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I noticed that in game no summon actually crit, unless they are wild creatures (osa summons). I have never seen "Summoned by X" characters (such as the one on AL Howin that you control in dungeon or the one in trool fair where you can get Kiss Emote) to crit. Basically anything that has description that it has been summoned by player has no crit rate (but like i said osamodas summons are exception, because we can find these monsters in the wild). It doesn't mean they can't crit - they can if they get crit rate bonus, such as the one made by water Ecaflip fleeches. The crit would help dolls and i always thought Nettle should guarantee dolls to crit (since they don't crit at all normally).
Don't get overexcited. It's not like it will make us in pair with other classes. We will still suck where we suck now.
Oh and crit from a low dmg is still low dmg.
And i must say i liked the fact that dolls couldn't crit because of northern chafer's effect that my dolls didnt trigger, ever. I would rather have nettle state as the mechanic determining doll's crit chance (if not nettled - no crit, if nettled - crit) wich with maxed green guard would give dolls 40% crit rate (if sadida get attacked) and with sic'em more would give doll guaranteed crit for 1 ap (current cost of sic'em more) wich would be as good as doing that 1ap worth dmg.
But guess Ankama was afraid to even think about it and they decided to give us the "lame" version of dolls crit, making their crit based on our own crit rate. Wich means we have another stat (aside from Chance, Agi, HP) to level to "try to be decent".
Now i will be afraid to make dolls even more just to not make them fail the challange by accidentaly critting on the target that i wanted them to weaken not kill (for Wily challange for example). Bye bye math, welcome more randomness.
I miss the ability to boost dolls AP (via Rust or nettle). Back then it was justified to have that low dmg, since it could have been multiplied. Ankama changed that to dmg% wich, in contrary, made dolls do less dmg - a troll way to "improve" dolls by nerfing them.
Kikuihimonji|2014-04-28 09:25:54Oh and crit from a low dmg is still low dmg.
My issue with Air dolls is 60% of your base elemental% is always going to be too low. Crit for greedies is good, but sadly i never use those. Crit for inflatables will rock however^^ Now if only I could control them
Neneko88|2014-04-28 15:13:31agree..with the low base damage these dolls even with crit are really weak. the base damage is what ruins them not the water % or crit, oh well we'll see.
Dolls should have a lower base dmg. They should not have a lower elemental damage% Dolls should always be able to compete for the level of content you do... using the Sadi's dmg%. The base dmg is lower to balance the added dmg they offer. What Sadida needs is the ability to keep those dolls alive so that the small base dmg they offer, adds up to being more beneficial than lone sadi.