February 06, 2014, 21:20:28 |
Quote (Gynrei @ 06 February 2014 20:48)
I can't tell if you're trying to imply I'm either not sane or frustrated so I'll ignore that.
Some players or guilds control the market on the items that drop from these time consuming dungeons. This affects crafters too. I'm amazed no one will acknowledge the advantages players have over other players based on the class they choose.
I wasn't talking about any individuals in particular, I assure you.
This, and your statement in a previous post read to me like "I'd prefer to get a raise in my paycheck, but it's fine for my coworkers to get a paycut instead".
A players effectiveness over AI monsters is not the only issue here. Wakfu is an open PvP game. With GvG also being promoted as a feature coming in the future. Those PvE advantages translate into PvP.You can ignore these advantages all you want, but they do exist. Otherwise, why balance anything? oh that's right, for PvP only.
I'm not clear on what exactly is your point. This nerf doesn't affect pvp very much, but earlier you seemed bothered about the idea of pvp playing too much of a role in balancing, yet now you're pushing it. You're supportive of a middleground, I'm sure, but it comes off as just confusing. I'm a bit offended that you seem to be saying I oppose balance. That's not how I feel, but I do oppose homogenizing the classes (which would surely even the playing field as far as economy goes, which you seem to want, but whatever) I especially oppose homogenizing the classes when that means making them all less effective.