September 28, 2011, 16:52:25 |
Quote (Grichmann @ 28 September 2011 12:37)
I like Guild Wars' system in that regard, but let's not use that as an argument. They're different games (Albeit they do have a lot of similarities), and what works there might not work here and vice versa.
For one, the thing with GW, you're only able to use 8 abilities at the same time out of a repertoire of hundreds, some of which will simply not work against the opponents you're going to face - that is the whole point of the game. Choosing your spells and skills before each match is kind of like picking your weapons in a shooter. In Wakfu, you have a repertoire of 20 spells (+5 passive mastery skills) that you can use at any time: the only way for you to go into a fight without a spell you'd like to have is logging in with an entirely wrong character, which is not so likely.
Also, if I'm counting this right, by level 200 (Which really is ridiculously high, no arguing that) you'll have enough skill points to have all your mastery skills at maximum level, so your decisions here pretty much only change the order you gain competence... I've said that already. It's a bit harder with attributes, but even there you'll probably eventually max out the ones you'd want to max out, and get enough in the rest to stop bothering. Again, this affects order more than it does capability. And you can already modify your stats to some extent via equipment - there's obviously going to be more sets to choose from for every given level as the game progresses, and you can already boost your mastery skills with those Hoodlum items.
And a third thing, raising your character's abilities in a certain order means he'll be strong against some opponents his own level and weak against others. This promotes high-level cooperation with others (High-level meaning indirect here - you ask a guild mate to fight monsters that drop an item you want, but are strong against your specific set-up), even within the same class. Sure, it'll make you work less well with some partners than with others, but that's actually nice. Gives you an identity and what not.
Wakfu is more about adapting what you can do and what you have to the situation and finding situations where you'll shine than it is about changing entirely and doing perfectly in every situation your character's class allows.
I'm not completely against changing your stats, but I'd rather keep it a costly and/or slow process. Maybe you can only reset once every 10 days. Or maybe you can reset up to 10% of your total skill/attribute points (Rounded up to the nearest 5) each day.
Also, wisdom. What's stopping you from putting all your points there, getting powerlevelled (Yeah, it's a bit tricky to powerlevel someone in Wakfu. Where isn't it?) to 200, then resetting to a PvP-dominator build?
I agree with Grichmann here. Its not like you will never ever be able to change anything up to 200 (and when you are 200, it won't matter much anyways, unless you screwed up really bad), never being able to change anything is even a little dumb, specially if you consider new players, since they might not know what to do and will likely want to reset later, but making it easy... Its what Grichmann already said, it doesn't fit the game. I too played WoW and there you even have set specs to switch between, I would even like if there was 3 specs to choose there, and not 2, but this works for WoW, it doesn't work for Wakfu or Dofus, in WoW you want to be the best in what you are doing, and there are very very specific skills, like some that only work against players and others that only work against monsters. So you need a different spec for everything or be a baddie, and then there are 3 specs to choose from for each class, some change gameplay entirely, like from a healer to a tank or a DPS, but its not like this for Wakfu, not even remotely, though some skills may be situational its not at the same level of those of other games, they shouldn't be compared.
Dofus and Wakfu are based on the aspect that you can't change your skills easily. (And then there's what Siik pointed out, you can't reset your main skills, you'd have to level them all again if you were to switch specs entirely)
This post has been edited by Yechnagoth - September 28, 2011, 16:56:58.