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Xelors don't need nerf
posté April 27, 2012, 08:21:27 | #41
and who told you fire xelor is a support? look at fire spells - fire xelor is a pure damage dealer. and i suppose single target damage dealer must deal a bit more damage than say healer. whats the point to play anyone else but enu then if all classess in this game would deal same damage?


posté April 27, 2012, 08:46:57 | #42

Quote (skysoccer @ 27 April 2012 05:01) *
@krowakot, you're 10 lv below her, the result might be different with more lvl, no?
I would have a bit more HP. But as you see, I had 428hp at my last turn, and he did 652 damage anyway. I also would have 1 spell more leveled, but it doesn't really matter cause I died too fast.

@Schmendrick - Another guy, who's ignoring the fact that Xelor ALWAYS goes first. Just look at my fight. That water Xelor started first and raped my AP to 0 in first turn.
In other words, in that 3 turns fight I had only 1 turn, when I could actually fight back. And I didn't even have full AP during that turn.
Let's not ignore the fact, that I'm OP Air Cra. I used my OP teleport to run away from Dial and I used my OP Storm Arrow to deal damage, when I could. It didn't help at all.

My point is, if Air Cra (and almost any other class) doesn't stand a chance against Xelor and they're nerfing Cra, while leaving Xelor untouched - something is wrong.


posté April 27, 2012, 09:12:19 | #43

Quote (krowakot @ 27 April 2012 08:46) *

Quote (skysoccer @ 27 April 2012 05:01) *
@krowakot, you're 10 lv below her, the result might be different with more lvl, no?
I would have a bit more HP. But as you see, I had 428hp at my last turn, and he did 652 damage anyway. I also would have 1 spell more leveled, but it doesn't really matter cause I died too fast.

@Schmendrick - Another guy, who's ignoring the fact that Xelor ALWAYS goes first. Just look at my fight. That water Xelor started first and raped my AP to 0 in first turn.
In other words, in that 3 turns fight I had only 1 turn, when I could actually fight back. And I didn't even have full AP during that turn.
Let's not ignore the fact, that I'm OP Air Cra. I used my OP teleport to run away from Dial and I used my OP Storm Arrow to deal damage, when I could. It didn't help at all.

My point is, if Air Cra (and almost any other class) doesn't stand a chance against Xelor and they're nerfing Cra, while leaving Xelor untouched - something is wrong.

To be honest I don't think your thinking about this too properly, every single class is specialized in there own way. While a air car+earth feca (with inni equips)might be able to put down 6 people in one turn, a water xelor is able to kill any class in a 1 vs 1 situation.

When it comes to big pvp/big dungeons, water xelors can become pretty weak since our most useful spell (xelors sandglass) cant allow us to choose who the ap goes to. Also another major point to note is that when it comes to large pvp tank classes will be at the front and cras will stand directly behind them or a few slots behind them making it harder for us to hit the cras.

Also xelors cant "pwn" anyone in pvp yes ive beaten tons of cras and iops. But i have lost several air sacriers and enis. Also just because you lost against one water xelor doesnt mean you have to go around the forums trying to get water xelors to be nerfed. Fire xelors are far more OP compared to water xelors and the "652" damage he did was from a WEAPON not a spell. The only advantage might have been his 50% element buff but thats it. If you actually look at how much zilko dealt on the first turn she only dealt 270 damage. Yes she did leave you with 0 ap but compared to the fire xelor who can do (10ap+2ap from devotion x 400% + aging damage + possibility of rollback) it really is nothing.

Ps: Next time you want to fight her, get a initiative pet+stay far away whilst pushing her of the dial/or placing beacons on her teleport cells.


This post has been edited by Nanaers - April 27, 2012, 10:09:25.
posté April 27, 2012, 09:23:27 | #44
PvP is very important aspect of game and you know what? I don't think it's balanced, when some class can pwn anyone in 1v1, but that's ok, because he's average in pvm.

Anyway,. Let's wait few weeks when they'll nerf Cra, Feca, fire Xelor, maybe Sac and Eni and there will be bunch of water Xelors walking around and roflstomping anyone.


posté April 27, 2012, 16:56:40 | #45

Quote
If you cut all damage by 50%, that would essentially make all the monsters twice as powerful (since it would take you twice as long to kill them, during which time they'll get twice as many attacks as they would now), so that "somewhere" we get to would be a game where every monster slaughters you long before you get to high level.Two-turn PvP? Sounds good to me. Quick and brutal, like a gunfight, not drawn out for an hour like a WWF wrestling match.

I recommended a PvP damage cut (that creates some other problems, I am aware of that), but sure cut PvE damage by 50% too. Right now the game is in complete easy mode anyway, a bit more challenging it could certainly be.

And yeah, you seem to like a game without tactics or strategies. I however came here to play a tactical, turn-based game not a shooter.

@Nanaers, you lost to Enis because they have the same ability as you: Make target players skip his or her turn. Sacriers have it too if they use clinging to life. That isn't a very interesting PvP mechanic. As I said PvP is a 1 or 2 turn massacre and who has the higher ini wins. There is no strategy and no skill to it right now at all. It just plain sucks and needs a complete re-design.


posté April 27, 2012, 17:06:50 | #46
One-on-one PvP is never going to be "balanced", not in the sense that every class will have an equal chance against every other class. Each class has its own advantages and disadvantages, and some class's advantages are made to hit other class's disadvantages. That's by design.

Group PvP is chess, with allies of different classes to cover for your weaknesses, but one-on-one PvP is a version of Rock/Paper/Scissors where you're always Rock.

So complaining that you keep losing to Xelors in one-on-one doesn't mean that Xelors as a whole are overpowered, it means your Rock is continually butting heads with their Paper. Rock can't win that fight. (Or, if you prefer an analogy from another game, it means your Sky Denjuu is constantly fighting a Hill Denjuu opponent. All your attacks will "injure reduce", regardless of what you do)

If you tell me a story of a four-on-four battle where one of the eight characters on one side is a Xelor, and that Xelor obliterated the other side all by himself with just Temporal Burn (not Temporal Dust, which has a below-average 10 d/AP), then maybe I'll start to believe that they're overpowered. But that's not the stories I'm hearing.

Yes, maybe Damage per AP isn't always 100% accurate, but it's more accurate than "This one time, in band camp, I saw this guy do A MILLION DAMAGE! with this attack! I don't know what level he was or what gear he had or what his stats were, but, really, he did A MILLION DAMAGE!, so they need to nerf the whole class!"

Frankly, I think the game would be better off as a game if they just took out PvP entirely (so they could balance the classes against the monsters rather than against each other), but I know that's not going to happen.

Edited to add:

I want a game with tactics, yes. But I don't think "tactics" should mean "the monsters have 10,000 HP and do 500 damage per hit, while I have 5 hit points and do 2 damage per hit, so I have to use Batman-level strategy to win even the most minor of random battles".


This post has been edited by Schmendrick - April 27, 2012, 17:14:26.
posté April 27, 2012, 19:42:04 | #47

Quote (krowakot @ 27 April 2012 08:46) *

Quote (skysoccer @ 27 April 2012 05:01) *
@krowakot, you're 10 lv below her, the result might be different with more lvl, no?
I would have a bit more HP. But as you see, I had 428hp at my last turn, and he did 652 damage anyway. I also would have 1 spell more leveled, but it doesn't really matter cause I died too fast.

@Schmendrick - Another guy, who's ignoring the fact that Xelor ALWAYS goes first. Just look at my fight. That water Xelor started first and raped my AP to 0 in first turn.
In other words, in that 3 turns fight I had only 1 turn, when I could actually fight back. And I didn't even have full AP during that turn.
Let's not ignore the fact, that I'm OP Air Cra. I used my OP teleport to run away from Dial and I used my OP Storm Arrow to deal damage, when I could. It didn't help at all.

My point is, if Air Cra (and almost any other class) doesn't stand a chance against Xelor and they're nerfing Cra, while leaving Xelor untouched - something is wrong.
Complainers like you destroy the game, stop nagging and find a way to kill xelors WICH U CAN EASILY since your a cra.


posté April 27, 2012, 19:50:10 | #48
Took pvp entirely? But that's one of the most fun aspects of game. Monsters ALWAYS do the same thing, it just becomes boring after a while. If pvp wouldn't exist, I wouldn't even touch mmo.


Quote (dovusplaier @ 27 April 2012 19:42) *
Complainers like you destroy the game, stop nagging and find a way to kill xelors WICH U CAN EASILY since your a cra.
Have you even seen my screenshot story? I showed very clearly, that my OP Cra didn't have ANY CHANCE to beat that Xelor.
I have a proof, your only argument is "hurr durr cra op always wins never dies".


This post has been edited by krowakot - April 27, 2012, 19:56:44.
posté April 28, 2012, 02:19:32 | #49
Everything would be more balanced if we had more hp.
Lets say you will make 500 dmg in 1 turn.
People have ~1000 hp so you 2 turn Ko them.
But if they had 5000 hp then you will need 10 turns in wich they could buff themself, make some placement, tactic, summon their toy's, get heal, play with luck, debuff you, stun you, etc.

All we really need is hp.
Hp for all classes.
5HP per lvl up is simply not enough. Things wont change untill Ankama realise that.


This post has been edited by Kikuihimonji - April 28, 2012, 02:20:30.
posté April 28, 2012, 15:49:01 | #50
Oh my god... OP OP OP You are crying because 1 XELOR ABOVE YOUR LVL kicks your ass, I think you lack strategy and skills, clearly by all your whinning, Water xelors are NOT op, Our hyperaction Goes on to +500% ap resist, wich is impossible thoug but it does. Int xelors are a bit OP because of 1 spell, it will get nerfed just like cra,s Now stop complaining please --' Every character has his annoying powers, look at eni, Pernament damage doesnt exist, eni can heal hisself always full, and ive seen eni, doing lot more damage then Xelors. should they get nerfed too?No, If int xels and cra,s get balanced its fine, maybe they could add some PERM damage thoug.


This post has been edited by [MOD]Dalikaeor - April 30, 2012, 05:10:25.
Reason for edit : There was no need to quote the screenshots. Consider this a warning.
posté April 28, 2012, 16:00:16 | #51

Quote (dovusplaier @ 28 April 2012 15:49) *
Oh my god... OP OP OP You are crying because 1 XELOR ABOVE YOUR LVL kicks your ass, I think you lack strategy and skills, clearly by all your whinning,
Then tell me, o wise one, how should I play that to win? That shouldn't be hard, you have all my turns on screenshots. You can assume, I have a bit more HP from those 10 extra levels.
Because, I showed a proof and explained, that I didn't have single chance. While all you showed is "lol noob learn2play" sentence with 0 arguments. And don't talk about Eni, because Eni will get nerfed, while water Xelor won't.


This post has been edited by krowakot - April 28, 2012, 16:03:28.
posté April 29, 2012, 03:56:24 | #52

Quote (krowakot @ 28 April 2012 16:00) *

Quote (dovusplaier @ 28 April 2012 15:49) *
Oh my god... OP OP OP You are crying because 1 XELOR ABOVE YOUR LVL kicks your ass, I think you lack strategy and skills, clearly by all your whinning,
Then tell me, o wise one, how should I play that to win? That shouldn't be hard, you have all my turns on screenshots. You can assume, I have a bit more HP from those 10 extra levels.
Because, I showed a proof and explained, that I didn't have single chance. While all you showed is "lol noob learn2play" sentence with 0 arguments. And don't talk about Eni, because Eni will get nerfed, while water Xelor won't.
Invest into some other points for a change rather than going full dmg-6ap 6mp. Use a DIFFERENT set because almost every time you fight a xelor he will atleast steal 1 ap so maybe go 6ap/4mp (since you will never be able to 3 x storm arrow).

If you still want to maintain you 6ap/6mp build then get some more initiative from your points so you can actually hit the opponent on the first turn. As a water xelor i have several different sets for pvp (High Ini, Dmg set, ap set, etc etc). I was actually laughing pretty hard that you foolish enough to fight a WATER xelor. With a 6 ap/6 mp build...

For your next match i recommend using a High Ini Set OR a 7ap/ 5mp set which is more centered around damage.


posté April 29, 2012, 15:07:45 | #53
You got own by a better build then yours. Suck it up. Thats like saying

"Stupid Srams kill me once they go invisiable! D: OP OP!"

"Enis heal and do more dmg than I do! OP OP!"

"Sadidas attacked me with like 6 dolls! OP OP!"

"Stupid air whip! OP OP!"

Now we have an air cra that admits that she kills everyone and still complains that she was bested by someone that counters her strategy.

Its like watching a claymore user fight a samurai... The claymore is obviously stronger but just because that samurai is faster he must be cheating D: he is OP.

Now being OP yourself and complaining others are OP and should be nerfed is way up there in the hypocritical scale.


posté April 29, 2012, 17:37:30 | #54

Quote (Kurochikun @ 29 April 2012 15:07) *
Now being OP yourself and complaining others are OP and should be nerfed is way up there in the hypocritical scale.
On what earth that's hypocritical, when air Cra is getting nerfed, I know it and I accept it. What I want is to all OP classes get their nerfs, while water Xelor won't.
Nanners, good for you. Sadly, I'm not water build, so I don't have billion items to choose from. I can wear Crow set or unreachable Nun and Lord Crow sets. I'm wearing as much ini as I can with initiative pet and I start first in most of the fights. Unless there is a Xelor in fight with hurr durr +48ini out of nowhere.
Yeah, I could spend 5kk for +1ap ammu but I doubt, that 1 extra AP would change anything.
Putting points in ini? What kind of advice is that. Remember, that if I can waste points on initiative - so can Xelor and still he will go first.


This post has been edited by krowakot - April 29, 2012, 17:39:57.
posté April 29, 2012, 19:36:35 | #55

Quote (krowakot @ 29 April 2012 17:37) *

Quote (Kurochikun @ 29 April 2012 15:07) *
Now being OP yourself and complaining others are OP and should be nerfed is way up there in the hypocritical scale.
On what earth that's hypocritical, when air Cra is getting nerfed, I know it and I accept it. What I want is to all OP classes get their nerfs, while water Xelor won't.
Nanners, good for you. Sadly, I'm not water build, so I don't have billion items to choose from. I can wear Crow set or unreachable Nun and Lord Crow sets. I'm wearing as much ini as I can with initiative pet and I start first in most of the fights. Unless there is a Xelor in fight with hurr durr +48ini out of nowhere.
Yeah, I could spend 5kk for +1ap ammu but I doubt, that 1 extra AP would change anything.
Putting points in ini? What kind of advice is that. Remember, that if I can waste points on initiative - so can Xelor and still he will go first.

I sacrificed damage to get 2AP with stat points as Sram, and it's working out really well for me. you shouldn't underestimate the power to extra AP, borrow an AP amulet from a friend, try it out, you never know. just saying.


posté April 29, 2012, 19:38:28 | #56
A water xelor is not a dmg dealer, its a debuffer and it is doing his job perfectly, so much so that it stopped you from using your high powered attacks and that's the point.

Not only that you lost against someone higher level and likely better equiped. If we all start complaining about how builds operate oh ho ho... we would all be warriors poking each other with swords.

There would be no stealth, doubles, summons, debuffs, healing...

Why should a xelor remove initiative and AP? Why should an archer teleport? That's not disappearing either it seems.

Now I ask you...why would you bad mouth a Xelor so much when you only played with yours up to level 3?

Have you ever even tried a water Xelor? Have you seen the differences? :/
cuz I have and the dmg isnt compareable to Iops or Cras... or a Fire Xelor for that matter, all it has is debuff you until you are useless... that is the point in my opinion. 


posté April 29, 2012, 22:03:44 | #57
I was just checking his abilities and how Dial works. Well that Xelor had enough dmg to kill me, before I even used more than 5ap, that's not bad dmg to me.
Anyway 02.05 and water Xelor probably gonna be #1 pvper. Unless these new Rogues or air Enis are good.


This post has been edited by krowakot - April 29, 2012, 22:06:16.
posté April 29, 2012, 22:29:19 | #58

Quote (krowakot @ 29 April 2012 22:03) *
I was just checking his abilities and how Dial works. Well that Xelor had enough dmg to kill me, before I even used more than 5ap, that's not bad dmg to me.
Anyway 02.05 and water Xelor probably gonna be #1 pvper. Unless these new Rogues or air Enis are good.

It also depends on whether Feca's Defensive Orb and Peace Armor will be nerfed.


posté April 30, 2012, 03:09:45 | #59
Water xelor is op because it can suck AP pretty well at start. It clearly makes you useless for first turn - and xelors start their turn first. That means xelor got another turn to damage you. How epic, now you are owned. Stealing AP for xelor won't be that annoying if players had mroe AP then "enough to attack". If we had spare ap that we can loose then water xelor will be balanced. Still that means we will also need mroe HP if players will start getting more AP.

We can't tell yet what will be nerfed but for sure ankama is planning to balance classes. Funny how some people say their class is going to be nerfed, why, omg, and why other class isnt nerfed - be patient. Sadida got nerfed to hell and it made its almost an extinct class. Only those who belive in sadida buff are playing it. Others quit immediately when they learned how it suck comparing to other classes. Patience. I am still waiting for class balance or sadida buff. There was no info that they will change anything to dolls or totem. I do hope they will take care of it. But if it wont be in may then maybe in next patch. No point complaining now. Wait for patch and we will see.