December 05, 2013, 15:15:08 |
Quote (Kikuihimonji @ 2013-12-05 13:14:55)The skills Explodoll and Dolly Sarifice as well as even Tree spell were all based on Sadida's HP, just like the Dolls HP. It was the reason why Sadida spells were weak as it could deal dmg based on HP as an alternative form of fighting, while remaining as tank/support class. For some uknown reason (my guess is: because of some iop-brained players who wanted sadida to be dmg dealer instead of tank) the Grou decided to get rid of any form of damage based on HP and replaced it with the numbers based on Sadida lvl.The chromatic concept is not bad but the values we get are too low. Now i don't think we should get both : the AP and the heal from sacrificing the doll. I'd rather make Lethargic doll to steal AP from enemy and give it to Sadida. I would also like dolly sacrifice to heal more then it already is and to make it cost 0AP to use with better range so that i don't need to move in order to remove the doll from cell. The Sadida concept does not need Sadida to have more HP. It was always like that:Sacrier tank due to high HPFeca tank due to high resistanceSadida tank due to reduced dmg taken per each doll summoned.In other words Sadida didn't needed own HP boost because dolls summoned acted like additional HP for Sadida (it was before revamp). We could make really good use of this mechanic now after the change that made us get the WP back when dolls die.The reason why Sadida had never HP bonus was to simply make it different then a simple +x% HP bonus passive that iop have.The fact that Ankama changed Doll Link to reduce silly 10% of dmg taken and give half of it as dmg to enemy was the worst thing ever that Ankama could make to Sadida. It's like removing Sacrier's Blood Pact from the Sacrier passives compeltly. Thats how much impact the revamp of Sadida had.I wouldn't even mind if the Lone Sadida would remain unchanged if only they would bring back the Doll Link passive to redirect dmg from Sadida to dolls. That would however make dolls die even faster then before the revamp. Do note before revamp the Greedy had 28% of Sadida max HP and even then it was dieing too fast. I was looking at every aspect of the game, including UB fights, group pvp, 1 vs 1 pvp, any pve at equal level content - and i came to conclusion that in order for dolls to keep up, the Greedy would need to have ~34% of Sadida max HP. Then it would be enough for that dolls to survive in the fight for more then 1 turn in pvp and also enough for it to be reliable damage sponge in pve. It would however require it to have resistance changed too - it should b adapted to the content level and there's no better way to achieve that then by making dolls with the same resist as Sadida - afterall we change equipement as we progress in order to be able to fight higher level enemies. The HP i've mentioned for the Greedy would be also enough for the Doll Link to redirect dmg from Sadida to it in case Sadida get hurt. The only real issue would be when Sadida get aoe'd with dolls togather - but with the change for dolls to get 50% of aoe dmg it would still be viable.I think Ankama made too many passives related on 1 type of doll - voodoll, instead of making them usable for the Sadida no matter what kind of doll it decide to summon. The Voodoll in my opinion should be just 1 speciality and nothing more. It should be seperate from the spell that allow us to make the Seed but only due to technical difficulties to decide to whom this voodoll should be linked (there could be an solution to make the voodoll summoned with the same spell as other dolls but its not necessary as far as i am aware). The point is that Voodoll is the only doll that currently make Sadida have any use of the Doll Link - and that is bad design. Its like making The Blocker as the only doll that get MP bonus from nettle - wich is bad design too.A speciality that work only for 1 type of doll should not exist. If anything every passive should affect all dolls or no dolls at all.This is why i am suggesting to make Doll Link redirect dmg from Sadida to dolls, while keeping the effect to make it also redirect dmg to target of Voodoll.The Knowledge of dolls could not just increase HP of Voodoll by 100% but also HP of other dolls by 100%. Do note that it would make current the Greedy doll that have 17% HP to have exactly 34% of HP!As for summoning dolls i think each doll should have the same cost to be summoned, just like osamodas have the same cost to summon any type of creature (it is always 3AP from AP pool of Osamodas to summon something from gobgob). While i mention this the dolls should not cost more then osamodas summoning, wich negate any form of casting spell that cost more then 1 AP on seed in order to make the doll - and that would make the doll cost 3AP to summon, but obviously there's no 1AP elemental spells in Sadida branches. And like i said its still 3AP wich is the same cost of the osmaodas creature. Considering the HP and dmg of the single creature of Osamodas, i am getting the feeling that summoning doll should cost 1AP. But i could deal with 2AP as well as its still lower cost.The only logical way the Ankama could achieve the same cost of any doll is by making any of the Sadida's single target spells to refund full cost to Sadida when they are being cast on the Seed. That would let Ankama have control of the doll's summoning cost - wich would be the same as the seed itself. Obviously using 5AP spell to hit the seed (Sadida's Tear) would not be possible if Sadida would not have spare 5AP after placing the seed, but i could still accept such cons.The fact that xelor can summon 4sinistros even within 1 turn or the fact that Osamodas can summon 2 creatures with each being 3x or 4x better then a single doll only make me came to conclusion that there should be no limit to the number of seeds per turn. Now if they would cost 1AP that could be abusive, but with 2AP cost for seed it would still be acceptable.As for the WP cost - there are instances that won't let Sadida use WP often, and it will do so when it will want to summon doll or re-summon it in different cell. Loosing WP does not stop foggernaut from making blockades nor xelor from making sinistros, it also doesnt stop foggernaut from using microbots, nor rogue from using bombs. The WP on Osamodas make it loose some HP in those instances (Nun dungeon) but only for the first turn. The name Osamodas came from "sadomaso" wich should actually not bother the Osamodas, especially if its just 1 time dmg received in that dungeon (osamodas creatures are sturdy and hit hard, the osamodas doesn't need to summon more then 1 or 2 creatures for the whole fight and this is where his WP usage needs ends). As for Sadida it will use WP propably every turn if not every second turn. Also in order to achieve something equal to 2 summons of osamodas it would need to make 8 dolls - wich is already impossible due to limit of 6WP and even if Sadida would summon these 6 dolls, it will suffer 3 times more damage in Nun dungeon then the Osamodas would while trying to achieve the same potential.The Nun dungeon is not the only issue. The critical failure that Osamodas or ecaflip can apply to Sadida - if it will make Sadida fail to place the seed - sadida will permanently loose the Doll for the whole fight! Just like that, simply. I don't mind loosing AP when i crit fail, but WP is different. I wouldn't mind loosing WP if the seed would not cost WP - i would just loose the ability to turn to Tree or to make Voodoll. We can already see with the revamp of the Sadida that the fact that Sadida can summon dolls without permanently loosing WP is fine gameplay of the Sadida. Ankama could therefore as well remove the WP cost of the seed.If it comes to controling doll: be it by spell that has no range limits and no LoS or a spell that Sadida cast on self or if the dolls would be controled by default - i really don't mind. I would accept anything as long as it won't cost AP and will allow me to control any doll on the field regardless of the distance between me and the doll. Add Quote Here
Although I think that increasing doll link would be better for doll-based users and this is something that I have petitioned for. I think that the bramble shell sadida is a wonderful addition to the earth branch.
Currently I am earth, i use my mp dolls the most. Because I am squishy and my tactic is to kite my opponents [6mp, remove their mp, etc] Unlike a xelor I do not have decreased hyperaction, nor do my dolls have increased mp removal, so their abilities cap out after the second turn; removing 3~4 mp max between two dolls. With out removing mp, just the attempt makes hypermovement go up which is bullshit.
This bothers me. It is the same case with the ap dolls. That's why I would like for hp. Even with dolls *tanking* their lock is not quite high, classes have push moves that cost 2ap and most surpass their lock mechanic. We haven't gotten more doll lock, hp, or a change to doll link. So i grow tired of asking for multiple things when I could ask for one.
The fact that Ankama changed Doll Link to reduce silly 10% of dmg taken and give half of it as dmg to enemy was the worst thing ever that Ankama could make to Sadida. It's like removing Sacrier's Blood Pact from the Sacrier passives compeltly. Thats how much impact the revamp of Sadida had.
Something which I still don't understand, it still leaves me wondering... why do this?
About crit fails, its just really unfortunate. I dont know where I stand on crit-fails. For summoner based classes if definitely has a greater impact. I hate crit fails when I am using a wp based move. For me all my moves [since I rely on dolls] are wp based, so yes quite annoying.
My stance is give them as little as they have to fix as a solution to the class. Since it is obvious they hate us, could care less about our money, etc.
Grou decided to get rid of any form of damage based on HP and replaced it with the numbers based on Sadida lvl.
Yeah no, I dont think hp based dolls or dmg based chromatic works. The problem with this is that IF I could just focus on making my dolls stronger and my sadida stronger then my sadi would be better. Because what they keep doing is
making my dolls weak
making my sadi weak
making gear possibilities week
making stats not transfer over to dolls.
See unlike an osa we can't gear for our dolls with anything other than hp, "dmg" [i say that in quotations because they've made the variable so low to the point where its irrelevant] and thats it. I can't work on my dolls, and they are always supressed. Gear does not cater to sadida players, because it is debuffed in hp etc and other stats in order to be balanced with other classes who are already over powered... and could be more overpowered with such gear.
We sort of have the short end of the stick because of these hp~tactics. Also we do not specialize in dmg, thats not what we do, so why base any of our major stats on dmg? Thats just the easy way out and the wrong one too.
This post has been edited by aquabeauty - December 05, 2013, 15:20:31.