July 04, 2012, 02:53:18 |
#21
And one use per turn, deal.
Then it will be useless again. Like i've said before sadida should have other spells to use not just Rust. With drain sadida's damage output will be lowered because it won't increase doll's AP. 6AP is fine cost, especially that it's last spell in water branch and should be strong.
And that pushes you back. *clap clap
Air doll doesn't push you back. It can travel with you away only (with help of K'mir) .... like a dog on a walk hehe. Always fun to see.
Dolls MP are fine as they are now. /enough said
Blocker = 2 mp, sacrificial doll = 3 mp, greedy = 4 mp, madoll = 4 mp.... ekhm... madoll is not even attacking doll so it should have that 5 mp.
Everyone wants the old totems.
Question is: will Ankama listen to what players want.
Summon pet. Pet dies. Wait a turn. Summon same pet.
You don't need to re-capture your pets if they die in combat which is a huge buff, so yes you should waste AP to resummon it, phoenix spirit is meant to save you time from re-capturing pets.
I have to disagree. Ankama implemented the capturing "pokemons" for osamodas to make it capture them in great number, as if it was supposed to be fun. Phoenix spirit was not added to specialist list only to protect 1 of osamodas summon with just 20% chance that could never happen in pve, and that osamodas wouldn't even bother with it knowing it could have 100+ of that creature. This would make this speciality useless if it was meant to work for that. Thats why it is there to randomly resurect summon so osamodas don't need to waste another ap and wp. You can also compare sadida specialities with osamodas specialities. They are similar. As for sadida there is doll sacrifice that allow sadida to not loose it's summon but it's manually, though it heal in same time. Osamodas have 2 different specialities for that but he don't need to activate them as those are both passive (Animal Link and Phoenix spirit) though the second one not always trigger. And there's no need to argue here. What i did was to increase the % from 20 to 40. If you have suggestion for a passive speciality for osamodas that could replace Phoenix Spirit then please share it with us.
No every element is not meant to deal damage.
Oh... so the damage in water spells are a mistake? Why you think there was so much complains about water spells (sadida, ecaflip - examples)? Because those were too weak. You can tell that water branch is not meant to deal damage only because iop doesn't have this element! It's supposed to be equal with any other element with just some differences in effect, such as that water element can include healing, while fire can have blindness or explosion, where air gives pushes or swaping places and earth is just for pure dmg with some defensive bonuses. And still it depends more on class that have this branch more then on element. As for ecaflip - they have aoe that can heal too, and eniripsa can heal with marks after using one of it's specialities. You could say fire is not meant to heal. But there's no such rule.
Same as a little above. I didn't want you to try to answer that.
Sometimes i don't know when you troll. Reading mind is difficult via internet, you know
The obvious sentence is obvious and it's obvious that I was comparing them both with the cra. Sacriers are tanks thus they need to be close combat. Chill.
This was about limiting Pandawhack to 1 use per turn, wich i find not necessary.
Free MP, -tiny% resistance. It is not even a bad thing for allies.
Monsters usually aim for those with lowest resistance (if they can choose that is) so it would be nice bonus to the spell. You can use karchamrak few times on enemy to decrease it's resistance more. But if you use it few times on an ally... no difference? Not cool. It have to increase this resistance. As a support pandawa you should choose to debuff enemy or buff ally.
If they used points in it, they should be healed. It's not that much after all.
Zombies can't be healed though. It would be good enough if enripsa wouldn't suffer from it (like it does now).
Oh how I miss old days where Hyperaction wasn't even an idea.
I don't. There was no chance to beat xelors. And i still remember the epic OP xelors with immortality bug and unlimited ap bugs.... That nightmare...
As I mentioned above both Iops and Sacriers are close combat. Your ridiculous suggestions are not gonna happen.
IF people complain its too powerfull then nerf is needed. If people keep complaining Ankama will realise that something is wrong. Still it's just a suggestion to balance classes. So it can happen as those are not ridiculous suggestions. And i still don't understand your math that you did there:
Why it suffer 7 when it should suffer 13 if the damage is 43? And why you add it? No! You don;t add it. You doing it wrong. Normal damage for 3 ap is 30 so if sacrier deal 43 dmg then it got buffed greatly by 13 dmg so it hurt self for that 13 dmg. You don't add this. Becase you could do that endlessly:
OH its 43 dmg and it hurt self for 7 dmg so we add it and its 50, so it deal 50 but hurt self for 7 so we add it and its 57 but it hurt self for 7 dmg so we add it and its 64.... Really man? That's crazy and not gonna happen. I;m just waiting for Ankama to realise how op fire sacrier is, but looking at the nerfs they will do to Angrr i see that they already trying to balance it somehow. We will see after patch.
Ah okay, a Sacrier and an Eni can only kill lonely mobs. Also they are really useful in PvP.
You didnt' understood what i wanted to say. Sacrier should be good without enripsa in team. Teams should not always contain enripsa. There should be other viable teams that can play without eniripsa, and so on. Just like with sadida - it's good if there is eniripsa that keeps healing the dolls, but eniripsa should heal allies - the ones that need heal, instead of focusing to keep sadida doll's alive as they have retarded HP. Sadida, just like sacrier - should be good without eniripsa. Eniripsa just like other classes should only give some combo's when teamed up with them.
Once again, not gonna happen.
Everything is possible. It's Ankama :O
I'm talking about plaguing arrow. Sigh, read and understand.
I know you talking about plaguing arrow where i didn't said what i said with wp cost relating to palguing but to seekin' arrow. Guess you missunderstood me, so nevermind.
You reminded me of a conversation with Finalhour about the Dial being so OP.
And you make me less bored of waiting for the patch, thank you
This post has been edited by Kikuihimonji - July 04, 2012, 02:54:46.
Then it will be useless again. Like i've said before sadida should have other spells to use not just Rust. With drain sadida's damage output will be lowered because it won't increase doll's AP. 6AP is fine cost, especially that it's last spell in water branch and should be strong.
And that pushes you back. *clap clap
Air doll doesn't push you back. It can travel with you away only (with help of K'mir) .... like a dog on a walk hehe. Always fun to see.
Dolls MP are fine as they are now. /enough said
Blocker = 2 mp, sacrificial doll = 3 mp, greedy = 4 mp, madoll = 4 mp.... ekhm... madoll is not even attacking doll so it should have that 5 mp.
Everyone wants the old totems.
Question is: will Ankama listen to what players want.
Summon pet. Pet dies. Wait a turn. Summon same pet.
You don't need to re-capture your pets if they die in combat which is a huge buff, so yes you should waste AP to resummon it, phoenix spirit is meant to save you time from re-capturing pets.
I have to disagree. Ankama implemented the capturing "pokemons" for osamodas to make it capture them in great number, as if it was supposed to be fun. Phoenix spirit was not added to specialist list only to protect 1 of osamodas summon with just 20% chance that could never happen in pve, and that osamodas wouldn't even bother with it knowing it could have 100+ of that creature. This would make this speciality useless if it was meant to work for that. Thats why it is there to randomly resurect summon so osamodas don't need to waste another ap and wp. You can also compare sadida specialities with osamodas specialities. They are similar. As for sadida there is doll sacrifice that allow sadida to not loose it's summon but it's manually, though it heal in same time. Osamodas have 2 different specialities for that but he don't need to activate them as those are both passive (Animal Link and Phoenix spirit) though the second one not always trigger. And there's no need to argue here. What i did was to increase the % from 20 to 40. If you have suggestion for a passive speciality for osamodas that could replace Phoenix Spirit then please share it with us.
No every element is not meant to deal damage.
Oh... so the damage in water spells are a mistake? Why you think there was so much complains about water spells (sadida, ecaflip - examples)? Because those were too weak. You can tell that water branch is not meant to deal damage only because iop doesn't have this element! It's supposed to be equal with any other element with just some differences in effect, such as that water element can include healing, while fire can have blindness or explosion, where air gives pushes or swaping places and earth is just for pure dmg with some defensive bonuses. And still it depends more on class that have this branch more then on element. As for ecaflip - they have aoe that can heal too, and eniripsa can heal with marks after using one of it's specialities. You could say fire is not meant to heal. But there's no such rule.
Same as a little above. I didn't want you to try to answer that.
Sometimes i don't know when you troll. Reading mind is difficult via internet, you know
The obvious sentence is obvious and it's obvious that I was comparing them both with the cra. Sacriers are tanks thus they need to be close combat. Chill.
This was about limiting Pandawhack to 1 use per turn, wich i find not necessary.
Free MP, -tiny% resistance. It is not even a bad thing for allies.
Monsters usually aim for those with lowest resistance (if they can choose that is) so it would be nice bonus to the spell. You can use karchamrak few times on enemy to decrease it's resistance more. But if you use it few times on an ally... no difference? Not cool. It have to increase this resistance. As a support pandawa you should choose to debuff enemy or buff ally.
If they used points in it, they should be healed. It's not that much after all.
Zombies can't be healed though. It would be good enough if enripsa wouldn't suffer from it (like it does now).
Oh how I miss old days where Hyperaction wasn't even an idea.
I don't. There was no chance to beat xelors. And i still remember the epic OP xelors with immortality bug and unlimited ap bugs.... That nightmare...
As I mentioned above both Iops and Sacriers are close combat. Your ridiculous suggestions are not gonna happen.
IF people complain its too powerfull then nerf is needed. If people keep complaining Ankama will realise that something is wrong. Still it's just a suggestion to balance classes. So it can happen as those are not ridiculous suggestions. And i still don't understand your math that you did there:
Quote
3 AP = 43.5; Sacrier suffers 7 damage so we add it = 50.5
Why it suffer 7 when it should suffer 13 if the damage is 43? And why you add it? No! You don;t add it. You doing it wrong. Normal damage for 3 ap is 30 so if sacrier deal 43 dmg then it got buffed greatly by 13 dmg so it hurt self for that 13 dmg. You don't add this. Becase you could do that endlessly:
OH its 43 dmg and it hurt self for 7 dmg so we add it and its 50, so it deal 50 but hurt self for 7 so we add it and its 57 but it hurt self for 7 dmg so we add it and its 64.... Really man? That's crazy and not gonna happen. I;m just waiting for Ankama to realise how op fire sacrier is, but looking at the nerfs they will do to Angrr i see that they already trying to balance it somehow. We will see after patch.
Ah okay, a Sacrier and an Eni can only kill lonely mobs. Also they are really useful in PvP.
You didnt' understood what i wanted to say. Sacrier should be good without enripsa in team. Teams should not always contain enripsa. There should be other viable teams that can play without eniripsa, and so on. Just like with sadida - it's good if there is eniripsa that keeps healing the dolls, but eniripsa should heal allies - the ones that need heal, instead of focusing to keep sadida doll's alive as they have retarded HP. Sadida, just like sacrier - should be good without eniripsa. Eniripsa just like other classes should only give some combo's when teamed up with them.
Once again, not gonna happen.
Everything is possible. It's Ankama :O
I'm talking about plaguing arrow. Sigh, read and understand.
I know you talking about plaguing arrow where i didn't said what i said with wp cost relating to palguing but to seekin' arrow. Guess you missunderstood me, so nevermind.
You reminded me of a conversation with Finalhour about the Dial being so OP.
And you make me less bored of waiting for the patch, thank you
This post has been edited by Kikuihimonji - July 04, 2012, 02:54:46.


