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Suggesting Add more Coagulation Percentage on Sacrier.
posté May 15, 2012, 18:13:25 | #1
Suggesting Add more Coagulation Percentage on Sacrier. Im a lvl 100 earth Sacrier..

all points i put in hp

Sacrifices = Max
Blood Pact = Max
Transposition = Max
Tattoed Blood = Max
Sanguie = Max


its hard to tank even i got high hp..
without a resist i can only survive for some turn, just to save/protect my mates and do the role of tank.

if i put some STR i will get damage and resist,but its hard to decide on my specialties point and because it will conflict..

possible build with HP/STR Earth Sacrier:

Sacrifices,Blood Pact,Transposition, Tattoed Blood, Sanguie = Tank/Support/Positioning

with this build it sucks because Smasher/Sanguie/Sacrifice need to use WP, IMO much better if sacrifice only need AP and MP ( maybe 4 AP and 2 MP) .


Sacrifices,Blood Pact, Anggrr,Tattoed,Moribound =tank/damage
(i know that mori and angr is for fire/air sac, but putting some STR just to get resist is nuts, so that is why you better put mori/angr so you can use some str percentage to have damage,sacrifice not max is pointless in tanking specialy on the high lvl dungeon,and lot ppl much better pick with fire sacrier if anyone going to use this build on earth sacrier)

Another thing if i put STR im going to be nerf in other dungeon.

------------------------------------------------------------------------------------------------
And lot of Group always choice Earth Feca because they can tank/damage/support/Give AP.


While Earth Sacrier with this build (Sacrifices,Blood Pact,Transposition, Tattoed Blood, Sanguie) can do = Positioning/Tank/Sacrifice/


You cant feel your being useless in lower lvl dungeon, but if you hit Crow/Vampire/Nun Dungeon you will wish that you choice fire/air sacrier,and regret being an Earth Sacrier.



I already face the fact that im a loser/filler in PVP,but i cant accept that earth sacrier is useless even in tanking mobs/boss .


This is my Spell Suggestion on Sacrier Earth Spell:


Add more coagulation percentage in every earth spell.

Example Idea :


Crackrock Blow

LVL 1-10 Earth Spell = 1% Coagulation
LVL 11-30 Earth Spell = 2% Coagulation
LVL 31-40 Earth Spell = 3% Coagulation
LVL 41-50 Earth Spell = 4% Coagulation
LVL 51-60 Earth Spell = 5% Coagulation
LVL 61-70 Earth Spell = 6% Coagulation
LVL 71-80 Earth Spell = 7% Coagulation
LVL 81-90 Earth Spell = 8% Coagulation
LVL 91-95 Earth Spell = 9% Coagulation
LVL 96-100 Earth Spell = 10% Coagulation

And this Life transfer specialties, i think no want to put some points on this spell.because you need 1 wakfu per use and much needed on sacrifice or sanguie,i think it will be better if you can give/pass coagulation state to your mates than Incurable state that make suffer.


Sacrifice need to be change (just MP or AP per use, maybe 4 AP and 2 MP per use, so can do more sanguie and good tanking )

sorry for my english and spelling hope you get my idea .. imy suggestion is not OP, just to balance a little and i dont want the earth sacrier and have a better tanking ability on sacrier.thx


This post has been edited by cyrus33 - May 15, 2012, 18:22:40.
posté May 15, 2012, 21:17:47 | #2
Man, a good Sacrier need at least 8AP, depends of fight style

8AP - 2 Crackrocks = 8% / 1 Collonades + 1 Rock Foot = 8%
10AP - 2 Collonades = 10% / 1 Crackrock + 2 Rock Foot = 10%
12 AP - 3 Crackrock = 12% / 4 Rock Foot = 12% / 2 Smashers = 14%

+21% of Sanguine Armor with 100 Angrr


Assuming you have +/- 2500 HP:

(Only combo results without use WP)

2500 x 0,08 = 200 HP
2500 x 0,10 = 250 HP
2500 x 0,12 = 300 HP

(Now with Sanguine Armor)

2500 x 0,29 = 725 HP
2500 x 0,31 = 775 HP
2500 x 0,33 = 825 HP (Good Tank Deal)

Earth Sacrier need Tank to take less damage, not to be immortal -lol
This shield is most than enough

--------------

Now with ur porpose, Crack Rock in level 100 10%, with a good 12AP = 30%

In a combo only of AP u can tank 750
+ 21% of Sanguine = 1275

No one coult kill a Earth Sacri with this absurd shield
So that your idea is not good, because everyone would ask nerf soon after

--------------

If u want more Shield, use a great AP set, call any Feca Str and Xelor Chance to party and be happy with 30AP+ -lol


This post has been edited by YashaMeiudo - May 15, 2012, 21:18:59.
posté May 15, 2012, 22:52:58 | #3
I got full vamp set..and lvl 100 makabra..
im full hp and got 8 ap.

did you try the vampire castle?or nun?



without fire resist Nun boss can hit you 600-700 per turn.
let say i got 200 shield.. i will get 400-500 damage.and got AOE , so will surely die if 2 of your mates hit with 300 damage each. 600 damage..


another thing is Vamp boss got drain WP and hit 300-500 damage,how can you sacrifice or sanguie armor?you can only depend on your 200 weak shield.and when he rage he will hit 700-900. you cant spam everytime with your earth spell sometimes you need to transposition the mobs to get the angle of your mates and its more important than to spam your earth spell ,you cant always get +ap with feca field buffs when you have sacrifice state always change position while burning ap field buffs and they will get mad at you.getting ap in xelor is only a chances they always die first in dung..

Earth Sacrier is nuts atm.. they need to put more Coagulation.or maybe put some resist percentage.
When your an Earth Sacrier.. choosing Angr than transposition is not good, transposition is much need than Angr, when your an Earth sacrier, Angr can give you low percentage of damage and some lock with angr points,but its useless in Vamp dung cuz the boss draining WP,you cant shield yourself with Sanguie Armor,and you will decide to choose on Sacri or Sanguie , and its not good. and when you choose Nun dung you will be killed by the high damage mobs and boss, so how can be the Earth sacrier and a good tank?.another thing is when your using 1 account with Earth Sacrier full tank character dying in the battle is not good without getting loots/exp.im only lucky because i have a loyal guild and friends who can give the equipment i need even if i die in the battle.how about the other ppl who dont have a trusty mates? i loved being tank and sacrier,i dont need to change my class just for the other ppl think. i already face the fact that im not that usefull in PVP. but its hard to accept that even in PVE i sucked.

And another thing lot of group ATM is not choosing earth sacrier to there group.cuz of there low capability of tanking and support, better they choose 2 feca-2 Eni-2 fire cra awesome party hunt,and lot of ppl choose fast dung than getting a tank who always do is to get there shield,i have a good guild and lot of friends who can go to high lvl dung in bonta, but they will choose damager than a tanker,transposition is much need than to do great combo your talking about crack rock or blah blah earth sacri spell and get your low shield.you cant charge the mobs everytime with your precious coagulation shield cuz you will surely die in high lvl dung.dude, if you dont have a experience in vamp/nun dung..you better try em now so you will know what im talking about. not all player have good mates who can support them everytime and understand there lack of tanking capability.i only used 1 account,and i dont want to have other account to form good party and go dung.your talking like you know everything because maybe you have multi account and you dont feel the suffering.all i can see in your reply is all about nerd math not the experience and situation in dungeon.okey, im happy to see your reply.thx for your info.lol

MORE COAGULATION PLS..


This post has been edited by cyrus33 - May 15, 2012, 23:20:37.
posté May 15, 2012, 23:29:23 | #4
+1 for you Mr. Cyrus..
this nerdy math dude dont think about the situations.
he better reply and depend his Louie Spence math.


posté May 16, 2012, 00:25:27 | #5
Instead of buffing sacriers, I would rather nerf dungeons. I mean, this high level content is all about taking "strong" classes, like Eni or Sacrier. While some air Cra, Osa of fire Eca aren't worth a crap.

I really don't like, where Wakfu is going right now. Ankama can't properly balance classes, so they decided to build content difficulty around OP classes.


This post has been edited by krowakot - May 16, 2012, 00:26:53.
posté May 16, 2012, 05:32:18 | #6
Dungeon is Great and no need to weaken the mobs or boss.
i understand with this high lvl dungeon are extremely hard to clear.
i know i group who can clear the Vamp Dung in 10-20 mins.
and it fast. and they dont need a Earth Sacrier tank.because the will choose Str Feca ,because earth feca got more resist, can do i minimum damage and give ap,Str iop is also good in tanking in Vamp/bats dung because of resist and also have minimum damage, i saw 1 earth iop got hit by ghoul, and have damage 30-50 from ghoul.Another thingt is hard to partition the points of Sacrier.if you know how to be a damager and a tank sacrier work.another thing if you put str on sac.you better put moribound and angr so you can use a the str damage percentage.And imo angr and moribound is likely for air/fire sacrier.and if you put moribound and angr you will have lack of points the supporting skills that earth sacrier needed.
so where is Earth Sacrier? i thought that earth sacrier is the best tank of this game? but without resist coagulation he cant tank good.and not be choose by the group.
Earth spell is lame to lvl. because if only buffed damage and lock.and earth sacrier dont need a lot of damage.And ppl dont have a goal to lvl there earth spell because they only get lock percent, and fix percentage of coagulation till they hit 100, so what is the point leveling earth spell? earth sacrier need more resist/coagulation not so much lock because lot of bosses is stay on the spot like in nun,calamar, crow dungeon and other place who got the boss stay on there spot till they die.And some bosses have teleport spell like in vamp castle, how can you lock the boss with high dodge and teleport spell?

what im talking about is just like this .. adding some coagulation percentage when earth sacrier spell when leveled.

Example Idea :


Crackrock Blow

LVL 1-10 Earth Spell = 1% Coagulation
LVL 11-30 Earth Spell = 2% Coagulation
LVL 31-40 Earth Spell = 3% Coagulation
LVL 41-50 Earth Spell = 4% Coagulation
LVL 51-60 Earth Spell = 5% Coagulation
LVL 61-70 Earth Spell = 6% Coagulation
LVL 71-80 Earth Spell = 7% Coagulation
LVL 81-90 Earth Spell = 8% Coagulation
LVL 91-95 Earth Spell = 9% Coagulation
LVL 96-100 Earth Spell = 10% Coagulation

So they have a goal leveling earth sacrier spell.all earth spell of sacrier is hard to lvl because of high AP needed and do little damage.lock and - MP,is only work in low lvl dungeon and mobs.but if you hit high lvl dung -lock and -MP is not that good in tanking bosses because they are jumping around and teleport to your mates and if you sacrifice you will die fast because of low percent of shield.Im just lucky because i have good mates, and help me get vamp set to have +1 AP, and 100 makabra to get another +1 AP. how about the lowbies? they will wait till there makabra hit 100? get ap sets?
put another AP on there stats? in the first place it is good. but when you hit high lvl dung + 1 AP
is not that good.Cuz you can get your ap form makabra and sets and put to your health points or resist.


More Coagulation Shield Please.thx


This post has been edited by cyrus33 - May 16, 2012, 05:41:48.
posté May 16, 2012, 08:44:21 | #7
When group of air Sadida, air Cra, fire Eca, Osa, without Sac/Eni/Feca/Xelor/Iop will do any high level boss - then I'll say, this game is balanced.

Sacrier doesn't need a buff, he needs nerf is something. Him and Eni dominate pvp (along with Xelors and Srams), plus they're ones of the most useful classes in pvm.
Air Cra did exactly same thing and people said, he's OP.

When str Sac on the same level agroed my air Cra, I couldn't even break his shield. And you want to buff it even more?


This post has been edited by krowakot - May 16, 2012, 08:46:37.
posté May 16, 2012, 08:52:21 | #8

Quote (cyrus33 @ 15 May 2012 22:52) *
without fire resist


Quote
without a resist i can only survive for some turn


See the problem?

-Build Sac
-Want to tank
-Only build Hp
-Get no resist.
-Complain that Sac's tanking ability is too weak.

Now, let's suggest that Coagulation also gives 50% of shield's HP as resist to all element!

Nyeheh~


posté May 16, 2012, 09:15:58 | #9
Agree with Zeit. My friend can easily solo first room of Vamyre dungeon on his str Sac, because he takes literally 0 dmg. All thanks to resist.
But you go for damage/AP, instead of resists. You would like to tank, position mobs, do damage and dance at the same time. And if you aren't great in all those things, then you obviously need a buff.


posté May 16, 2012, 14:17:28 | #10
lol

This "nerdly math dude" have a tip for you: -lolol
Make friends, have a good guild, form a good group, and turns to kill urlittle Nun of 700 Dmg

You're only considering the PvE, because u dont like get hurts -lol, and the Boss has to be strong even, now think only one with a PvP tanking Sacrier 1200 damage, basically impossible to kill.


Then, this "nerdy math dude" is able to say that, this will not worl because u tanking Boss'es and PvP is a dream of anyone who dont have enough tactical level, and prefer 'damage damage damage' or 'lmao u cant hit my shield' a character strong in all situations \bleh

Wakfu is tatical game and for groups, so learn to play well in all situations in a team rather than be crying for a bit more power (or defense)

1200 Tank in PvP = Immortal
We need a balance



Muahahah~ -lol