August 18, 2011, 11:58:55 | #1
Xelor's air clock skills So far we have 3 air skills: 3 o'clock , 6 o'clock and 9 o'clock. Out of all 3 the 6 o'clock one seems like most useful for getting out of a clinch situations. Other two has that inconvenient 2-3 tiles range, so if you stay in a lock zone, chances are you won't be able to use them. Can all 3 spell be put in line with the same range as 6 o'clock?