May 10, 2012, 05:05:43 |
#1
The Outlaw System
So a guildie and I were getting pissed off about replanting a whole bunch of stuff because somebody came in and ravaged the place, and we figured out a good solution, which fixes the, quite frankly, broken outlaw system.
Anything between asterisks(*) is not set in stone, just values I have pulled out of my asterisk
First things first, to those of you hoping for tons of benefits to being an outlaw, this idea is not for you, because being an outlaw isn't supposed to be beneficial, it's punishment for destroying an ecosystem or killing another player unprovoked.
The jail system sadly doesn't work at the moment, jail in real life works because the person can't go afk and take a leak or something while the time ticks down. Back in beta, I got to -800cp, went to jail, and just did something else for 4 hours with the game running in the background. Was I inconvenienced? no. Were the people who had to replant all the thistle I destroyed inconvenienced? YES. This is where the problem lies. Currently someone can harvest an entire zone for crafting mats, go to jail and just go off and do something else for a few hours. In the end the trees are still destroyed, the outlaw has stuff to sell/craft, and others have to replant everything.
Now for my idea: Change the jail system so that instead of time spent in jail based on -cp, make it a fine. you can harvest all you like and get -cp, but if you get caught, you have to pay a fine (lets say *1kama per -3cp*, so at -102cp you need to pay 34kamas to get back to 0cp). If you can't afford the fine, you go into debt, and you get sent to jail, where you have to mine for Prison Iron, which works similar to regular iron, but can only be crafted into kamas at the Prison Kama Minter. The deposit box is still there, but instead of rocks, it accepts kamas until your debt is paid, then you're free to go. You can still escape prison, that feature isn't gone, and you can also have a friend bail you out for the same price you would have to pay anyway.
Now, the kamas you lose from the fine don't just disappear, they go to the nations coffers, which results in another source of cash for the government other than taxes (which a lot of people avoid by going to wild gobball territory).
Of course, a lot of you will hate this idea, but there is something for outlaws. A new Black Market will be added and accessible from multiple locations on all bridges. They will still be nation locked, but it's only available to outlaws, and you cannot PvP in the area. There won't be a zaap in the area, but since it is accessed from several places, you won't have to worry about a team of 6 guards camping the entrance to it, waiting for outlaws. The black market won't have taxes, the stuff put up can be seen by anyone in the same nation, but you only get *half* of the money you put it up for, the rest DOES just disappear. This means that outlaws with no cash can still put stuff up for sale, but it isn't an ideal source of money.
More info on escaping prison: when escaping, you will arrive at the black market of your nation. Your debt will still be there, and you will still be an outlaw if you're over -50cp, the ONLY benefit to this is the option to completely ignore your debt, or access copper and lead and the market for faster kama gain to repay your debt. BUT, if you are caught after escaping prison, an extra *50* kamas is added to the debt, as punishment. It's risky, but it can also clear you debt much faster, so don't get caught.
This is just an idea though, and while it may function really well, it probably won't get implemented, so don't get your panties too knotted over this post.
Anything between asterisks(*) is not set in stone, just values I have pulled out of my asterisk
First things first, to those of you hoping for tons of benefits to being an outlaw, this idea is not for you, because being an outlaw isn't supposed to be beneficial, it's punishment for destroying an ecosystem or killing another player unprovoked.
The jail system sadly doesn't work at the moment, jail in real life works because the person can't go afk and take a leak or something while the time ticks down. Back in beta, I got to -800cp, went to jail, and just did something else for 4 hours with the game running in the background. Was I inconvenienced? no. Were the people who had to replant all the thistle I destroyed inconvenienced? YES. This is where the problem lies. Currently someone can harvest an entire zone for crafting mats, go to jail and just go off and do something else for a few hours. In the end the trees are still destroyed, the outlaw has stuff to sell/craft, and others have to replant everything.
Now for my idea: Change the jail system so that instead of time spent in jail based on -cp, make it a fine. you can harvest all you like and get -cp, but if you get caught, you have to pay a fine (lets say *1kama per -3cp*, so at -102cp you need to pay 34kamas to get back to 0cp). If you can't afford the fine, you go into debt, and you get sent to jail, where you have to mine for Prison Iron, which works similar to regular iron, but can only be crafted into kamas at the Prison Kama Minter. The deposit box is still there, but instead of rocks, it accepts kamas until your debt is paid, then you're free to go. You can still escape prison, that feature isn't gone, and you can also have a friend bail you out for the same price you would have to pay anyway.
Now, the kamas you lose from the fine don't just disappear, they go to the nations coffers, which results in another source of cash for the government other than taxes (which a lot of people avoid by going to wild gobball territory).
Of course, a lot of you will hate this idea, but there is something for outlaws. A new Black Market will be added and accessible from multiple locations on all bridges. They will still be nation locked, but it's only available to outlaws, and you cannot PvP in the area. There won't be a zaap in the area, but since it is accessed from several places, you won't have to worry about a team of 6 guards camping the entrance to it, waiting for outlaws. The black market won't have taxes, the stuff put up can be seen by anyone in the same nation, but you only get *half* of the money you put it up for, the rest DOES just disappear. This means that outlaws with no cash can still put stuff up for sale, but it isn't an ideal source of money.
More info on escaping prison: when escaping, you will arrive at the black market of your nation. Your debt will still be there, and you will still be an outlaw if you're over -50cp, the ONLY benefit to this is the option to completely ignore your debt, or access copper and lead and the market for faster kama gain to repay your debt. BUT, if you are caught after escaping prison, an extra *50* kamas is added to the debt, as punishment. It's risky, but it can also clear you debt much faster, so don't get caught.
This is just an idea though, and while it may function really well, it probably won't get implemented, so don't get your panties too knotted over this post.

