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New Astrub, another way of f2p?, Taking another game as example, some suggestions follow.
posté August 28, 2012, 11:51:55 | #1
New Astrub, another way of f2p? Hi, regarding the issue that some have with the f2p side of Wakfu being so drastically restricted, it might be time to ponder what alternative there might be. Here are just a few ideas.

1. In Astrub, for both members and free players, keep trade disabled, but allow drops to be sold to NPCs throughout Astrub. Then, have these NPCs also sell a couple of basic equipment, food and candies for small temporary buffs. This allows them to become familiar with the system of selling dropped resources for kamas, and buying equipment or produce with those kamas.

2. In the nations, enable certain NPC's to give a bit of kamas in exchange for certain drops. One NPC can only accept resources of a particular monster for instance, and their dropped equipment. This would allow yet another way to get rid of those resources that you do not want, instead of deleting them, dropping them, or throwing the equipment which you've got dropped earlier into the rune machine. This would not destroy the economy, since the NPC won't provide a lot of kamas at all (ie. 2 kamas for gobset items, 1 kamas per resource from gobs like horns..). Instead of kamas they'd be able to give you wisdom candy or something else, if the idea of 'free' kamas scares us.

3. Keep the game free for all players up to an x level. When players have reached that level, they've got to pay in order to play and level up more, to join the higher levels. Example: a player reaches lvl. 40, great! He now has a decent idea about whether or not he likes the game, he put effort into leveling a bit, he got some drops, earned some kamas with NPCs.. all in all we can expect this player to know by now whether or not he wants to take it to the next level.

4. Keep the game free up to - following up on the previously mentioned - lvl. 40, and have zones that are allowed only to be entered by those players of certain levels. Let's say Kelba, or anywhere else the boat may take you to whatnot island, for lvl. 40+. Thus, the player not only gets much more content when he pays, he'll be pleased with his level, and that he now can join others.

In other games these concepts work perfectly together.
Anyone got ideas or comments about this?

Cheers

Buddha / Strawberry Shortcake

And ofcourse, those who are paying members at low lvl CAN trade, once they left Astrub.

5. Mounts. The idea of having to wait a full year, or longer, before you can have a mount, isn't very nice. Why not introduce one basic mount, useable by players from level 60+? Another reason to then subscribe and level up to get your mount. And it doesn't have to be easy to get the mount, just don't make it too difficult either. Different types of mounts can always be introduced later, lets say in a year or so?


posté August 28, 2012, 12:37:04 | #2
ot sure about allowing kamas to be given out so effortlessly, people will make new characters and abuse the system pretty quickly. Unless these were types of tokens used in an ''Astrub slot machine'' or a machine in the tavern which can be used to get piwi set pieces, or exclusive sets etc.
I also think with the max of 105 levels, the f2p level should be lowered to something like 20-25 if implemented.


posté August 31, 2012, 14:52:43 | #3
One of the inicial concepts in wakfu is to be ruled without npcs, they could not made it, so they had to add clan masters to guide and give information to the players, I am pretty sure that they will not add another kind of npc to sell itens, because of the ideia of player driven world and economy.


posté August 31, 2012, 22:35:05 | #4
Lvl 40 f2p? i think thats too much, i gave some ideas aswell, I gonna quote and pass the link of the thread.

" The free to play part is just a joke, dont want to be rude, but it is a joke, there is no content to do for free.If at least, they could do everything, till a certain lvl, choose a nation, a few or even all profession that could be lvled up till a certain and fixed lvl, some dungeons they could go. I think the entire "secure" part of the nations should be available to all players.The players from one X nation cant go in the safety zone of another Y nation, why dont make that content free? It could be an incentive to f2p players to pay for the rest of this awsome game."

The link url=Click here

But any ideia to bring this game alive is valid. But the kamas ideia? It could be used to abuse the system as Soundtrack8 said.

And yes, the mount thing is pretty stupid, 1 year to get the mount? its damn too much.


This post has been edited by porralocka - August 31, 2012, 22:36:16.
posté August 31, 2012, 23:32:15 | #5
I think your ideas are making things complicated while there are some simple things that can solve the problem. I mean instead of npc they can let f2p just trade. But i remember somethings from dofus time that there were npcs who request for certain items and then reward you. Now that is a good idea i think


posté September 01, 2012, 00:25:10 | #6

Quote (TaoZen @ 28 August 2012 11:51) *
Hi, regarding the issue that some have with the f2p side of Wakfu being so drastically restricted...


I would like to try give a different perspective on this. I am sure there are a lot of people out there that would agree with you saying Wakfu f2p is "drastically restricted"; I wouldn't. I don't think there is any way to really find out what the majority of people think about this situation either; people will always vote for more free stuff (myself included).

I haven't been playing the game for that long and have yet to subscribe (though I plan on doing so) but I have pretty much completed the f2p content and am pretty content repeatedly doing this content for the time being. I guess what I am trying to say is: there is plenty of bait and perhaps you see it as restrictive because you are much more aware of just how much content there is (it seems proportionally restrictive to you because of what you have seen); just a theory.

Cheers, Bryce


posté September 01, 2012, 02:04:08 | #7

Quote (BNemhauser @ 01 September 2012 00:25) *

Quote (TaoZen @ 28 August 2012 11:51) *
Hi, regarding the issue that some have with the f2p side of Wakfu being so drastically restricted...


I would like to try give a different perspective on this. I am sure there are a lot of people out there that would agree with you saying Wakfu f2p is "drastically restricted"; I wouldn't. I don't think there is any way to really find out what the majority of people think about this situation either; people will always vote for more free stuff (myself included).

I haven't been playing the game for that long and have yet to subscribe (though I plan on doing so) but I have pretty much completed the f2p content and am pretty content repeatedly doing this content for the time being. I guess what I am trying to say is: there is plenty of bait and perhaps you see it as restrictive because you are much more aware of just how much content there is (it seems proportionally restrictive to you because of what you have seen); just a theory.

Cheers, Bryce
As a f2p i want to say that i don't want some more free content. I just want some of the abilities such as becoming an outlaw,voting (maybe no because it might be abused multi-client etc.), trading, using banks so even though i can't level up more, i can trade or mess with guards and thrown in jail. People interaction is lacking.


posté September 03, 2012, 17:31:35 | #8
I think it's a bad idea NPC's selling or buying items, since Wakfu is a community-driven game. The purpose is that the players make the game as they go. If the NPCs sold items, that would be against this purpose.

But I agree with you. In fact, many people does see that the f2p is doing more harm than anything. If not restricting the f2p would make the game pay to win, I wonder what the cash shop is. I mean, what the currently available cash shop that sells items that enhances your stats is.

That was discussed in this thread either: _Click here

And waiting one year for a mount is also... lame (?). I mean, if you're a paying customer, you deserve the access of everything the game has to offer. It seems as if only players who have paid enough can have access to mounts.


posté September 06, 2012, 16:19:46 | #9
im going to say the same thing again, as i did in the other thread about f2p...

well, it would be nice if the things you collected while a f2p were useable.
its all well and good to tell us 'well you got to try the eco side by planting gobbals up in incarnum, and gathering stuff in astrub...u want moar, pay up' but its not realy trying the whole game out.

there does need to be more options. not just becasue most players cannot truly decide if there is enough to warrent the (currently) stupidly high needed amounts for some of us to sub (becasue of other restrictions, some of us are left with only large amounts of sub rather than a week or a month at a time. thats another issue for another thread)

currently, your *trial* as a froobie for the ecosystem is to plant gobbals up in Incarnum. thats it prety much, becasue to trial planting plants, you have to have subbed to get the herbalist to even talk to you without calling you a scrub.
you can try harvesting but anything you gather is worthless (baring a couple of quests) you also cannot even trial crafting. while you can trial crafting and gathering to a small degree. you trial dofus and tou can at least, get a better feeling of whats available to subbers.

now i sugest doing like WoW does. they give free for life trial, provided you dont mid being gimped as a lvl 20 with only 100points in your two main skills (crafting)
if they allowed you to try crafting (and here i mean crafting junk stuff from the astrub items, not from the nations ecosystem side ) then you can say with more interest, 'i like making things, i fancy this game more' and then sub.

there is wood, metal fish and wheat available in the astrub areas. create some recipes that can be used by free players. hard bread from atrub wheat. wooden armour and wepons from astrub trees and armour and wepons from astrub iron. cook fish on the little BBQs around the asrub areas and the non nation maps so we can cook the astrub fish.
those will give more to do, give a sence of the crafting ability you could gain from being a sub.
make them connected to the crafting point, and not the account.
(example. i have gathered a stack of astrub iron and astrub wood. i go to a crafting station in cetra astrub and click it. it offers me choices such as 'training sword' which looks like a wooden sword like they use in Kendo. and 'rusty iron armour' which is a dustbin lid tied with bits of string at the front and another at the back... these items are makeable at the station, so are not considered true crafting items)

giving froobies something other than 'kill stuff in astrub' is a good idea, but you dont necisarily have to open the nations homeland areas up to them. it is true, if they could affect the ecosystem on their chosen nations, there would be mass destruction. i have seen such things happen in other styles of game, where the free players were accidentaly given more abilites and all frell broke loose. roll backs and resets were required to fix the mess.... but if you give them the use of stuff they allready have access to.... happier players at least a little.

when you are trying the game..you are not realy trying it all out. you are killing stuff mostly. that is fine for a lot of players but the draw of the game isnt supposed to be 'go and kill stuff all day' its supposed to be more of a 'you have the ability to gather resources, craft items and affect the world around you.'
thats the homepage speil that made me download the game and trial it. and once i realised i couldnt do diddly other than kill stuff i got bored fast.
IF i had been able to make crappy items from the astrub junk gathering items. stuff that was for my free player level, instead of just getting gear from the bow meows and so on, i would have played a bit more and gained a few levels.

i dont belive allowing free players to craft low level items out of astrub gather materials would be bad, casue that much of a problem or create an imbalance. think of it as trial crafting via an object, not via a skill lol.
but it would let you trial the crafting system, give more to do as a free player and teach them about those parts of the game we cant try. unlike dofus where you can try most of the basic level of it for free.