April 13, 2012, 01:12:07 |
#1
Xelors don't need nerf
I hear alot of rumours that air cra and fire xelor are going to get nerfed.
Xelors don't need nerf... Everyone is so scared of Temporal burn cause it can do 2000 dmg~ but they forget... Rollback AND timekeekper must be maxed and at least 3 to 4 turns must be wasted to add up to 2000. They also forget that to get the stored AP you need a dial... and dials cost 2 wakfu = No dial, and your temporal burn will do 120ish dmg at around level 50.
So basically 3-turns + 1 to cast it and 4 wakfu points and if for some reason you miss your turn... All that effort is for nothing... I think that requires alot of building (of a dmg build mind you) and plays to actually cast the so called OP attack.
Compare it to licking Ecas, hop around 2 turns and do 60 dmg x 4 at level 30!
Temporal Dust isn't that OP either. If you think about it.
It costs 6 AP to do a single AOE attack that does at level 40 about 80 dmg but comparing to other AOE attacks its not that strong... Take the pandawans for example. I saw level 30 pandas do 110 dmg with AOE and HEALER Enis do 120 dmg. My sram does 125 x 2 dmg a turn and he is just 3 levels above.
Conclusion, unless this nerf is very minor, like a certain condition like. "Cant use rollback on the same turn a dial broke" or something, I think nerfing is not neccessary for Xelors. thoughts?
EDIT: Due to people not fully understanding or having outdated informationg on Timekeeper/rollback/temporal burn and Temporal dust I will briefly explain the skills.
Timekeeper costs 2 AP and stores on your dial 1AP. Should the dial break it will return to the user. At max level it will only cost 1 AP to store. AP not used byt the end of the turn will be lost. (9 levels)
Dials break if you are pushed off the hour cells or if its hit. They cost 2 WP. (9 levels)
Rollback gives you once a turn a 20% chance at max level to gain the AP back of the previously used skill, can only be used once a turn. (20 levels)
Temporal Burn* uses all your AP to deal damage. The range is of 3 cells and cannot be used if the enemy is on the immediate cell. Not AOE.
Temporal Dust is an AOE attack that costs 6 AP, it will deal fire dmg to an area. The user can be hit.
This post has been edited by Kurochikun - April 15, 2012, 19:34:42.
Xelors don't need nerf... Everyone is so scared of Temporal burn cause it can do 2000 dmg~ but they forget... Rollback AND timekeekper must be maxed and at least 3 to 4 turns must be wasted to add up to 2000. They also forget that to get the stored AP you need a dial... and dials cost 2 wakfu = No dial, and your temporal burn will do 120ish dmg at around level 50.
So basically 3-turns + 1 to cast it and 4 wakfu points and if for some reason you miss your turn... All that effort is for nothing... I think that requires alot of building (of a dmg build mind you) and plays to actually cast the so called OP attack.
Compare it to licking Ecas, hop around 2 turns and do 60 dmg x 4 at level 30!
Temporal Dust isn't that OP either. If you think about it.
It costs 6 AP to do a single AOE attack that does at level 40 about 80 dmg but comparing to other AOE attacks its not that strong... Take the pandawans for example. I saw level 30 pandas do 110 dmg with AOE and HEALER Enis do 120 dmg. My sram does 125 x 2 dmg a turn and he is just 3 levels above.
Conclusion, unless this nerf is very minor, like a certain condition like. "Cant use rollback on the same turn a dial broke" or something, I think nerfing is not neccessary for Xelors. thoughts?
EDIT: Due to people not fully understanding or having outdated informationg on Timekeeper/rollback/temporal burn and Temporal dust I will briefly explain the skills.
Timekeeper costs 2 AP and stores on your dial 1AP. Should the dial break it will return to the user. At max level it will only cost 1 AP to store. AP not used byt the end of the turn will be lost. (9 levels)
Dials break if you are pushed off the hour cells or if its hit. They cost 2 WP. (9 levels)
Rollback gives you once a turn a 20% chance at max level to gain the AP back of the previously used skill, can only be used once a turn. (20 levels)
Temporal Burn* uses all your AP to deal damage. The range is of 3 cells and cannot be used if the enemy is on the immediate cell. Not AOE.
Temporal Dust is an AOE attack that costs 6 AP, it will deal fire dmg to an area. The user can be hit.
This post has been edited by Kurochikun - April 15, 2012, 19:34:42.


