May 15, 2012, 18:13:25 |
#1
Suggesting Add more Coagulation Percentage on Sacrier.
Im a lvl 100 earth Sacrier..
all points i put in hp
Sacrifices = Max
Blood Pact = Max
Transposition = Max
Tattoed Blood = Max
Sanguie = Max
its hard to tank even i got high hp..
without a resist i can only survive for some turn, just to save/protect my mates and do the role of tank.
if i put some STR i will get damage and resist,but its hard to decide on my specialties point and because it will conflict..
possible build with HP/STR Earth Sacrier:
Sacrifices,Blood Pact,Transposition, Tattoed Blood, Sanguie = Tank/Support/Positioning
with this build it sucks because Smasher/Sanguie/Sacrifice need to use WP, IMO much better if sacrifice only need AP and MP ( maybe 4 AP and 2 MP) .
Sacrifices,Blood Pact, Anggrr,Tattoed,Moribound =tank/damage
(i know that mori and angr is for fire/air sac, but putting some STR just to get resist is nuts, so that is why you better put mori/angr so you can use some str percentage to have damage,sacrifice not max is pointless in tanking specialy on the high lvl dungeon,and lot ppl much better pick with fire sacrier if anyone going to use this build on earth sacrier)
Another thing if i put STR im going to be nerf in other dungeon.
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And lot of Group always choice Earth Feca because they can tank/damage/support/Give AP.
While Earth Sacrier with this build (Sacrifices,Blood Pact,Transposition, Tattoed Blood, Sanguie) can do = Positioning/Tank/Sacrifice/
You cant feel your being useless in lower lvl dungeon, but if you hit Crow/Vampire/Nun Dungeon you will wish that you choice fire/air sacrier,and regret being an Earth Sacrier.
I already face the fact that im a loser/filler in PVP,but i cant accept that earth sacrier is useless even in tanking mobs/boss .
This is my Spell Suggestion on Sacrier Earth Spell:
Add more coagulation percentage in every earth spell.
Example Idea :
Crackrock Blow
LVL 1-10 Earth Spell = 1% Coagulation
LVL 11-30 Earth Spell = 2% Coagulation
LVL 31-40 Earth Spell = 3% Coagulation
LVL 41-50 Earth Spell = 4% Coagulation
LVL 51-60 Earth Spell = 5% Coagulation
LVL 61-70 Earth Spell = 6% Coagulation
LVL 71-80 Earth Spell = 7% Coagulation
LVL 81-90 Earth Spell = 8% Coagulation
LVL 91-95 Earth Spell = 9% Coagulation
LVL 96-100 Earth Spell = 10% Coagulation
And this Life transfer specialties, i think no want to put some points on this spell.because you need 1 wakfu per use and much needed on sacrifice or sanguie,i think it will be better if you can give/pass coagulation state to your mates than Incurable state that make suffer.
Sacrifice need to be change (just MP or AP per use, maybe 4 AP and 2 MP per use, so can do more sanguie and good tanking )
sorry for my english and spelling hope you get my idea .. imy suggestion is not OP, just to balance a little and i dont want the earth sacrier and have a better tanking ability on sacrier.thx
This post has been edited by cyrus33 - May 15, 2012, 18:22:40.
all points i put in hp
Sacrifices = Max
Blood Pact = Max
Transposition = Max
Tattoed Blood = Max
Sanguie = Max
its hard to tank even i got high hp..
without a resist i can only survive for some turn, just to save/protect my mates and do the role of tank.
if i put some STR i will get damage and resist,but its hard to decide on my specialties point and because it will conflict..
possible build with HP/STR Earth Sacrier:
Sacrifices,Blood Pact,Transposition, Tattoed Blood, Sanguie = Tank/Support/Positioning
with this build it sucks because Smasher/Sanguie/Sacrifice need to use WP, IMO much better if sacrifice only need AP and MP ( maybe 4 AP and 2 MP) .
Sacrifices,Blood Pact, Anggrr,Tattoed,Moribound =tank/damage
(i know that mori and angr is for fire/air sac, but putting some STR just to get resist is nuts, so that is why you better put mori/angr so you can use some str percentage to have damage,sacrifice not max is pointless in tanking specialy on the high lvl dungeon,and lot ppl much better pick with fire sacrier if anyone going to use this build on earth sacrier)
Another thing if i put STR im going to be nerf in other dungeon.
------------------------------------------------------------------------------------------------
And lot of Group always choice Earth Feca because they can tank/damage/support/Give AP.
While Earth Sacrier with this build (Sacrifices,Blood Pact,Transposition, Tattoed Blood, Sanguie) can do = Positioning/Tank/Sacrifice/
You cant feel your being useless in lower lvl dungeon, but if you hit Crow/Vampire/Nun Dungeon you will wish that you choice fire/air sacrier,and regret being an Earth Sacrier.
I already face the fact that im a loser/filler in PVP,but i cant accept that earth sacrier is useless even in tanking mobs/boss .
This is my Spell Suggestion on Sacrier Earth Spell:
Add more coagulation percentage in every earth spell.
Example Idea :
Crackrock Blow
LVL 1-10 Earth Spell = 1% Coagulation
LVL 11-30 Earth Spell = 2% Coagulation
LVL 31-40 Earth Spell = 3% Coagulation
LVL 41-50 Earth Spell = 4% Coagulation
LVL 51-60 Earth Spell = 5% Coagulation
LVL 61-70 Earth Spell = 6% Coagulation
LVL 71-80 Earth Spell = 7% Coagulation
LVL 81-90 Earth Spell = 8% Coagulation
LVL 91-95 Earth Spell = 9% Coagulation
LVL 96-100 Earth Spell = 10% Coagulation
And this Life transfer specialties, i think no want to put some points on this spell.because you need 1 wakfu per use and much needed on sacrifice or sanguie,i think it will be better if you can give/pass coagulation state to your mates than Incurable state that make suffer.
Sacrifice need to be change (just MP or AP per use, maybe 4 AP and 2 MP per use, so can do more sanguie and good tanking )
sorry for my english and spelling hope you get my idea .. imy suggestion is not OP, just to balance a little and i dont want the earth sacrier and have a better tanking ability on sacrier.thx
This post has been edited by cyrus33 - May 15, 2012, 18:22:40.

