January 17, 2011, 03:39:20 |
#1
Recipe Books
New to v0.3 is the fact that you can't see what recipes you "could" make in the future.
I crafted in v0.2 because I knew in the future I'd be able to craft some cool new object, and I harvested for similar reasons (a new resource to craft with).
v0.3 gives us CMs who teach us the professions by giving us a big book to read (all 2 pages of it). We learn the profession, and dicover that we now have access to "some" recipes. At some random point in the future we spontaneously gain the knowledge for a few more recipes.
I can look on my bookshelf right now and find a recipe book with a whole bunch of recipes I've never even heard of, and probably a couple of techniques I don't even know how to do (what is broiling anyway?). I bought that book, with some money.
The current "blind" crafting method is basically the same as paying someone £10 a month, with the hope that in the future, some cool new object bought with that money will arrive. I don't know what that object is, but I'm spending something I have on the possibility that it exists.
Now, for me, I like knowing what I'm buying, how much it's going to cost me, and when I'm going to get it.
I want crafting with visible goals. I want something that will tell me that in X levels I can craft Y. Gathering already gives me visible goals (I can see apple trees, and their required level, even if I can't harvest them),
If I don't get that knowledge instantly, let me buy a recipe book in the game. If there's no possibility of me knowing "future" recipes, all that leaves me to do is go to some 3rd-party website and look there... goodbye any sense of "immersion", ingame convienence, "world logic"... I don't want that thank you.
Hell, if all recipes are unlocked via purchased books, you can have rare recipe books, recipes as rewards, etc. You turn part of the UI into yet another form of exploration and gain. Let the CMs sell me the books, afterall, I've already wasted 5k on some pointless book the owl CM sold me (I want my money back btw.. it's written in French).
I crafted in v0.2 because I knew in the future I'd be able to craft some cool new object, and I harvested for similar reasons (a new resource to craft with).
v0.3 gives us CMs who teach us the professions by giving us a big book to read (all 2 pages of it). We learn the profession, and dicover that we now have access to "some" recipes. At some random point in the future we spontaneously gain the knowledge for a few more recipes.
I can look on my bookshelf right now and find a recipe book with a whole bunch of recipes I've never even heard of, and probably a couple of techniques I don't even know how to do (what is broiling anyway?). I bought that book, with some money.
The current "blind" crafting method is basically the same as paying someone £10 a month, with the hope that in the future, some cool new object bought with that money will arrive. I don't know what that object is, but I'm spending something I have on the possibility that it exists.
Now, for me, I like knowing what I'm buying, how much it's going to cost me, and when I'm going to get it.
I want crafting with visible goals. I want something that will tell me that in X levels I can craft Y. Gathering already gives me visible goals (I can see apple trees, and their required level, even if I can't harvest them),
If I don't get that knowledge instantly, let me buy a recipe book in the game. If there's no possibility of me knowing "future" recipes, all that leaves me to do is go to some 3rd-party website and look there... goodbye any sense of "immersion", ingame convienence, "world logic"... I don't want that thank you.
Hell, if all recipes are unlocked via purchased books, you can have rare recipe books, recipes as rewards, etc. You turn part of the UI into yet another form of exploration and gain. Let the CMs sell me the books, afterall, I've already wasted 5k on some pointless book the owl CM sold me (I want my money back btw.. it's written in French).

