September 07, 2011, 18:56:55 |
#1
Siilk's suggestions
Recently, I started to play Wakfu so here's some ideas, I came up with:
* Make weapons more useful. It was mentioned on the forum already but I think it's with to accentuate it once more. Right now weapons are completely inferior to spells in combat and only useful as stat-boosters. The easiest way to make them more appealing is to greatly reduce AP cost of their usage. To balance this, weapons could be limited to one use per round. Alternatively, each usage could increase AP cost with new round resetting it back to default.
* Newcomer's cache boost. Newbies could really use some jinx in their pockets. It's really frustrating to nob be able to by anything at all and not really knowing where to get some cache. It's quite long and complicated way for them to their first kama minting, so why not give new players some starting cache? Old sky bridge keeper could simply give newbies a little bit more minerals to make, say, 10 kama.
* Player level indicator. Right now it's impossible to tell a level of other player before the duel starts. It's not really a good idea to fight with someone who is 10-something levels higher than you are. I think adding a description of players' level gap in a non-exact way(like "your opponents is much stronger than your party" or "both parties of the same strength") would be enough.
* Way to run away. Sure, we have a "forfeit" button aka suicide but that's not the same. Death is merely a nuisance now, with no negative effect whatsoever, but I'm sure, it's a temporary state, so having some way to escape from combat(at least a PvE type), could be very useful. Hell, even now it could be extremely frustrating to walk all the way back to where you was from "that one phoenix far, far away".
* Profession suggestion: Animal trainer. See this thread for details
* Make weapons more useful. It was mentioned on the forum already but I think it's with to accentuate it once more. Right now weapons are completely inferior to spells in combat and only useful as stat-boosters. The easiest way to make them more appealing is to greatly reduce AP cost of their usage. To balance this, weapons could be limited to one use per round. Alternatively, each usage could increase AP cost with new round resetting it back to default.
* Newcomer's cache boost. Newbies could really use some jinx in their pockets. It's really frustrating to nob be able to by anything at all and not really knowing where to get some cache. It's quite long and complicated way for them to their first kama minting, so why not give new players some starting cache? Old sky bridge keeper could simply give newbies a little bit more minerals to make, say, 10 kama.
* Player level indicator. Right now it's impossible to tell a level of other player before the duel starts. It's not really a good idea to fight with someone who is 10-something levels higher than you are. I think adding a description of players' level gap in a non-exact way(like "your opponents is much stronger than your party" or "both parties of the same strength") would be enough.
* Way to run away. Sure, we have a "forfeit" button aka suicide but that's not the same. Death is merely a nuisance now, with no negative effect whatsoever, but I'm sure, it's a temporary state, so having some way to escape from combat(at least a PvE type), could be very useful. Hell, even now it could be extremely frustrating to walk all the way back to where you was from "that one phoenix far, far away".
* Profession suggestion: Animal trainer. See this thread for details

