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Change your Characteristics
posté August 06, 2011, 15:51:59 | #1
Change your Characteristics Maybe this has already been suggested...

A second ago I saw some news about a new point system (more lvls more variation to spent your points) In my opinion the system is good as it is just add an option to "unspent" your ability points.

E.g. you added 100 points to health. Playin the game you realize I'm a freakin long distance char I don't need the health I'd rather spent my points somewhere else - right now this is not possible. You made your choice...wrong? Have fun starting over bit**!

Some option like that would really improve the gameplay. (Just remove the xp-optin cause it doesn't work with an open point system)


posté August 07, 2011, 06:12:14 | #2
Thats why people have to plain ahead what they are spending their points on, you idea would let people level down and up skills whenever they want, and the whole point of the system is to make each character unique.


posté August 07, 2011, 13:17:41 | #3
Never thought of it this way... unique. Well the spells (air, water ...) shouldn't be editable. The problem right now is that new players start the game spending their points on something like "gain more xp". On lvl 20 they know the game a little better and start thinking about good builds. On lvl 30 they're wondering why there's another guy nearly the same lvl much better ( the other guy maybe waited for an mp or ap point). Sure the new player may start over 30 lvls - but why punish new players? And it's not just new players old ones would be much more flexible.


posté August 07, 2011, 13:39:38 | #4

Quote (dbberlin @ 07 August 2011 13:17) *
Never thought of it this way... unique. Well the spells (air, water ...) shouldn't be editable. The problem right now is that new players start the game spending their points on something like "gain more xp". On lvl 20 they know the game a little better and start thinking about good builds. On lvl 30 they're wondering why there's another guy nearly the same lvl much better ( the other guy maybe waited for an mp or ap point). Sure the new player may start over 30 lvls - but why punish new players? And it's not just new players old ones would be much more flexible.
Look at it this way, everyone would respec when they wanted , er go till level 100 they would put a lot of in Wisdom to get fast leveling and then respec and spread the points. Lets say for farming they would respec and put all in prospecting, hard dungeon? All in HP or so. As i said i would love to see a respec NOW but when game goes live i hope there isnt one . tbh there is 100 lvls you can get alot of points even if you screw up mid way !


posté August 07, 2011, 17:48:45 | #5

Quote (Gnrxx @ 07 August 2011 13:39) *

Quote (dbberlin @ 07 August 2011 13:17) *
Never thought of it this way... unique. Well the spells (air, water ...) shouldn't be editable. The problem right now is that new players start the game spending their points on something like "gain more xp". On lvl 20 they know the game a little better and start thinking about good builds. On lvl 30 they're wondering why there's another guy nearly the same lvl much better ( the other guy maybe waited for an mp or ap point). Sure the new player may start over 30 lvls - but why punish new players? And it's not just new players old ones would be much more flexible.
Look at it this way, everyone would respec when they wanted , er go till level 100 they would put a lot of in Wisdom to get fast leveling and then respec and spread the points. Lets say for farming they would respec and put all in prospecting, hard dungeon? All in HP or so. As i said i would love to see a respec NOW but when game goes live i hope there isnt one . tbh there is 100 lvls you can get alot of points even if you screw up mid way !
i agree with gnrxx.
however,i dont mind a reset status only for players till lvl 30 or 20 just for open beta.


posté August 07, 2011, 20:22:39 | #6
Probably make a limit to how much you can unspend points, like in some other mmorpg? Like every, say, 50 levels you get one re-skill point. You can spend it to re-skill your support skills , if you feel you have done it wrong.


posté August 08, 2011, 05:35:40 | #7

Quote (Mironov @ 07 August 2011 20:22) *
Probably make a limit to how much you can unspend points, like in some other mmorpg? Like every, say, 50 levels you get one re-skill point. You can spend it to re-skill your support skills , if you feel you have done it wrong.
still means u can just raise full wisdom at first,and change it propriately later on at higher lvl.


posté August 08, 2011, 16:47:38 | #8
That is ok, this will lead for this person to suffer through all those levels being underpowered and also this will makes for him less room to experiment. As this is essentially a sandbox type mmo, players needs a room for experimentation with they builds.


posté August 08, 2011, 19:26:21 | #9

Quote (XbluZeX @ 08 August 2011 05:35) *
still means u can just raise full wisdom at first,and change it propriately later on at higher lvl.


well, that's why I said in the beginning:

Quote (dbberlin @ 06 August 2011 15:51) *
...improve the gameplay. (Just remove the xp-optin cause it doesn't work with an open point system)



anyway I really like the idea of Mironov that's a pretty nice way to change a mistake and you don't have to change the whole gamesystem to maintain the game at a certain lvl.


This post has been edited by dbberlin - August 08, 2011, 19:32:58.
posté August 08, 2011, 19:31:35 | #10

Quote (dbberlin @ 08 August 2011 19:26) *

Quote (dbberlin @ 06 August 2011 15:51) *
...improve the gameplay. (Just remove the xp-optin cause it doesn't work with an open point system)

Quote (XbluZeX @ 08 August 2011 05:35) *
still means u can just raise full wisdom at first,and change it propriately later on at higher lvl.
why must a status be removed just for a reset function that u want?
the status itself is fine its way.
didnt see any improvement of the gameplay by applying reset status function and removing wisdom status.
the thins is with mironov idea with every 50 lvl is, the requirement for each lvl will be diff.
lets say at lvl 1-50 i raise hp,then i change it to AP(coz u need a lot of point to raise ap) purposely. it beats the idea of experiencing how ur build goes at lower lvl(harder or easier) and how it goes at higher lvl(harder or easier).
if u done a mistake at ur build, i dont see how u failed to see it at lvl 30+. and even if u does, u can redo it properly after wipe.
and i dont mind having that system at beta,as it wont effect the game after release.
PS:that comment is for mironov reply.


This post has been edited by XbluZeX - August 08, 2011, 19:38:37.
posté August 08, 2011, 20:11:55 | #11
Maybe I'm the only one feeling betrayed when I saved 150 points for one freaking MP and later on realize that when I wear crow boots I get one just like that. I just thought an editable point system allows the players to experience the game in a much more innocent way. That means a players who is not that much in the game is able to have the same characteristics like someone who is more experienced and knows how to combine his build with his equipment. Sure people might say that the unexperienced Player has to deal with it but in my opinion that's just selfish. So why not focus on the professions and the multiplayer part. Players should stand together and review their teambuilds before they start cause without real teamplay maybe a dungeon or a quest is impossible to finish. After all that's what mmos are about and I don't want to be the one left out just because I use a build that isn't the one my guild needs.


posté August 09, 2011, 03:10:27 | #12

Quote (dbberlin @ 08 August 2011 20:11) *
Maybe I'm the only one feeling betrayed when I saved 150 points for one freaking MP and later on realize that when I wear crow boots I get one just like that. I just thought an editable point system allows the players to experience the game in a much more innocent way. That means a players who is not that much in the game is able to have the same characteristics like someone who is more experienced and knows how to combine his build with his equipment. Sure people might say that the unexperienced Player has to deal with it but in my opinion that's just selfish. So why not focus on the professions and the multiplayer part. Players should stand together and review their teambuilds before they start cause without real teamplay maybe a dungeon or a quest is impossible to finish. After all that's what mmos are about and I don't want to be the one left out just because I use a build that isn't the one my guild needs.
no offense but, thats why theres a guild and theres a forum,where unexperienced player can ask.
The way online game differs from offline game is coz theres no save nor load game,where u can fix ur mistake by simply reloading back to ur last save state.
thats why im playing beta,to learn about the game,my char himself got so much flaw and is far from perfect.
and i dont think player should review their teambuilds for the guild needs. Player should review their build for their own style, if that satisfy them,its what that matters. I doubt ur build need to be a "special" build to fits ur guild's need.
and imho, editable point system would make player bored far more easier and lazier. " oh my sacrier's build is hp, look at that sacrier with ap status!(goes change to ap status)". then "oh noes, apparently its not that good/big deal(change back to hp status)".

sorry for bad english


posté August 09, 2011, 17:46:53 | #13
Hahahaha why should I be offended? Got an example for you. There is a game called "Guild Wars". If you want you can start right out of the box at the max lvl and even if you play the campain normally you reach the highest lvl quite fast. It's a little different cause you've a lot of skills to combine but the up and downgrading of attributes would be similair to the thing I'm suggesting. Stupid to reach the lvl so fast? Not at all, because now comes the tricky part - real teamplay. To be fair you have some sort of teamplay in Wakfu as well, it's just more static.

You play beta to learn how the game system works? So if you know what you're doing everything is fine, if you don't then it depends how much time you want to invest to learn. Truth is not everyone has the time to play a beta or the final game so intense. To be honest your comment about the "not to review teambuilds" is kinda funny because a little later you say something about players are going to be bored with a feature like the point system - in my opinion it's quite the opposite. I made this suggestion to focus on the teamplay. To make people communicate much more. Discussing how to defeat an enem the best way, but not in a forum waiting for n answer - live - discuss it - try it and if you fail whatever.

I know it's still in beta right now but taking in account that they want to release the game soon ..that they're working on the other maps and characters right now and that the game has changed a lot in the closed beta time but now in the final open beta it won't, well then it's just grinding grinding grinding, for what? Well - not for the cool pvp where you can test your abilities. No. It's just to be supirior and hang with some guildmates.

And your doubts about the "special build" and that you don't need one right now are true, but isn't that much more boring that you just have to pick a class lvl it to the max and then nothing matters anymore? Why not starting the game at that point? Leveling is fun but wehen you reach a high lvl then the real game starts with pvp fights and different builds so you never know what your enemy is up to, even if you play against the same people.


posté August 09, 2011, 18:27:12 | #14
One way or another the reset function needs to be existed, as it becomes a mandatory (and welcoming by many) in a modern mmos. Not everyone reads forums\wiki or plays beta. we need to think about common customers, who joins a game after release. Those people in general doesn't want to scrutinize the stats numbers they just move on untill at some point they realise, that they character is effectively fubar. Imagine this happened in the later 100s and not during first 30 or so levels. It can be frustrating enough for them to quit a game without ability to reset they stats somehow.
If anything it could be a good service, bought with a real money.

Another idea is to enable a reset at any time, put only point -by point. Every point reset costs 1 kama. So if you wanna reset , say, 1 crit stat, you have to pay 15 kamas. and so on. Good money sink.


This post has been edited by Mironov - August 09, 2011, 18:27:46.
posté August 09, 2011, 19:00:41 | #15

Quote (dbberlin @ 09 August 2011 17:46) *
Hahahaha why should I be offended? Got an example for you. There is a game called "Guild Wars". If you want you can start right out of the box at the max lvl and even if you play the campain normally you reach the highest lvl quite fast. It's a little different cause you've a lot of skills to combine but the up and downgrading of attributes would be similair to the thing I'm suggesting. Stupid to reach the lvl so fast? Not at all, because now comes the tricky part - real teamplay. To be fair you have some sort of teamplay in Wakfu as well, it's just more static.

You play beta to learn how the game system works? So if you know what you're doing everything is fine, if you don't then it depends how much time you want to invest to learn. Truth is not everyone has the time to play a beta or the final game so intense. To be honest your comment about the "not to review teambuilds" is kinda funny because a little later you say something about players are going to be bored with a feature like the point system - in my opinion it's quite the opposite. I made this suggestion to focus on the teamplay. To make people communicate much more. Discussing how to defeat an enem the best way, but not in a forum waiting for n answer - live - discuss it - try it and if you fail whatever.

I know it's still in beta right now but taking in account that they want to release the game soon ..that they're working on the other maps and characters right now and that the game has changed a lot in the closed beta time but now in the final open beta it won't, well then it's just grinding grinding grinding, for what? Well - not for the cool pvp where you can test your abilities. No. It's just to be supirior and hang with some guildmates.

And your doubts about the "special build" and that you don't need one right now are true, but isn't that much more boring that you just have to pick a class lvl it to the max and then nothing matters anymore? Why not starting the game at that point? Leveling is fun but wehen you reach a high lvl then the real game starts with pvp fights and different builds so you never know what your enemy is up to, even if you play against the same people.
imo, the diffrences is the enemy, in guild wars its really hard to complete a dungeon without a right team right build, not in wakfu..
i hope they make the enemy harder in wakfu lol
and i forgot that this game is gonna be p2p,and so i agree with this reset feature,as some ppl dont have time to check the build,and having this feature would make the number of players increase.


posté August 10, 2011, 19:41:08 | #16
I would consider this to be a good idea. Most modern day MMOs have features that, in a way or another, resemble this option. Even Dofus has this option to reset your stat points. Maybe it can be implemented in a similar way (Completing a certain number of dungeons based on character level). I'm pretty sure giving this ability to the players will not break the game as some people have suggested. It will, actually, make it more fun for those of us (And yes, I'm adding myself into this group because, like it or not, we all try new classes and mess up) that realize half way through it that we messed up in something (wisdom stacking, that useless MP that I won't use 'cause i'm a pro escapist, those % to crit that worked wonders on dofus but don't really work as well here). I support the idea, as long as there is some increasing requirement to it (Just handing out such an ability on a 3 second cooldown would really be no good either), whether it be a certain number of dungeons, items, or a once per 20 level use or the sort.


posté August 13, 2011, 08:03:32 | #17
I disagree with just being able to remove points easily, but a system similar to dofus (buying potions and spending money according to your level or doing some dungeon to gather something to be able to unlearn, etc), would be nice. Not ever being able to change your points is kinda silly, but being able to reset any time is just as bad if not worse.

Make a way to unlearn skills, but with some cost so it is not common and still makes people think about what to put points into.


posté August 13, 2011, 13:29:51 | #18
I agree there should be a reset point system, people do not want to experience the same frustrated thing again.

And some ways to avoid letting new one regreted about their state.

Add some dialogue to the cat in the Soulcrossing to tell you that you can't change your state point or a way to change it in the future(the way is going to be limited in my opinion)So people will know that they can't changed the state and will be more careful. Even if someone regretted, they could start over since it is still early to restart in incarnam. XD

Make a way, possible (or impossible ?), to reset all your state and passive skills. It's not a new idea since many games has an item or a portion that you only obtained in the game once. Most of them are hard to achieve. But at least you make people have the goal to change their style.I actually prefer the one Dofus give us.
Here is a way that sound possible: Defeat the black crow together once, and the item to reset skill is the reward of the achievement. No limit in how many people joining the fight.
Here is a way that sound impossible: Defeat the black crow together 10 times in a row, and the item to reset skill is the reward of the achievement. Limited to six people joining the fight.

P.S. If a crow is already back, why will some boss called himself black crow?


This post has been edited by unskillfulone - August 13, 2011, 13:30:11.
posté August 13, 2011, 13:37:03 | #19

Quote (unskillfulone @ 13 August 2011 13:29) *
m to reset skill is the reward of the achievement. No limit in how many people joining the fight.
Here is a way that sound impossible: Defeat the black crow together 10 times in a row, and the item to reset skill is the reward of the achievement. Limited to six people joining the fight.

P.S. If a crow is already back, why will some boss called himself black crow?
or just add an additional reward from peak fighter achievement,which is an item to reset status.
i prefer the item to be untradable tho. no base to explain on why.


posté August 15, 2011, 13:02:15 | #20

Quote (unskillfulone @ 13 August 2011 13:29) *

P.S. If a crow is already back, why will some boss called himself black crow?

It's to emphasise his malevolent side.