Chrolo's profile
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Member Since : 2010-05-04
855 Posts (1.05 per day)
Most active in : General Discussion
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 Yesterday - 21:09:40 |
#1
Quote (fuzyfuz123 @ 22 May 2013 20:30) 
Quote (Shaleigh1 @ 22 May 2013 08:38)  Soooo, you complain because you get like 4 pieces out of 8 runs. Just get out of here....
There are people that haven't gotten 1 piece out of 20 runs.
Maybe... I suppose I was a little more interested as to why they where all cloaks (which are one of the less rare pieces). pure bad luck
we had a streak of 5 belts and never got an amu. And lately we get alot BPs but no helmet
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 Yesterday - 15:29:12 |
#2
Quote (Gynrei @ 22 May 2013 15:21)  Does he destroy mechanics such as glyphs or barrels?
His AoE water attack destroys mechanics in the AoE, but he doesnt use the attack all that much if you dont clump up too much.
Also if you try to trap him with mechanics he has a push spell that destroys mechanics.
And ofc gratz Mango, well deserved win
This post has been edited by Chrolo - May 22, 2013, 15:29:44.
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 May 21, 2013, 01:12:55 |
#3
Bolts are great
And if every weapon would have AP, you would just go for the best one and crush the rest again. i dont see any difference here.
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 May 20, 2013, 18:54:13 |
#4
Quote (Echo1608 @ 20 May 2013 18:53)  "Black Bow Meow: Changed to: Normal effect: The Eca has 15% chances to CF / Ecaflip effect: Enemies have 10% to CF / Ouginak effect: The Eca has 30% chances to CF (instead of: Normal effect: The Eca has 30% chances to CF / Ecaflip effect: Enemies have 50% to CF / Ouginak effect: The Eca has 60% chances to CF)."
So No more Kittikaze?? :O
Black Bow Meow Card =/= Hairy Moon Card
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 May 20, 2013, 17:41:41 |
#5
Quote i dont smoke at all, if goggle translator is shit, well, blame google, not me. I dont own tofus but i thought they gave 50% my bad, no need to call other ppl stuff sorry if i hurt your feelings  but there was just so much unjustified rage in your post
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 May 20, 2013, 17:17:44 |
#6
Quote (saphiLC @ 20 May 2013 17:14) 
Quote (Nanaers @ 19 May 2013 08:34) 
Quote (Torle @ 19 May 2013 08:16)  /o/
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/ \ dont be so happy.... the amount of nerfs in this patch .... omg .... tofus att bonus will be reduced to 25%... not 50%.... (all pets will give extra hp tho...) wishpers will get the exp reduced and chillberg exp will go up(i guess no one hunted that shit), all osa summons wont be able to stun/blind/poison/etc anymore, chillberg dungeon bosses will be a bit harder, it wont be possible to get fire of love anymore, nerfs to imperial gear, DoQ from Ecas limited to 1 use (yay)... but yay, they will improve masques so im kinda happy about that change... but ecas... super nerfed  (and yesterday i started one -.-) Give me the stuff your smoking cause:
-imperial stuff mostly got changed, but not nerfed
-Tofu always only had 25% damage
-you cant get fire of love more than one anymore, not not at all
This post has been edited by Chrolo - May 20, 2013, 17:27:22.
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 May 20, 2013, 17:13:33 |
#7
If you have a bad rune, destroy it and merge it. Lose the Hat -> farm a new Hat
If you have a good rune, suck it up and farm a BP.
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 May 20, 2013, 12:59:55 |
#8
Tried logging out and wait about 15 mins and log back in?
Sometimes the subscriptions take a while.
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 May 20, 2013, 01:21:35 |
#9
Quote (basjejaspers @ 20 May 2013 00:59)  but i saw a player no mod or admin with the insignia on remington
yeah a remi player told me you have to buy this:
Click here
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 May 17, 2013, 20:10:50 |
#10
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 May 17, 2013, 19:12:27 |
#11
Quote (Mavar @ 17 May 2013 19:09)  Why no item mats but items themselves drop from them? Craft professions are becoming more and more useless, thanks to you. will be one drop set and one craft set as always, i think
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 May 17, 2013, 02:41:18 |
#12
Wiki is outdated. Transposition needs LoS now
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 May 14, 2013, 20:12:28 |
#13
Quote We have elemental spell levels and general spell levels. Someone test how they affect heals and start a new thread!
well general spell levels just add levels to the spells and the spells give element damage, so general spell levels should increase heals
but i do agree that some things could have done better
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 May 14, 2013, 19:38:19 |
#14
Quote (Kikuihimonji @ 14 May 2013 19:00)  So heal% + water dmg% is a ok, but heal% + general dmg% is not ok? I don't get it.
and again:
heal% + water damage% = ok
heal% + general damage% = would be ok
water damage% + general damage% = would be ok
water damage% + general damage% + heal% = too much
Ankama could have just left %heal out completely and just have %water damage and %general damage ingame but then healing spells would all need a buff or they have to nerf every single water branch because having %water damage and %general damage in equips would be too strong for every water based class.
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 May 14, 2013, 12:09:17 |
#15
Sounds great for Air and Fire
but Transcendence, Heal drain, Absorbtion and Constitution nerf all at once is harsh.
Also Unnatural Remedies change will nerf our damage output and takes away tactical options in PvP
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 May 13, 2013, 19:54:53 |
#16
Well they might have changed since the 2 years i have quit Dofus now. All I know is: you could get in touch with Devs on the Beta Test server prior every Update. But there was hardly any posts from Devs in the forum.
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 May 13, 2013, 18:51:23 |
#17
Quote (erisolsprite @ 13 May 2013 18:41)  The point is why gaining more healing from general damage sets like vampyro and kraken(which still give rather moderate damage) is considered too strong while gaining healing from dedicated water sets, that also tend to often give +heals too, isn't.
They consider getting it from water damage, general damage and +heals too strong.
Its not too strong if you wear vampyro, they never said that.
There is no real equip with water damage and general damage right now, but you dont know about the future.
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 May 13, 2013, 18:37:29 |
#18
Quote (Neneko88 @ 13 May 2013 17:19) 
Quote (GodIsWithUs @ 13 May 2013 14:31) 
Quote (XehanordHeartless @ 13 May 2013 13:07)  I'm just wondering. Don't you guys have something like the zenith in the international dofus forums? It would certainly improve the communication. The forums do have a similar thing called the Heralds. They don't communicate and the result of heralds is bad so far. Though it could also be that the devs are just this bad. Its not so much different in Dofus. The Zenith rarely talks directly to Devs and they can only gather feedback too. If the Devs accept the feedback and make changes accordingly or not is still the Dev's decision.
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 May 13, 2013, 18:35:19 |
#19
nope, they didnt in Dofus and they won't do it here either. Too much scam possibility and selling characters for Euros
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 May 13, 2013, 15:22:07 |
#20
Quote (erisolsprite @ 13 May 2013 14:49) 
Quote (Troyle @ 13 May 2013 09:40)  I just got confirmation that yes, this is an intended feature.
The reason is that Heals already have their own dedicated bonus, and cumulating this bonus with the “damage all” bonus would just make it too strong.
Also, heals do not currently take resists into account, whereas damages do. Damage bonuses are calculated with this in mind, which makes inadequate for heals.
Then why does it cumulate with water damage bonus? Why is water damage considered different wrt making heals too strong? Because +heals is for heals and +general damage is for damages, while elemental damage bonus is inbetween for all builds. (Stasis being an exception)
Ofc we can make heal only sets and have heal statable and make the healing branches heal element, but i dont think you want that, do you?
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