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The Outlaw System, And why it's broken
posté May 10, 2012, 05:05:43 | #1
The Outlaw System So a guildie and I were getting pissed off about replanting a whole bunch of stuff because somebody came in and ravaged the place, and we figured out a good solution, which fixes the, quite frankly, broken outlaw system.

Anything between asterisks(*) is not set in stone, just values I have pulled out of my asterisk

First things first, to those of you hoping for tons of benefits to being an outlaw, this idea is not for you, because being an outlaw isn't supposed to be beneficial, it's punishment for destroying an ecosystem or killing another player unprovoked.

The jail system sadly doesn't work at the moment, jail in real life works because the person can't go afk and take a leak or something while the time ticks down. Back in beta, I got to -800cp, went to jail, and just did something else for 4 hours with the game running in the background. Was I inconvenienced? no. Were the people who had to replant all the thistle I destroyed inconvenienced? YES. This is where the problem lies. Currently someone can harvest an entire zone for crafting mats, go to jail and just go off and do something else for a few hours. In the end the trees are still destroyed, the outlaw has stuff to sell/craft, and others have to replant everything.

Now for my idea: Change the jail system so that instead of time spent in jail based on -cp, make it a fine. you can harvest all you like and get -cp, but if you get caught, you have to pay a fine (lets say *1kama per -3cp*, so at -102cp you need to pay 34kamas to get back to 0cp). If you can't afford the fine, you go into debt, and you get sent to jail, where you have to mine for Prison Iron, which works similar to regular iron, but can only be crafted into kamas at the Prison Kama Minter. The deposit box is still there, but instead of rocks, it accepts kamas until your debt is paid, then you're free to go. You can still escape prison, that feature isn't gone, and you can also have a friend bail you out for the same price you would have to pay anyway.

Now, the kamas you lose from the fine don't just disappear, they go to the nations coffers, which results in another source of cash for the government other than taxes (which a lot of people avoid by going to wild gobball territory).

Of course, a lot of you will hate this idea, but there is something for outlaws. A new Black Market will be added and accessible from multiple locations on all bridges. They will still be nation locked, but it's only available to outlaws, and you cannot PvP in the area. There won't be a zaap in the area, but since it is accessed from several places, you won't have to worry about a team of 6 guards camping the entrance to it, waiting for outlaws. The black market won't have taxes, the stuff put up can be seen by anyone in the same nation, but you only get *half* of the money you put it up for, the rest DOES just disappear. This means that outlaws with no cash can still put stuff up for sale, but it isn't an ideal source of money.

More info on escaping prison: when escaping, you will arrive at the black market of your nation. Your debt will still be there, and you will still be an outlaw if you're over -50cp, the ONLY benefit to this is the option to completely ignore your debt, or access copper and lead and the market for faster kama gain to repay your debt. BUT, if you are caught after escaping prison, an extra *50* kamas is added to the debt, as punishment. It's risky, but it can also clear you debt much faster, so don't get caught.

This is just an idea though, and while it may function really well, it probably won't get implemented, so don't get your panties too knotted over this post.


posté May 11, 2012, 13:52:02 | #2
I like this idea I think it'd work well


posté May 12, 2012, 08:15:52 | #3
Glad to hear it!

Although I would like to see this implemented, I can see that it won't be soon. I know a lot of people joke about this being a paid for Beta, but it certainly feels like that.


posté May 13, 2012, 08:59:29 | #4
uuh.. This is bad on so many levels i dont know where to start xD

well for starters 3 kamas per cp really isnt that much i mean im pretty damn inactive miner and kama gatherer but i still have around 1200 kamas witch mean i can wreck pretty much whole nations ecosystem and just pay the fine and continue my delightfull mission of destruction..

Also black market? For why we can alredy avoid taxes by using mines and gobball country and if outlaw needs to sell something theres always private way. (also im not sure canu open the bag in mines while being an outlaw if you can there ur black market)

Also the outlaw punishment is alredy there.. You cant literelly move at all without some persistant and eager daughter/son of the law tailing you and agroing you.. You cant eaven level up in peace when the popular areas are usually full of guards.

also outlaw gear should be implamented since theres alredy guard insignia and wakfus gimic is balance


posté May 13, 2012, 14:04:12 | #5

Quote (MikaeYami @ 13 May 2012 08:59) *
uuh.. This is bad on so many levels i dont know where to start xD

well for starters 3 kamas per cp really isnt that much i mean im pretty damn inactive miner and kama gatherer but i still have around 1200 kamas witch mean i can wreck pretty much whole nations ecosystem and just pay the fine and continue my delightfull mission of destruction..

Also black market? For why we can alredy avoid taxes by using mines and gobball country and if outlaw needs to sell something theres always private way. (also im not sure canu open the bag in mines while being an outlaw if you can there ur black market)

Also the outlaw punishment is alredy there.. You cant literelly move at all without some persistant and eager daughter/son of the law tailing you and agroing you.. You cant eaven level up in peace when the popular areas are usually full of guards.

also outlaw gear should be implamented since theres alredy guard insignia and wakfus gimic is balance

For starters, the numbers I stated were CHANGEABLE, I said that any value in my post wasn't fixed, it could be 1kama or 10kamas, that was just there to give an idea.

Avoiding taxes is a bug, you aren't supposed to be able to avoid them.

The outlaw punishment is nonexistant. yes, you CAN continue to play as normal, and if you get attacked, oh well. Get caught, go do something else while the game is running and come back when the timer is done. Congrats, no more outlaw status.

About the outlaw gear, no, being an outlaw is NOT supposed to be beneficial. If you're an outlaw, that means you did something wrong and should be punished (within the game of course).

Read the post before you reply next time, instead of reading single words and thinking that you understand everything.


posté May 13, 2012, 20:04:37 | #6
I dont think that avoidind taxes is a bug. If you havent noticed this is a sandbox game you dont have to obey the laws and in irl you dont eaven have to pay taxes if you know what to do (hint hint tax paradises)

kamas per prison visit is horrible idea no matter how you put it if its too low rich people can walk away and basicly never loosing anything and its too high or mediacore your punishing thouse who for example protect their plantations for example i was farming wheat in sufokia when some lovely people started to steal it i said theres more in upper area thei didint listen what other option's does one have?

And did you ever consider the fact that thouse who play outlaw sont nesecery want to loose the outlaw status? Or that if you have patiance the wait others might not have the same patiance?

World isnt black and white not in eaven in wakfu


posté May 14, 2012, 03:40:20 | #7
I did consider people wanting to stay outlaws, that's why there's a black market, and Ankama has stated that avoiding taxes is a bug. The fine works well in my opinion, rich people will always have an advantage, and again, the numbers could be anything. You also underestimate how easy it is to get -cp if you're trying, -500cp at -3kamas per -cp would result in a 1350kama fine, you'd be in debt.

No system is perfect, but this system works a lot better than the current one.


posté May 15, 2012, 17:12:33 | #8
actualy, there should be *some* benefits to being an Outlaw...but those should only come from one of two places.

1) from being in the Wild Lands (or whatever they want to call the wild Pvp zone the Outlaws can live in. be it an island (my personal pref choice) to aa section of the map thats too far for the establishment (the local governement of whichever faction))
being in the Wild lands gives them a home base, some lawless city in the sewers, or hidden in the rocks somewhere there. and being that the place is lawless and wild, it means theres also, no governement stuff there. anything would go as it were and that also means the governments can send teams to go kill the Outlaws. but those same teams are vunerable to everyone else. consider it a free for all pvp area. only the Outlaws would be ble to gain access to the city, unless there was a Assault going on (organised as such, PvP where it was outlaw versus non-outlaw.)

2) from being Outlaw to one nation, but messing about in that nations Enemies lands.
the old 'the enemy of MY enemy is my friend' thing. if your an outlaw in Amanka, but runing about in Brakamar, and the two are at war, your not an outlaw to the brakmarians, are you? your an enemy of their enemy, and thus, your kind of their friend

but i do agree that just AFKing while you do your time in jails not fair. you should have to do manual labour (or escape and get double your bounty, if caught and killed by a citizen of the nation your an outlaw with, on the soil or conquered terretory of said nation) to a certain amount to be allowed out. or, loose skills like in the elder scrolls, as penalty for getting caught.


posté May 16, 2012, 01:57:05 | #9

Quote (Silverbane7 @ 15 May 2012 17:12) *
actualy, there should be *some* benefits to being an Outlaw...but those should only come from one of two places.

1) from being in the Wild Lands (or whatever they want to call the wild Pvp zone the Outlaws can live in. be it an island (my personal pref choice) to aa section of the map thats too far for the establishment (the local governement of whichever faction))
being in the Wild lands gives them a home base, some lawless city in the sewers, or hidden in the rocks somewhere there. and being that the place is lawless and wild, it means theres also, no governement stuff there. anything would go as it were and that also means the governments can send teams to go kill the Outlaws. but those same teams are vunerable to everyone else. consider it a free for all pvp area. only the Outlaws would be ble to gain access to the city, unless there was a Assault going on (organised as such, PvP where it was outlaw versus non-outlaw.)

2) from being Outlaw to one nation, but messing about in that nations Enemies lands.
the old 'the enemy of MY enemy is my friend' thing. if your an outlaw in Amanka, but runing about in Brakamar, and the two are at war, your not an outlaw to the brakmarians, are you? your an enemy of their enemy, and thus, your kind of their friend

but i do agree that just AFKing while you do your time in jails not fair. you should have to do manual labour (or escape and get double your bounty, if caught and killed by a citizen of the nation your an outlaw with, on the soil or conquered terretory of said nation) to a certain amount to be allowed out. or, loose skills like in the elder scrolls, as penalty for getting caught.

The Wild Lands idea is pretty damn good, I like it. Could be the place for the Black Market too, I only said on the bridges because I couldn't think of anywhere else to put it, but that would make the outlaw town accessible only by outlaws of that nation, but that brings us to idea 2: Very good, I can see this being well done and liked by many, not to mention it could be a source of nation transfer. You could be an outlaw of Bonta, Bonta and Amakna are at war, so you head over to Amakna and fight invaders in the name of Amakna, which would make you wanted as a permanent ally.

Currently the outlaw system is "the enemy of my enemy must be the enemy of everyone", and that really makes being an outlaw dumb. A difference could be made with CP, by making them nation specific, Citizenship Points for your Home Nation, and (think of word here, I woke up 10 minutes ago so I'm still half asleep) Points for other nations. You can only get the bonuses of Citizenship Points, but if you're an outlaw of your home nation, and you have a lot of (something) Points in another nation, you can pay to get a new passport which makes your home the new nation. You'd still be an outlaw in your old nation, but you'd be a citizen of the new one and get all of their bonuses. This system would be complicated, and the Nation Transfer requirement should JUST be 1000 Points for that nation, otherwise people would just be becoming outlaws everywhere.


posté May 16, 2012, 15:49:00 | #10
well i didnt realy mean transfer to another nation via Outlaw, but if it works, its good.

i sugest the wild lands because, lets face it..everyone seems to be whining, crying, demanding and cajoling for more (or MOAR!) PvP to do.
the weekend wars arent satisfactory to some who want full time, in your face PvP. while for a large amount of us filthy treehugging planter hippes (ie farm lovers lol..and remember, its US nutters who replant, while everyone else are reaping) are disrupted by it. along with the Merchant class (those who farm mobs then sell, or craft)

now acording to the polit forum, they are trying to redo the weekend war to a slightly diferent format. be it a 12hr 4am-4pm war, or 2 smaller wars per day (with a tea break for a couple of hours in between lol)
its still not going to be enough for some players.

Wild lands, be they islands or regions are a simple easy way to generate player driven PvP. there are no wakfu environs to keep balanced. wild plants ocasionaly appear, as do wild mobs. after all, the Outlaws need to eat (in theory, if not in practice)
with a city of their own, where they can sell to eachother, and more importantly, be Siege'd! by the forces of law and order (any nation that wishes to organise a hunt prety much) to try and wipe out the Outlaw scumm (as oposed to simpy trying to whipe each nation out in small PvP matches here and there..which may be fun, but it probably leaves you wanted WAR! in the broader sence, while its not realy feasable to do it)
it also means that if you have a reson to change your Outlawish ways, you can go there to get some time for a cooldown...sell your spare stuff to pay your Bounty ect.

naton specific CP is a great idea. allthough you would need Astrub to become a neutral nation that was chooseable. make it the defalt nation for all newbs created, and set it so that you had to choose to become a citizen of the 4 nations via the quest otherwise.
you couldnt PvP, there would be no government and no ecosystem to speak of in the Astrub nation (as it is now realy lol) but you COULD travel via boat/canon to the 4 nations. you could then gain some nation cp to help you gain entry to a nation. as an optional quest, if you gained 10CP for any nation you wanted to become a citizen of, you could trade those in to gain a cloak or hat or something when you became a citizen of that nation (but i would put a cap on the CP gainable when your an Astrubian, say, blocked off at 50CP for any of the 4 nations. any more would be lost)

you could also become an outlaw to all 4 nations that way have 4 sets of the Law after you n the free for all pvp area