March 14, 2012, 01:19:23 |
Afoxi's multi-element Sac blog.
So Far at the start of Day 2, I was Air and Fire, with more Air than Fire, and only have Deadly Slingshot Earth Spell unlocked. Level 10.
Day 2, session 1:
Somehow managed to powerlevel 7 levels in 2-3 hours just doing Astrub challenges and also killing the... uh... Destiny people, getting the "Kill 20 of them scroll/quest" and stockpiling "15 years of Wisdom" (used them all up at the end of the session).
Dominating challenges for free wisdom candies helped. A lot.
In other news I have 11 destiny keys and two 100 wisdom candies.
This is going a lot quicker than expected, mostly because of massive damage Smasher and Punishment seem to do (Punishment could stand to do a bit more imho, but it's handy either way if you're like me and like to start fights below 100% HP.
Session ended with my Sac having Fire >>> Earth > Wind. Plan is to go Fire = Earth >>> Wind.
10 Angrrr, 5 Blood Pact so far IIRC, forgot what else i put points in. No stat points spent. I could still put points in HP If I want, but the plan is to spend them for 1 AP at level 30
March 18, 2012, 11:45:40.
Hi guys! It's been a few days, and I haven't posted anything. I haven't been playing much (RL catching up), but hopefully that may change soon.
I am 23 and have 10 angrrr and 10 blood pact, with 10 points available to spend which i haven't decided what to do with yet. I know the +1 coagulation from tattooed blood supposedly doesn't work, but i might put 50 points into it anyway eventually, and hope they fix it sometime soon.
So far, Earth spells are incredibly difficult to work with. They deal so little damage, they don't provide enough armor from coagulation. Smasher is the exception to this, but that's only one spell.
Either way, I've stopped actively leveling up Air spells, but I do use them whenever it's beneficial to do so.
(Apparently bumping isn't allowed)
This post has been edited by Afoxi - March 18, 2012, 02:46:44.