August 28, 2012, 11:51:55 |
#1
New Astrub, another way of f2p?
Hi, regarding the issue that some have with the f2p side of Wakfu being so drastically restricted, it might be time to ponder what alternative there might be. Here are just a few ideas.
1. In Astrub, for both members and free players, keep trade disabled, but allow drops to be sold to NPCs throughout Astrub. Then, have these NPCs also sell a couple of basic equipment, food and candies for small temporary buffs. This allows them to become familiar with the system of selling dropped resources for kamas, and buying equipment or produce with those kamas.
2. In the nations, enable certain NPC's to give a bit of kamas in exchange for certain drops. One NPC can only accept resources of a particular monster for instance, and their dropped equipment. This would allow yet another way to get rid of those resources that you do not want, instead of deleting them, dropping them, or throwing the equipment which you've got dropped earlier into the rune machine. This would not destroy the economy, since the NPC won't provide a lot of kamas at all (ie. 2 kamas for gobset items, 1 kamas per resource from gobs like horns..). Instead of kamas they'd be able to give you wisdom candy or something else, if the idea of 'free' kamas scares us.
3. Keep the game free for all players up to an x level. When players have reached that level, they've got to pay in order to play and level up more, to join the higher levels. Example: a player reaches lvl. 40, great! He now has a decent idea about whether or not he likes the game, he put effort into leveling a bit, he got some drops, earned some kamas with NPCs.. all in all we can expect this player to know by now whether or not he wants to take it to the next level.
4. Keep the game free up to - following up on the previously mentioned - lvl. 40, and have zones that are allowed only to be entered by those players of certain levels. Let's say Kelba, or anywhere else the boat may take you to whatnot island, for lvl. 40+. Thus, the player not only gets much more content when he pays, he'll be pleased with his level, and that he now can join others.
In other games these concepts work perfectly together.
Anyone got ideas or comments about this?
Cheers
Buddha / Strawberry Shortcake
And ofcourse, those who are paying members at low lvl CAN trade, once they left Astrub.
5. Mounts. The idea of having to wait a full year, or longer, before you can have a mount, isn't very nice. Why not introduce one basic mount, useable by players from level 60+? Another reason to then subscribe and level up to get your mount. And it doesn't have to be easy to get the mount, just don't make it too difficult either. Different types of mounts can always be introduced later, lets say in a year or so?
1. In Astrub, for both members and free players, keep trade disabled, but allow drops to be sold to NPCs throughout Astrub. Then, have these NPCs also sell a couple of basic equipment, food and candies for small temporary buffs. This allows them to become familiar with the system of selling dropped resources for kamas, and buying equipment or produce with those kamas.
2. In the nations, enable certain NPC's to give a bit of kamas in exchange for certain drops. One NPC can only accept resources of a particular monster for instance, and their dropped equipment. This would allow yet another way to get rid of those resources that you do not want, instead of deleting them, dropping them, or throwing the equipment which you've got dropped earlier into the rune machine. This would not destroy the economy, since the NPC won't provide a lot of kamas at all (ie. 2 kamas for gobset items, 1 kamas per resource from gobs like horns..). Instead of kamas they'd be able to give you wisdom candy or something else, if the idea of 'free' kamas scares us.
3. Keep the game free for all players up to an x level. When players have reached that level, they've got to pay in order to play and level up more, to join the higher levels. Example: a player reaches lvl. 40, great! He now has a decent idea about whether or not he likes the game, he put effort into leveling a bit, he got some drops, earned some kamas with NPCs.. all in all we can expect this player to know by now whether or not he wants to take it to the next level.
4. Keep the game free up to - following up on the previously mentioned - lvl. 40, and have zones that are allowed only to be entered by those players of certain levels. Let's say Kelba, or anywhere else the boat may take you to whatnot island, for lvl. 40+. Thus, the player not only gets much more content when he pays, he'll be pleased with his level, and that he now can join others.
In other games these concepts work perfectly together.
Anyone got ideas or comments about this?
Cheers
Buddha / Strawberry Shortcake
And ofcourse, those who are paying members at low lvl CAN trade, once they left Astrub.
5. Mounts. The idea of having to wait a full year, or longer, before you can have a mount, isn't very nice. Why not introduce one basic mount, useable by players from level 60+? Another reason to then subscribe and level up to get your mount. And it doesn't have to be easy to get the mount, just don't make it too difficult either. Different types of mounts can always be introduced later, lets say in a year or so?

