Mikaelxelor's profile
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Member Since : 2010-09-30
65 Posts (0.13 per day)
Most active in : Character Classes
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 February 09, 2013, 20:15:46 |
#1
I am gonna delete my cra T.T
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 February 02, 2013, 17:29:46 |
#2
About the second post, yes, i am water/air xelor, but i use only Xelor Punish, since the lvl of a branch rapes the lvl of the another one, and also because when lvling air branch, the damage bonus of the water branch reduces.
BTW, khackt, Temp. Images would work as well as Tempus Fugit, but isn't a good choice since you miss your turn, but it should be improved. I just think every class should have a revival spell (not like mummification) [eniraser, fenix spirit, still-life] and also a Regeneration spell [Regeneration, Tree, Cat Tree] to make pvp battles better and also each class self-sufficient... And i didnt understand your replie's objective -.-
This post has been edited by Mikaelxelor - February 02, 2013, 17:31:09.
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 February 02, 2013, 15:06:05 |
#3
Mummification Increase and some suggestions
First of all, i'd like to recommend this thread >> Click here;
P.S.: That thread talks about the vulnerabiity of the Xelor's, and i liked some ideas: Timekeeper would give +1 charge to Dial, and Devotion and Timekeeper would stabilize the Xelor at Dial, Devotion costs 1 WP at maximum, so, consequently, the Dial would cost only 1 WP and the chance of getting it back would be the same!
Now my ideas:::
MUMMIFICATION>>
What's the point of using Mummification at a dead ally if it only revives it for "one last turn"? If i am not wrong, the mummification at Wakfu Series is to take control of a dead monster/person, not just for a time, and for how longer it stays alive.... So, mummification should revive an ally with 30% of his total HP, or less if it's overpowered for you, reader! Reviving an Ally for a turn doesn't change the way of the battle to your side, it is just useful at a low level, when your friend dies, and the mobs are weak... And if you think it's still overpowered, just add something like this: The Zombified State to the target (so it would be uncurable), and if you do, add the target's new HP (like from 30% to 50%).
CRITICAL HIT TO WATER BUILDS>>>
I have a water xelor that already was a fire before an old reset, and i have something to say: Water xelors are nothing without CH, i cause almost 100 hyperaction to a target in an unic turn.. Without my CH i am nothing on the second turns... The water damage of the Water branch is reduced just because the AP loss is strong, but what's the point of add 20 Hyperaction per AP remove? On the second turn, because the damage is less, i can't do nothing than do (low) damage or attack another mob... I suggest add a CH increse at some of Xelor's Specialities, or just reduce the Hyperaction effect (or by increasing air spells removal or by reducing the lvl of state for each AP removal).
That's all... If you liked any suggestions, or have better ones, post it ^^!!!
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 January 10, 2013, 00:14:02 |
#4
(Zelauri, i agree totally with you)
And no, earthone, the most of Sadida in Wakfu doesn´t use totem, only at high lvls.
And just why some builds are weak, it doesn't mean you can't play it, each class has their strategy with the right itens and sets, just think a little more and, if you can't, just build a hybrid character, that everyone knows that work, even with not most damage than others. Every class has a gameplay that use the three branches, but unfortunally, no itens in wakfu gives you three types of Damage, that's why almost nobody use this danger type of build!
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 January 08, 2013, 04:42:06 |
#5
Guys, i think this post is full of good and bad ideas, but here is my point of view:
------- ABOUT THE CONCEPT-----------
Wakfu is even more strategical than Dofus, where some classes don´t have their own personal effects... I mean, the Dofus classes are induced to deal damage, and not to play at the class´s style.
For example:
Ecaflips: On Dofus, on a low lvl, they had only 3 or 4 spells that were associated with luck! On Wakfu, that concept were most concerned: Almost every branch of that class were most associated with luck than the dofus ones!
Cra: On Dofus, they were just an archer class that dealt damage and some effects with their arrows.. Now, on Wakfu, every point of that class was reviewed: The arrows and the effects (that were reduced to beacons), the archer's fighting style (cra's precision, hightened vision, powerful shot...) and another things!
Here is the Sadida's concept: PLANT SUMMONERS: A class that targets the things associated with nature and wild! Yes, the dolls are just support summons that are associated with each element! Wind, Water, and Plant! They are PLANT summoners, just like the dolls are just a detail that Wakfu concerned to make the Sadida's gameplay better. Don't target only them, just damage, mp, atcks and debuff is good, don't turn Sadidas in a Eniripsa to heal by many ways some summons...
-------ABOUT THE BRANCHES------------
The Air Branch:
- Spells that can be cast on dolls to be used by them;
- Spells that use mp and cast mp effects; (Just like because this is the class name: adidaS)
The Water Branch:
- Spells that cast hp effects (heals and hurtings);
- Spells that have AoE;
The Earth Branch:
- Spells that can be cast on totem to increase effects;
- Spells that deals good damage;
---------ABOUT THE SPELLS---------------
Air:
-Woodland Stanch: inflicts  damage and costs 2 ap and can only be cast 2 times per target;
Water:
-Sadida's Tear: inflicts  damage, no LoS required, and can be only cast in Line, costs 5 ap, AoE: Cross, ans heals 40% of the inflicted damage to an Ally in the AoE;
-Rust; 5 ap cost, Cross AoE, and inflicts more  damage than actually, +100% damage to Dolls (lvl 100);
-Muddoll: 3 ap cost, heals randomly an Ally or Yourself by transfering HP from Targeted Doll; (increase the damage for most using)
Earth: -----
About the Explodoll buffs and debuffs, i agree, but how the new dolls will be summoned? How we will change?
And that's all, i think my suggestions are too poor, but that is how the updates and revamps work!
About the heals at the Water Branch, it has to be more Concerned to the Dolls, and don't allies...
by - Maskret -
This post has been edited by Mikaelxelor - January 08, 2013, 04:48:08.
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 January 02, 2013, 01:28:37 |
#6
WTB Starry Ring
I was searching for this rare item, and now i have to ask to any 105 men if they have 22x Crobokens... Can someone help me?
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 December 21, 2012, 14:59:21 |
#7
The point of this article is to figure out how much time will be economized with kama crafting after the implement. Don't worry players, your kamas will be saved and still "lazy people" will be with less money than you!
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 November 22, 2012, 03:40:02 |
#8
Cool Revamp, and good explanation topic, even for f2p players, like me! xD!
And about "Wakfu map editor"? It seems a good program to the players keep their time! It would be cool if Ankama unlocked that program, just a idea xD!
>>>>Mikaelxelor
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 November 09, 2012, 01:48:29 |
#9
Guys, you don´t need to touch this topic again, i chose, in the end, the water/air build, and i´m already lvl 49, so, i don´t need your help anymore  .
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 October 14, 2012, 17:55:36 |
#10
Affs, these people that think we don´t knew it --'
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 July 27, 2012, 02:00:10 |
#11
Quote (Hyutars @ 25 July 2012 16:59) 
Quote (bambee @ 25 July 2012 06:55)  hahaha honestly, i can see most ppl treat this game not as a game but a place to rant. Dude, you event havent reach 105 and that means you havent get the best of your char, you your time to level more, typing in forum wont get you anywhere, ive see enough active forum guy whos like stay eternal forever at 88 but replying at all post or you pay just to channel your rage in here?
Wakfu wasnt designed to fulfill one or two ppl needs, they also got input from circle of heralds that means they have enough source to come into such agreements or tweaks. Wont say it nerf, its not a good word, adjust would be better. Should i write you an available opt? stop subcribing? join the astrub lvl 30 pvp? make another char? go to water xelor? earth xelor? or you can and always practice your grammar in here, cheers!
Earth xelor? lol, noob.
Don't comment if you do not know anything related to this thread. Agree with you, do you are a xelor since beta? No, you are a iop, one of the most powerful classes, that will become the most, after these nerfs. If you want to understand us, iop, create a xelor, but even if you do that, you still wont understand us. Because you had to be a xelor since they became (i think its wrong, im br xD) powerful, and useful. You will never understand, and if you dont, dont answer a useless reply, stay on yours.
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 July 27, 2012, 01:48:42 |
#12
Quote (Karakedi @ 23 July 2012 14:17) 
Quote (Hyutars @ 23 July 2012 13:37) 
Quote (semcorda @ 22 July 2012 16:25)  From this topic I can see that none of you have played beta as fire xel. In beta, main spells were Hand and Aging. TB was for leftovers. And nobody considered xel as unfair class (in both positive, and negative way).
Now, xelor has only one problem - incredibly stupid developers. At the beginning of full version of game (lol, "full", now that is a joke of the year), it turned out that TB is ridiculously OP. ALL what was required to do was to lower its dmg. What devs did? They nerfed timekeeper and hydrand (wtf?). TB? 10 ap limit (yea, like it made any difference, to be killed in first turn by xel who used crit and 10 aps instead 11). Other nerfs - TB one usage per target (wtf? what about dmg?it prevented 1-turn kills only in case of rollback), timekeeper turned completly useless (higher cost, max 3aps, instant payback). NO DAMN TB DMG NERF. Last patch - old TB bug fix led to breaking the spell - rollback aps (and aps exceeding 10ap) are dissapearing (facepalm...).
What they are going to do now? Nerf rollback (wtf it has to do with TB OPness? TB has one/targer limit already), aging nerf (faceplam) and finally TB dmg nerf. What is funny, that now it will get so heavy nerfed, that it will become useless even for leftovers "burning" purpose.
To reach the point where the ONLY thing required to fix xel OPness (TB dmg nerf) is finally done, it took them half a year and few "innocent" spells and skills nerfed to the edge uf uslessnes.
Building a xelor is not a tactical struggle, it is a struggle against morons in ankama...
Lol, I really like you semcorda, what u said is so true.
+1 I totally agree +1 Totally agree too. Xelors, on the beginning, for me, was the most weak class, but i had faith, and i continue...Now, when i finally thought that the xelors were so strong as the other classes, the nerf appears. All the xelors's lovers now are feeling unfaired about the class, disapointed, and so... whats our next nerf? nerf rollback again? crit hits for xelors? water and fire damage? or dial, our last hope? Lets see. And now? I have 1 month left of p2p, and i just cant decide whats the next build i will make on my xelor? Can anybody help us?
This post has been edited by Mikaelxelor - July 27, 2012, 01:51:59.
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 July 18, 2012, 18:42:14 |
#13
[Portuguese] Pagamento de Ogrines pela E-Prepag
Gente nas novidades do Dofus e do Wakfu, diz que 10,00RS da pra comprar 2000 Ogrines, e que pra isso é preciso comprar um cash, ir no site e escolher E-prepag como pagamento, mas lá só tem de 25,00RS pra cima (6000 Ogrines pra cima), mas eu não quero pagar tudo isso, então o que eu faço? Me ajudem!
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 June 13, 2012, 19:11:47 |
#14
I still think that the animations should change. But, for people that don't like those animations, i think that a "turn off animations" button should be created. LOL, thanks for the replies.
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 May 24, 2012, 02:34:53 |
#15
Fire/air xelor sets and mechanics
Hey, guys, i need your help again.
I'm on lvl 31 and i have 90% of damage of fire, but my friend, on lvl 30 had 126% on air with a Royal Tofu Set. I'm using parts of gobball set and stalag..something (zinit 2) set.
Can you give me some tips of how to get a set of fire/air for my xelor? And also a equipment that gives mechanism points?
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 May 07, 2012, 01:17:09 |
#16
Islands of Wakfu 2 suggestion
I saw traillers and gameplays of Islands of Wakfu, and we just can use Eliatrop class, i became dissapointed! I thought "Oh! This is great! Wakfu is now able for Xbox, even if it dont be online, it still will be good"!
So, i think they have to create a second game, a second part of the game, where you can play with all classes! It will become so famous as the actual game!
What do you think?
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 May 07, 2012, 01:10:55 |
#17
@Venari
Thanks for the help, i will follow your tip, but i also will raise some chance to inflict damage on tock with AP steal! My first option was a fire/air xelor, and i will choose it! My combos with this build will be the same as one topic on this forum, look: "We just fought a fire xelor" xD!
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 May 06, 2012, 04:42:52 |
#18
First at all, im brazilian, if im it, so i dont use p2p, and if i dont use p2p, i cant lvl to 100!!!
I only have 2,5% damage (10 on each branch) on every branch.
All right, i know it, but im asking wich support spells should i raise???
Im lvl 26, and so ill have 125 points until 9th May to spend on Support Spells. There are my actual points:
-Dial: lvl 3 (4 charges / 20% dam)
-Timekeeper: (2 AP cost) (I heard that it will cost 3AP on lvl1)
-Mummification: lvl 0 (+20% damage i think)
-Devotion: lvl 0 (+1AP)
-Temporal Images: lvl 0 (1 image)
-Temporal Waves: lvl 2 (Tick Tock lvl2)
-Master of Time: lvl 1 (+1% of removing AP)
-Time Theft: lvl 2 (+2% of gaining 1 AP)
-Temporal Armor lvl 2 (2% of gain 1AP when hit)
-Rollback lvl 10 (10% of gain AP back...)
...
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 May 05, 2012, 18:22:14 |
#19
How to build a Three-Elemental Xelor?
Hi again, guys! I think i'm becoming famous on this forum!
I am so experience with Xelor, but i was trying a dungerous kind of build on it: a Hybrid build (Three-elemental),
But, after the two resets of my stats, i am asking to myself: Are these points being distributed correctly?
Can some xelors give me some hints on how to distribute my support spells points on the next patch (i heard it will be on 9th May)
About my characteristic points, i distributed how i was wanting: 10 on each element (10 on Int, 10 on Chance and 10 on Agil).
Can you tell me if im wrong?
BTW, I'll write my actual spends on supportive spells:
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