Quote (GoldfishGod @ 07 May 2011 22:02)
Your suggestion is still pretty extreme by most standards. Generally, losing items is a huge pain for most players because acquiring those items is equally difficult.
As for Wakfu being a PvP game in the first place... I just don't think it's really cut out for it on any real "competitive" level. After-all, being at a higher level, with better equipment means you're already on a better starting point than your opponent, but the game doesn't allow you to "competitively match-up" beforehand... so it constantly becomes this sort of "I'm better equipped/levelled, so I won. He was better equipped/levelled then I lost" predetermination.
Im sorry, i cant agree with that, lvl and gear does make a big diference, but the beauty of wakfu/dofus is that strategy can be deadly.
Quote (Aie-for-Pie @ 08 May 2011 00:18)
That's still way too extreme, there is a reason Dofus's Heroic Server is called Heroic Server, it's for people with the kind of playing style like yours. One of the main reason there isn't more than 1 heroic server from a player perspective is because there are next to none
heroic player types when you compare it to the "regular" player base. Try implementing even just a few of the heroic server features into normal servers and it's pretty much guaranteed that many current F2Ps and P2Ps will quit.
undefined (boccato @ 2011-05-07 21:47:12) too extreme making people scared to play in it.
People are not scared to play in it, it's just that a style like Heroic server is too easily abused, if I don't like you, I can just gather a gang of friends and agro the **** out of you. This happens quite often in international servers because of different communities co-existing together (Sometimes not so peacefully so). The fact that gears and levels are hard to obtain together and just dying once to a punk can make you lose everything you worked so hard for can really demotivate people, many players do have a life outside the game.
I do have a life outside of the game, im just saying that for me the big fun of this game is to beat real inteligence, by that i mean real players, AI can be a challenge but after a while, you get it and thats it , done.
as for real people, each one has a playing style, agressive, defensive, healing , tanking, whatever, its never the same, thats why i see pvp as a big deal
And btw i only had 4 friends at heroic, i used to be ganged all the time, by all the time i mean ALL the time, like my max lvl there was 80 in 4or 5 months, in the regular server i was 121 in 6 months.
but that didnt make me quit, sure somentimes you feel bad for wasting your time, but them you gang someone else , and your back in the game... its normal and its fun. All im saying is that i rather lose a pvp and lose all that precious pixels you guys are afraid to lose, then having the best equips, the best lvl , and fight a boss which no matter what, doesnt think like a human does.
Quote (DashxAngel @ 08 May 2011 04:19)
Quote (boccato @ 07 May 2011 21:47)
Here are the reasons i think this will be a good thing for the game:
1- Makes death MEANS somenthing ( right now you have to pay off some xp, but I havent seen any difference in it )
2- Makes the game a team player game based
3- Makes pk a way to profit
4- Makes the game more competitive
5- Makes players be more carefull in theyr actions and how they behave
1-Whats the point of losing exp? it just means you will have to grind 30 minutes again to get it back. And noone wants to start grinding all over again
2-It IS a team based game, its the player's fault if they decide not to join groups
3-HOW is that good? PK is supposed to be illegal, not rewarding.
4-I dont see why it needs to be competitive to being with, its a MMO.
5- They already are, all it will make is force player to watch their back afraid of someone 20 lvl higher aggroing them over and over again in the same area.
1- The point is to make sure that people wont just try everything and dont care about a single thing, lets just say there are a group of people destroying the ecosystem, and killing random people,what can they lose? nothing. what can you do? kill them and they will be back in 5 or maybe 10 minutes...
2- I know it is, but to have a chance to be pked almost anywhere will make people walk in groups 90% of the time.
3- Its not suppost to be illegal, if you kill someone from another nation thats ruining yours,i believe he should be rewarded , not just "yay i got 10 citzien points " .....
4- Well i play games for fun, not grinding or whatever, and everything that has a SPICE of competition leads to more fun, im not a nerd no lifer, trust me...
5- maybe can be a lvl gap or somenthing that will punish them for atacking for no reason. Back in heroic , if you were neutral and a bonta/brak attcked you, you would have guards backing you up, so maybe if your on your own territory and get agroed, guards would help you, but if your out there in no one's domain, you would have to be more carefull.
Im not sure you guys are following me here, im not saying you will lose all your equips everytime you die , and all your xp. Just make it like 5% xp per death , and a chance of 5% to drop somenthing your wearing, and each time you died, and do not lose, you would increase +5% , so if you died 4 time, and did not lose anything , but the fifth death , you would have a chance of 20% to drop somenthing.
I just dont get why people hate pvping, do you guys acctualy like to beat npc's over and over without big challanges?
ps. I didnt meant to call people scared in my post , but im not saying that wakfu must be as hard as heroic, cause as i said, heroic is EXTREME , im not asking for extreme, just for a little tiny bity hard.
lemme give you an example, today i died like 4 times, and guess what happened? nothing... oh yeah i better not ruin the ecosystem otherwise people will kill me and...... erm and nothing again
This post has been edited by boccato - May 08, 2011, 04:53:34.