells as you want on the Doll. These spells are stored on the Doll, and unlocks the spell Puffle on the Doll. When you use Puffle on an enemy or empty cell (note it doesn't work on allies) it releases all of the stored Air spells at once. So to summarize, it goes from Air Spells to Puffle back to Air Spells, with the spell Puffle having different mechanics then the original Air spells.
Under Mudoll, your description matches Drain. I think you mixed up the name.
I am most familiar with 10 AP combos, so I can help add some to that.
Seed > Seed > Rust > Sic Em More
Seed (Beside Ally) > Drain (On Seed) > Drain (On Doll or enemy)
Seed > Drain > Sic Em More > Mudoll
Seed > Seed > Wild Grass > Wild Grass (Basic Block Summoning)
Seed > Sudden Chill > Vapourize > Gust (Gust Dolls can be useful as well, but generally a waste of AP)
Seed > Wild Grass > Vapourize > Sic Em More > Gust (Summons a 4 MP Block with Gust saved on it, good for map manipulation and control)
Sudden Chill > Woodland Stench > Woodland Stench
Sudden Chill > Mudoll > Mudoll
Drain > Mudoll > Mudoll
Plus, there are a ton of situational ones as well that would be almost impossible to list all of, like if you need to control and nettled a Doll on your turn, it would leave you with 8 AP, which can be used for things like Sudden Chill x2, Drain x2, Poison Wind x4, Woodland Stench x2 + Poison Wind, Mudoll x2 + Poison Wind. As a Sadida, its generally best to just try different things out, and see what works, lol. By using Dolls tactically, you can pull off a lot of situational combos that would be almost impossible to list.
Overall, I was impressed with your first draft of this guide. It's nice to see that you have changed your opinion on the Sadida class. My opinion of you as a person, however, remains unchanged.