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Suggestions to change Ecaflip., ...
posté June 16, 2011, 23:51:44 | #1
Suggestions to change Ecaflip. Hi, i will put here some suggestions for change Ecaflips, a race that i really like, and that makes me annoyed to see her so weak in Wakfu.


Tarot : The Ecaflip takes 2 cards at level 4. That would make the spell did not become disadvantageous in the category "risks". And the buffs/debuffs should be review.

Feline Leap : -dmg% per use.

  • Lv0_____-0%dmg_____4AP_____1 usage per turn (UPT)
  • Lv1_____-5%dmg_____3AP_____2 upt
  • Lv2_____-10%dmg____2AP_____3 upt
  • Lv3_____-15%dmg____2AP_____4 upt
  • Lv4_____-20%dmg____1AP_____5 upt

Perception : Circle AoE around the Ecaflip.

  • Lv0_____+0%dmg_____4AP_____range: 3
  • Lv1_____+5%dmg_____3AP_____range: 4
  • Lv2_____+10%dmg____3AP_____range: 5
  • Lv3_____+15%dmg____3AP_____range: 6
  • Lv4_____+20%dmg____2AP_____range: 7

Petrification : Change in Petrified state. Now the petrified can be targeted.

  • Lv0_____Petrified (10%)_____+20% resistance for the petrified
  • Lv1_____Petrified (20%)_____+30% resistance "
  • Lv2_____Petrified (30%)_____+40% resistance "
  • Lv3_____Petrified (50%)_____+50% resistance "

Sixth Sense : Now the Sixth Sense makes the Ecaflip avoid any attack, jumping out the targeted cell, in the opposite way of the attack.

  • Lv1_____Avoid attack(5%)_____+5%Critical Fail
  • Lv2_____Avoid attack(10%)____+10%CF
  • Lv3_____Avoid attack(20%)____+15%CF
  • Lv4_____Avoid attack(30%)____+25%CF

Paws Off : Turn into 'Helping Paw'. The Bow Meow always cost 5 AP and 1 WP. It have 2 Actions, a close range(1) attack costing 4 AP (Cat's Claw: -10HP Earth) and a debuff spell which gives +5% CF for enemys or +5% CH for allies costing 3 AP with range : 3.

Bow Meow's Characteristics:

  • Lv0_____3AP_____1PM.
  • Lv1_____4AP_____2PM.
  • Lv2_____4AP_____3PM_____+10% of maximum HP of the caster.
  • Lv3_____6AP_____3PM_____+10% of maximum HP of the caster_____+10%dmg Earth.
  • Lv4_____7AP_____4PM_____+15% of maximum HP of the caster_____+20%dmg Earth.

Cat Tree : Turn into 'Rotten Luck'. Adapted from 'Arena: Confrontation'. Always cost 4 AP, 1 WP, range : 1-3, 1 turn of duration. High cost to evolve.

  • Lv0_____+0%CF to the target.
  • Lv1_____+5%CF to the target.
  • Lv2_____+10%CF to the target.
  • Lv3_____+25%CF to the target.
  • Lv4_____+50%CF to the target

MeowthBreak : Turn into 'Clover'. Adapted from 'Arena Confrontation'. Always cost 3 AP, 2 MP, 1 WP, range :0-3, 2 turns os duration, once every 4 turns. High cost to evolve.

  • Lv0_____+3%CH to the target_____+3%CH to the caster.
  • Lv1_____+5%CH to the target_____+5%CH to the caster.
  • Lv2_____+7%CH to the target_____+7%CH to the caster.
  • Lv3_____+10%CH to the target____+10%CH to the caster.
  • Lv4_____+15%CH to the target____+15%CH to the caster.

Rabies : Improvement in the percentages of the rabies bonus. +1% in all levels.

Smelly Cat : Improvement in the possibility of applying the allergic state to 5%, 15%, 20%, 25% respectively.

Ok, thats all.

Sorry for any grammatical or concordance error.

Waiting for comments ^^


Reason for edit : I forget the WP x_x
posté June 17, 2011, 01:11:26 | #2

Quote (Vekrazy @ 16 June 2011 23:51) *
Tarot : The Ecaflip takes 2 cards at level 4. That would make the spell did not become disadvantageous in the category "risks". And the buffs/debuffs should be review.
2 cards would be just as good/bad as the single draw. What you need is to add more beneficial results to the pool to bias the resulting effects to "good" effects... not an equal chance of good or bad results.


Quote
Feline Leap : -dmg% per use.

I have no idea why you'd want to change Feline Leap so much, the +damage% is good, and it's quite cheap. The only change I see is that you want to be able to run around with 1AP casts of it and make it fit the Dofus version.


Quote
Perception:
Ecaflips deal in CritHit bonuses... not Damage. Again, I don't see why you want to change it like this. It currently actually seems designed to counter some anticipated Sram invisibility... so I'm not sure either way.


Quote
Petrification : Change in Petrified state. Now the petrified can be targeted.
I'm not sure you get the point of this skill... it's effectively a way to stale-mate a clump of people, while others can take advantage of the break, or to protect yourself, or to run away... It's one of the subtler "risks" but turning it into a generic +resist% is a very dull idea.


Quote
Paws Off
Another "Dofusifying"... Summons are not going in every class. The Devs have basically said each class will have very little overlap since it takes away the uniqueness of the gameplay.


Quote
Rotten Luck/Clover
No. These States would last 1 turn... i.e. the cost to cast it on yourself, would mean you couldn't then cast anything else to take advantage of the bonus (i.e. to attack while the target is suffering CF, or attack while you have a Crit bonus
 


This post has been edited by GoldfishGod - June 17, 2011, 01:11:42.
posté June 17, 2011, 02:17:56 | #3
I think you misunderstood my intentions..

About Tarot : It's simple, evolving tarot you get more possibilities and so less chance of getting what you want (more likely to have bad luck). Take the two cards would be greater chance again. I think it is more benefical to have Tarot at low levels than at high rightfully so. If my chance to get the 2AP in level 1 is 1/8 but the in level 4 is 1/16, take two cards again become a chance 1/8 (just example).

About Feline Leap : I change just because is very beneficial to walk the field without using PM. And to balance the new cost of 1PA.

Perception : I change because the spell 'Clover' would be used for critical hits... and, if the Ecaflip dont deal with +dmg%, the buff of the
current feline leap is useless? You didnt say was good?

About Petrification : Yes, i get the point of the spell.. the fact that the statues may be the targeted now and have resistance will not disturb your partners run away, but it will help yours other partners (attackers) who dont need to escape, and now they can attack the petrified (with resistance).

About Helping Paw : Sorry, but, summons are always welcome, and i believe it would help many Ecaflips. Ecaflips "summon" a bow meow in MeowtBreak, why they cant become a little more physical?

And about rotten luck/Clover. You forgot to see the importance of these spells in a PvM or GroupxGroup. Rotten luck would greatly help, only Clover lasts 2 turns, and could only be reused in 4.

And again, sorry for grammatical errors.


posté June 17, 2011, 02:40:03 | #4
the sixth sense is overpowered,30% chance to dodge and jump away sounds like the cra spell (on your guard)(6 % in Max)+(disengage)(jump away), Change the percentage lower, or just made it a active spell that cost 1WP and 2AP.

Paws off sounds like Dofus, I have 2 alternative one:
(1) using it will turning yourself into a cat for several turns, you can cast only 2 spells that can add critical chance to ally or add CF to enemy, quite useful in the group, cost 1 WP, and since most of the mob and the ecaflip can add CF or CH once per turn, the spell should cost 3~4AP.
(2) using the spell will turn an ally or an enemy into a bow meow for one turn, can't cast on voodull,xelor dial, or sadida's tree, the target will get a minus 10% resistant to all elements, all other states are the same,the target can only use 4 melee spells that cost 6 AP: (windy claw)(air),(burning claw)(fire),(icy claw)(water),(tough claw)(earth) to attack, same the spell cost 1 WP, 2 AP.
the first spell is designed to be supportive in a group, the latter one is to weaken the target's, it is also useful to deal with range class expect air cra.

I like your idea in changing ecaflip, I'll add this post if I have new ideas, please comment.


This post has been edited by unskillfulone - June 17, 2011, 02:55:47.
posté June 17, 2011, 02:56:57 | #5

Quote (unskillfulone @ 17 June 2011 02:40) *
the sixth sense is overpowered,30% chance to dodge and jump away sounds like the cra spell (on your guard)(6 % in Max)+(disengage)(jump away), Change the percentage lower, or just made it a active spell that cost 1WP and 2AP.

Paws off sounds like Dofus, I have 2 alternative one:
(1) using it will turning yourself into a cat for several turns, you can cast only 2 spells that can add critical chance to ally or add CF to enemy, quite useful in the group, cost 1 WP, and since most of the mob and the ecaflip can add CF or CH once per turn, the spell should cost 3~4AP.
(2) using the spell will turn an ally or an enemy into a bow meow for one turn, can't cast on voodull,xelor dial, or sadida's tree, the target will get a minus 10% resistant to all elements, all other states are the same,the target can only use 4 melee spells that cost 6 AP: (windy claw)(air),(burning claw)(fire),(icy claw)(water),(tough claw)(earth) to attack, same the spell cost 1 WP.
the first spell is designed to be supportive in a group, the latter one is to weaken the target's, it is also useful to deal with range class expect air cra.

I like your idea in changing ecaflip, I'll add this post if I have new ideas, please comment.

Hi, Sixth sense have the same chance of the current Paw off. And for eliminate the two spells (paws off and sixth sense) i tried connect the two. Perhaps increase the critical failure, what do you think?

I think turn yourself into a cat very funny xD


posté June 17, 2011, 03:20:24 | #6
thanks for replying in this speed

I will repeat again, no other class has the chance of 30% to dodge any attack(that is strong), so adding critical failure will be fine, I will take young Drheller as example, the dust cloud only add 5% to CF, since it stack in one turn and the biggest group of young Drheller is 3 if I do not remember wrong, so the max CF you receive if you attack them in one turn is 15%.

Now think of the combo, the character that do a lot of combo will be air iop and xelor(after they break the dial), so adding CF will be useful to them, but it will fail miserably to cra's beacon(do they have CF?), especially earth and fire iop who only hit once, so adding CF will be useful in some situations or you can remain your own idea to dodge any attack in a lower chance.

there is a really risky change to six sense, you will have 0%~8% chance to have someone else(ally, enemy even yourself) suffer 50% damage and you dodge the attack, it sounds like the spell that ecaflip gets, but I must admit, no one will want to level it

Paws off
the spell sounds funny true, that's why it's attractive, but it adapt the idea from enutrof
the second one turning others into bow meow is from the idea of Sadida's tree.


This post has been edited by unskillfulone - June 17, 2011, 03:20:36.
posté June 17, 2011, 18:18:26 | #7

Quote (Vekrazy @ 17 June 2011 02:17) *
About Feline Leap : I change just because is very beneficial to walk the field without using PM. And to balance the new cost of 1PA.
The change would turn an offensive teleport (i.e. one used to get closer and then attack strongly) into an overpowered evasion teleport (effectively +5 MP with no WP cost means you could pretty much outrun everything in the game, and use your next turn attacking while they chase after you).


Quote
About Petrification : Yes, i get the point of the spell.. the fact that the statues may be the targeted now and have resistance will not disturb your partners run away, but it will help yours other partners (attackers) who dont need to escape, and now they can attack the petrified (with resistance).
It significantly dents the uniqueness of the spell.


Quote
About Helping Paw : Sorry, but, summons are always welcome, and i believe it would help many Ecaflips. Ecaflips "summon" a bow meow in MeowtBreak, why they cant become a little more physical?
Summons should not be generic things you can slot into every class... because Sadida and Osamodas' whole "selling point" is that they are the summon classes. It's the same as asking for Cra beacons, or Sacrier's Angrrr.


Quote
And about rotten luck/Clover. You forgot to see the importance of these spells in a PvM or GroupxGroup. Rotten luck would greatly help, only Clover lasts 2 turns, and could only be reused in 4.
Wakfu has thrown out cooldowns like that, or even things that last a few multiple turns (it's either 1 turn/til next turn/or til some trigger). It's very hard to justify either as strong enough for a team bonus, since Crits are a random chance... meaning often you wouldn't see any effect at all.


posté June 17, 2011, 20:28:46 | #8

Quote (GoldfishGod @ 17 June 2011 18:18) *

Quote (Vekrazy @ 17 June 2011 02:17) *
About Feline Leap : I change just because is very beneficial to walk the field without using PM. And to balance the new cost of 1PA.
The change would turn an offensive teleport (i.e. one used to get closer and then attack strongly) into an overpowered evasion teleport (effectively +5 MP with no WP cost means you could pretty much outrun everything in the game, and use your next turn attacking while they chase after you).


Quote
About Petrification : Yes, i get the point of the spell.. the fact that the statues may be the targeted now and have resistance will not disturb your partners run away, but it will help yours other partners (attackers) who dont need to escape, and now they can attack the petrified (with resistance).
It significantly dents the uniqueness of the spell.


Quote
About Helping Paw : Sorry, but, summons are always welcome, and i believe it would help many Ecaflips. Ecaflips "summon" a bow meow in MeowtBreak, why they cant become a little more physical?
Summons should not be generic things you can slot into every class... because Sadida and Osamodas' whole "selling point" is that they are the summon classes. It's the same as asking for Cra beacons, or Sacrier's Angrrr.


Quote
And about rotten luck/Clover. You forgot to see the importance of these spells in a PvM or GroupxGroup. Rotten luck would greatly help, only Clover lasts 2 turns, and could only be reused in 4.
Wakfu has thrown out cooldowns like that, or even things that last a few multiple turns (it's either 1 turn/til next turn/or til some trigger). It's very hard to justify either as strong enough for a team bonus, since Crits are a random chance... meaning often you wouldn't see any effect at all.

About Feline Leap: An offensive teleport.. that the majority of Ecaflips dont use for this purpose. Looking at this spell at level 4, you gain 20% damage per use, costing 2AP. At least you need to have an attack that costs 4 action points to use after the jump. But who actually does this? Maybe air Ecaflips using Up to scratch. But the others? Well, I understand that you did not like, I agree that was a drastic change. So I propose a patch for this spell. At level 3 he would give 20% damage costing two points of action, and at level 4 it would take 20% less damage costing an action point. Thus the different types of Ecaflips could take advantage of this magic, those who want to escape and those who want to attack.

About Petrification: (i dont know if i understand right what do you said, sorry if my reply is nonsense). Why? I just added one more utility.

About Helping Paw: Enutrofs have summons, Xelors have summons, they dont help? These are summons classes?

About rotten luck/Clover: rotten luck could make your enemy has 50% chance to miss an attack by only one turn. Okay, maybe clover does not help much a group, but it helps the Ecaflip. Seeing that the range is 0-3, the Ecaflip could use for yourself and earn bonus directed to the caster and the target. Surely would be more effective than the current MeowtBreak to get +crit. And about Wakfu dont accept this kind of cooldown, The flea love state lasts more than one turn. It could not be applied to Ecaflip a 'lucky' state that would prevent him from enjoying the effect of Clover until the state end? The broken state (of Enutrofs) works similar.
Edit: And for the Ecaflip enjoy a spell in the same turn, only decrease the cost.


This post has been edited by Vekrazy - June 17, 2011, 20:43:53.
Reason for edit : wrong spell name