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Recipe Books, the future revealed
posté January 17, 2011, 03:39:20 | #1
Recipe Books New to v0.3 is the fact that you can't see what recipes you "could" make in the future.

I crafted in v0.2 because I knew in the future I'd be able to craft some cool new object, and I harvested for similar reasons (a new resource to craft with).

v0.3 gives us CMs who teach us the professions by giving us a big book to read (all 2 pages of it). We learn the profession, and dicover that we now have access to "some" recipes. At some random point in the future we spontaneously gain the knowledge for a few more recipes.

I can look on my bookshelf right now and find a recipe book with a whole bunch of recipes I've never even heard of, and probably a couple of techniques I don't even know how to do (what is broiling anyway?). I bought that book, with some money.

The current "blind" crafting method is basically the same as paying someone £10 a month, with the hope that in the future, some cool new object bought with that money will arrive. I don't know what that object is, but I'm spending something I have on the possibility that it exists.

Now, for me, I like knowing what I'm buying, how much it's going to cost me, and when I'm going to get it.

I want crafting with visible goals. I want something that will tell me that in X levels I can craft Y. Gathering already gives me visible goals (I can see apple trees, and their required level, even if I can't harvest them),

If I don't get that knowledge instantly, let me buy a recipe book in the game. If there's no possibility of me knowing "future" recipes, all that leaves me to do is go to some 3rd-party website and look there... goodbye any sense of "immersion", ingame convienence, "world logic"... I don't want that thank you.

Hell, if all recipes are unlocked via purchased books, you can have rare recipe books, recipes as rewards, etc. You turn part of the UI into yet another form of exploration and gain. Let the CMs sell me the books, afterall, I've already wasted 5k on some pointless book the owl CM sold me (I want my money back btw.. it's written in French).


posté January 18, 2011, 02:02:12 | #2
couldn't agree with you more GFG


posté January 18, 2011, 02:53:23 | #3
I think Ankama likes to let the community discover recipes.  They seem to encourage player-created wikis and that sort of thing, and it is fun to discover new items and add them to the list.  I remember discovering a few first-crafts in Dofus, and it was exciting (often disappointing, but exciting). 

I had feared that we had full access to the recipes in v2 because it was a beta, and maybe that really was the case.


posté January 18, 2011, 09:53:51 | #4

Quote (takewithfood @ 18 January 2011 02:53) *
I think Ankama likes to let the community discover recipes.  They seem to encourage player-created wikis and that sort of thing, and it is fun to discover new items and add them to the list.  I remember discovering a few first-crafts in Dofus, and it was exciting (often disappointing, but exciting). 

I had feared that we had full access to the recipes in v2 because it was a beta, and maybe that really was the case.
 I actually wrote a huge post about this, and I see it as a problem, but the new auto-logout ate it.

If you check Dofus wiki... everything is already on there. So they're effectively suggesting you spoil your own game of discovery by hinting that you go look it up on some 3rd-party website (which pretty much contains everything already). This form of discovery ("blind" crafting vs wiki) is like walking around in the dark, you either suddenly trip over something, or turn the light on and see everything. I'm okay with them not telling you everything right from the start in one huge infodump, which is why I'm suggesting that recipe books only give "some recipes" (i.e. to fully unlock all recipes in one profession so that they'd be visible in your crafting UI, rather than hidden, you'd need to buy/find/loot multiple books for that profession).

Wikis totally destroy any sense of "mystery" because they're not there to enforce a game's "atmosphere", they're there to open up every little detail about the game (e.g. how to specifically complete quests, every single item available). Ankama can't make the community use wikis in a way they're not intended to be used, they're not going to tow the "cross media" line, wikis don't roleplay. Wikis need very little encouragement (it's one of those internet rules... if it exists, there's a wiki for it).


This post has been edited by GoldfishGod - January 18, 2011, 12:24:24.
posté January 18, 2011, 15:29:38 | #5
I agree, actually.  I preferred the system we had in v2 (I also liked the profession menu a little better; something in between the two versions would be nice).


posté January 31, 2011, 22:07:33 | #6
The system definitely was better on V2.


posté November 23, 2012, 04:31:31 | #7
So, Are we at v0.3 nowadays?

I agree with you, how can I make something by just trying it?
If it had quests to make and gain new books teaching how to make new recipes, or exchanging tokens for those books, would be much better.

Or it could have tips telling which itens match, like:
"Bow Meow Hairs MAY match with: 1) Sturgeon; 2) Thistle Seed; ..."

PS: i had the great idea of trying to make larvesque boots by using 387 Larva Mucus, 70 Larva Skin and 40 Larva Brains, and I lost everything.


This post has been edited by VxVxE - November 28, 2012, 09:44:33.