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Criminal record system!, what make a government laws effective is the ability to remember.
Narcissistic Larva * Member Since 2012-01-03
posté April 08, 2012, 23:43:13 | #1
Criminal record system! As i have seen on the forum and feel on the game, there is a terrible problem with the laws&citizen system: one who was too much citizen points don't fear losing some of them to achieve what he wants (a lvl 100 miner with 1000 CP don't find it all that problematic to kill a lvl 10 miner and have all for himself).

This is the major problem with the system, but let's look into the game for a second. Does it not mimic the real goverment? does it not have laws just as the real govenment? then why not the Criminal record system as well?!

In real life the system is what the police (and other should be needed) use to see if a person has done something against the law, to see it the person EVER did something ilegal. If this game plan on using laws just as a real nation would, a tool like that is what is needed.

With this system implemented as someone does something that is against the law of the nation, a record would be done on that character list of crimes, and should the government see fit, that caracter could become a outlaw even with many CP!

But there is some question that stay in shape for that kind of system, does it not? let's see some of them:

1- How the government can discover who did what and when?

with the help of it citizens of course! with their help, not only the citizens would feel they have been not injusticed (should them had been the victims) but the responsible person could see if the player is really telling the truth, if the system do tell what has occurred, all the better: ex Ricardito assaulted Loveni in 19:30 on 1st abril.

2- what if the govenment do get the wrong person?

Simple! to give the outlaw-to-become a chance to defend himself, a week (less or more) would be given to him to talk with the government, sort things out should it happen.

3- what if the government gets corrupt?

Yeah, that quite a lot of power on their hands, but mandate in wakfu is relatively small and should the government get power-crazy, people would just pick a better one.

Feel free to discuss my idea as it affects the game in itself and I hope you guys get my point for this suggestion.

Surlent, the ecaflip.


This post has been edited by Surlent - April 08, 2012, 23:48:57.
posté April 09, 2012, 09:08:31 | #2
I dunno can you imagine the goverment playing judge all day?

How about an easier solution? Commit a crime...any crime you lose CP AND become a criminal... how long you are a target for depends on the seriousness of it.


Narcissistic Larva * Member Since 2012-01-03
posté April 09, 2012, 21:31:13 | #3
Not exactly...if we had a milicia in game, people could go there in case of a player abusing of the game CP system to do what the wants and the head guard could have acess to it, with time those who to it often would stand out and something could be done about them. It don't need to be done directly with the head guard, it would be ineffective and a pain in the ass for him to anwser all the PM's, and should the game had a record system, there would be evidence.

The reason why I believe it is necessary and useful to the game is because we have guards of many things (let's stick with the "commom" guards), they exist but can't really do a thing when this sort of thing happen, are them only for defend the city against foreign people while their people suffer abuse form their countrymen?

The main problem is the fact that someone can ignore completely the laws as long as he stay with the CP in check and the government don't really have any power to counter that (put the high penalites and it will end up happening less, yet will still happen), with a system like that not only the government can trully protect his citizen but make the game politic system even more entertaining. A little troublesome indeed but without a doubt a need for this kind of game.

As for your suggestion, what if someone does something illegal for mistake? as a agress while trying to interact with someone? would be really problematic if he stay in "criminal mode" for a long period of time for that.


This post has been edited by Surlent - April 09, 2012, 21:36:36.
Short Strich * Member Since 2009-09-23
posté April 09, 2012, 23:17:49 | #4
I got to say i love this Suggestion  


Narcissistic Larva * Member Since 2012-01-03
posté April 10, 2012, 23:53:40 | #5
Thanks for the supporting my idea

To not waste a post, let's put some more questions for this system for those who are interessed in it.

1- Yeah, this is good and all but I want to be the bad guy, this gonna make my live really dificult.

The government IS suppose to make a criminal live a hell to begin with but this is a point too, if the player like the badies side this system could provide useful too. How that can be?
with a BOUNTY SYSTEM!

2- How should that works?

With a milicia and a way to discover who walk the wrong way there would, without a doubt,have people who will hunt them down. That could be a implement (even if far future one) with give advantagens and disaadvantages for both sides, in other words, a reason to go on the lawful or lawless in game.

The game already let you choose if you're going to go for wakfu or stasis, if you had enough backup support for the players to choose as well if they want to be outlaws or model citizens there would be an excellent pvp mode just like the war system is.

A bit far off the edge, but with this system in game the bonty system too would be possible (and I belive it would be interesting too, as it similar to dofus headhunter quest, with was popular in my contry) should a later implement were to be made.


Ugly Gobball * Member Since 2011-03-04
posté April 11, 2012, 00:31:35 | #6
That's wonderfull!!


Bellaphone Lover * Member Since 2012-03-06
posté April 11, 2012, 01:35:59 | #7
they realy do need to get their finger out and make some outlaw/criminal content.
alot of players WANT to be outlaws in one form or another...but as there is no support for it, they dont bother and problably spend their time PvPing in some form...

PvP seems to be a big thing (wanted) too...why not mix the two and get a bonus?
(the bounty thing would work well, especialy if certain player characters gained 'Imfamous' status)
we do need an area where PvP is constant.
weekend wars are all well and good but they dont satisfy the PvPer and make it harder to play for those non PvPers at the weekends (especialy on remmington, too many players on one server..*nudge nudge*)

okay, heres a sugestion.
add a couple of Islands that belong to Outlaws. they are Pvp zones too (but the main Outlaw City is kept hidden except for certain aranged RAID days/times/events...they could call it Bedlam City )
Outlaws would be safe from NPC guards there, free to do the things the Citizens do, but under threat of PvP at any time (outside of certain safe neutral hubs..casue even an outlaw needs to pee/AFK lol)

so its like the normal PvP servers in things like warcraft ect. some few safe zones and the rest is open season.
if your an Outlaw you can go to the islands. you can be safe in a way. but you can also PvP the frell out of yourself becasue anyone wanting to gain a Bounty from your head (ears? outlaws could drop an ear to hand in when killed. each time your ear gets handed in, your bounty goes down a little bit till it hits bottom, unless you do stuff to raise it again. but hitting bottom never realy stops you from being an Outlaw..you would have to do something special for that lol)
would just take the boat to the outlaw isles and hunt you down!

that solves one little problem thats in the game. lack of place for full time Pvp thats not war related.
ah..can we also have a battle isle that the weekend wars can use? it could be full time battle isle, no resources as such, just prestige and a fort to show off in XD if your nation is the winner this war round. phased somehow so it dosent casue as much lag for the rest of us?


Narcissistic Larva * Member Since 2012-01-03
posté April 11, 2012, 19:10:28 | #8

Quote (Silverbane7 @ 11 April 2012 01:35) *
they realy do need to get their finger out and make some outlaw/criminal content.
alot of players WANT to be outlaws in one form or another...but as there is no support for it, they dont bother and problably spend their time PvPing in some form...

PvP seems to be a big thing (wanted) too...why not mix the two and get a bonus?
(the bounty thing would work well, especialy if certain player characters gained 'Imfamous' status)
we do need an area where PvP is constant.
weekend wars are all well and good but they dont satisfy the PvPer and make it harder to play for those non PvPers at the weekends (especialy on remmington, too many players on one server..*nudge nudge*)

okay, heres a sugestion.
add a couple of Islands that belong to Outlaws. they are Pvp zones too (but the main Outlaw City is kept hidden except for certain aranged RAID days/times/events...they could call it Bedlam City )
Outlaws would be safe from NPC guards there, free to do the things the Citizens do, but under threat of PvP at any time (outside of certain safe neutral hubs..casue even an outlaw needs to pee/AFK lol)

so its like the normal PvP servers in things like warcraft ect. some few safe zones and the rest is open season.
if your an Outlaw you can go to the islands. you can be safe in a way. but you can also PvP the frell out of yourself becasue anyone wanting to gain a Bounty from your head (ears? outlaws could drop an ear to hand in when killed. each time your ear gets handed in, your bounty goes down a little bit till it hits bottom, unless you do stuff to raise it again. but hitting bottom never realy stops you from being an Outlaw..you would have to do something special for that lol)
would just take the boat to the outlaw isles and hunt you down!

that solves one little problem thats in the game. lack of place for full time Pvp thats not war related.
ah..can we also have a battle isle that the weekend wars can use? it could be full time battle isle, no resources as such, just prestige and a fort to show off in XD if your nation is the winner this war round. phased somehow so it dosent casue as much lag for the rest of us?


Excellent idea silverbane, but let's work it a little more shall we?


1- A Island that belong to outlaws.

On my last post i did speak of advantagens and disadvantages did i not? where one could find a better place to that than his own island?! It's not necessary to be only a outlaw island (with I have to say a would like the "Roubald island" much more, those lil' evildoers deserve it ) what if we had both a outlaw island and a lawful island as well?

2- How should that work?

In those islands you could find whatever privileges your character had acess to (being a deadly headhunter or a imfamous criminal) and a place to be safe (in other words, a exclusive island for both outlaw and lawful), do trades, create itens and all the sort of things a caracter need to do in game, pheraps even exclusive monsters and sets!!

3- If i'm a outlaw, i can't enter the cities anymore?

Perhaps yes, entering a city as a criminal would be one of the disadvantages of a criminal life, but there is something that could help (even if a little) your walk though the world:
The war system! whon already exist!

4- How should that work?

let's take bonta&brakmar for the exemple: you're a criminal in bonta but bonta is in war with brakmar, so should the governon sign a law "my enemy's enemy is my friend" of sorts, you could walk his lands freely as well as the city (unless you did something ilegal in his country too, we're not jesus y'know), and a neutral country would care not if you're the good one or the vile one so watching your back would be smart.

If anyone has another suggestion or differ my opnion feel free to discuss here, after all it is the player that mold wakfu, so let's make it shine!

Surlent, the ecaflip


This post has been edited by Surlent - April 11, 2012, 19:11:08.
posté April 12, 2012, 20:33:20 | #9
wow! it would be cool if they put that on the game


Bellaphone Lover * Member Since 2012-03-06
posté April 13, 2012, 15:25:45 | #10
actualy, i like that idea (the enemy of my enemy is my friend) it make perfect sence, but needs more guards that are NPC's especialy in an area that might be considered *safe*

see so far, i havent seen much of the outlying areas. i havent been to the islands (mainly casue im not getting the parts to make cannon powder, casue i have a feeling i need to kill kitties and im realy not a fan of that....cant you guys add a way to make the part, even if it takes higher level ingredients?)
nor have i seen the other non bonta areas. i been rather ahem, blinkered at the mo becsue i been making myself somewhat comfortable (storage for my Haven bag, gathering levels at decent on one char, leveling up the wanderer ect)

so if there is an island that is just perfect for the outlaw's among us, i havent seen it hehe.
but the game needs a few more tweeks, if its going to allow everyone their fun and not section off a certain part of the playerbase (ie, us frickin carebear treehuggin hippies XD)

since i have only seen bonta much, i cant use any other areas as examples, sorry.
when you chose your nation, you had to show your passport to get into the main HQ. to get to the village and pass the throne area. that has to be the same in all the maps, yes?
so, there will be a pass bridge that allows you to pass both ways, and seperates the area.
i kinda thought it was a protected zone for newbies when i saw it. (infact i assumed it was, till the weekend war left a mess in the main village square, i still havent been able to fix about 3 of the lights lol)
but it seems that when at war, anyone CAN enter there. i have even seen 'no nation' players around and about.

now, i dont want to mess up everyones PvP (at least, not without finding a way to give them equal or better to replace what goes)
so hows about...when at War with a nation, your official government relocates to the Battle HQ.
the area between the HQ zapp and the pass bridge is allways just for your own nations players (whether you are at war or not)
this way, we carebears can hide in there and be out of your way..and you are outa our way while we plant/sapling up to replace all the ravaged crops and trees and mobs (yes, thats what i do, i gather a heap load of saplings to replant after the wars over XD )
would require the plains area to accept some crops, or allowing the village to allow lower level crops (say up to lvl 20 items) so that we could stock up for restocking as it were

so, a permanent continent/island thats for the Wars would be perfect.
hows about a X shape isle...the center is huge, with a fortress in the middle. each of the ends of the X has a small camp where you can gather and Zapp to/from. this is each nations BaseCamp
if anyone wants to war fulltime, 24/7 then that would be the place to go, becasue everyone would *allways* be at war there lol.
might have to work some system out whereby nations can win the Fortress of KickArse (or whatever ya wana call it hehe) for a set time. after that, everyone thats not ruling it could fight for it (ie, 3 on 1)
if the same nation holds it for too long, hit it with Ogrest's temper tantum, throw em out and then everyone has to fight the minions of the teary-eyed one for the fortress. if a nation wins THAT 2-3 times in a row, the game de-buffs them to let another nation stand a chance lol.

wining the fortress wouldnt give any specific benefits as such, but your nation would get a specific tital while you owned/ruled it. kinda like achevement points in consoles get you nothing but braggin rights

and i realy do like the idea of the Lawfull Citizen Isles. if you couldnt offer the newbie zone in every nation, then a small isle like that for each nation would be perfect, provided it a) had an optional Aura that made you unable to take part in PvP activites while you were there and b) had a way to get there that did not involve cannons lol..what do the boats cost, just kama's or other stuff? i admit i havent actualy asked the boats...can i have a bored deckhand to ask sitting on the dock next to the boats, so i can ask HIM and not just try?  


Featherless Piwi * Member Since 2012-03-24
posté April 13, 2012, 17:38:41 | #11
This could be added in the game along side with the bounty system from Dofus. Except this time, the government puts bounties on players with a very high criminal record! It would be a really fun idea, seeing diplomats from areas hunting down criminals.

In short, I like this idea, it could have a lot of potential.

~Aerystelle


Narcissistic Larva * Member Since 2012-01-03
posté April 13, 2012, 17:53:38 | #12
Whoa! Whoa! calm down silver, you're going a bit off the topic here.

This topic has made to discuss about the Criminal Record system with would stop abuse form stronger players over weak ones in their own contry as long as they had CP (in other words, impunity), the Bounty system also has discussed here because it could be a future implement and the bounty system could be troublesome for those who want to be evildoers at hearth (the game principle is that YOU choose your way on it). Since there is not content for the evil ones, the islands could be just what one need to chose between good or evil so was discussed here as well, but the way a war takes place is another history so you should make a new topic to discuss that or find one that already does (you may use a link to this one should you need the contents discussed here) otherwise soon enough we're talking of the gobbol league.


Quote (DiscKZee @ 13 April 2012 17:38) *
This could be added in the game along side with the bounty system from Dofus. Except this time, the government puts bounties on players with a very high criminal record! It would be a really fun idea, seeing diplomats from areas hunting down criminals.

In short, I like this idea, it could have a lot of potential.

~Aerystelle


Could have a lot of potential? it already has a lot of potential

The bounties could be a good ideia provided every action of the criminals&Vigilantes could give some sort of points (for the purpose of getting famous and gaining acess to privileges of the criminal/vigilante life), getting a criminal specifically troublesome you help the government and get a nice bonus, and having a extra reason for them to go after you sure buffs the ego  


Happy Miliboowolf * Member Since 2011-09-24
posté April 13, 2012, 18:25:35 | #13
the Brakmar guards is similar to this, when players are aggroed in the mines they can send a PM to the head guard, he can send one of his guards to deal with the aggressor,

the idea of the Brakmar guards was to make it so when a player does aggro another player, they will be killed themselves, meaning they will have lost time they could be mining greater than if hey had not been greedy.

the problems we encounter are :

1.He aggroed you or you aggroed him? there is no way to tell who aggroed who, there should be some way to prove who aggroed who instead of this silent game of who done it.

2. i lose 10 cp? so what i have 700... theres not enough punishment for murder, and if a player murders another player, they are still protected by the do not murder law themselves, so guards are sacrificing their CP in order to keep the justice balanced. unless the aggressor is an outlaw (there are no outlaws in this game, only during war) then the guard can actually do his job without being punished.

3. Not enough players report it.

4. where have they gone ... players can easily escape the guards because the guards have no way of tracking the outlaw, all guards can have with tracking is a text that says there has been a crime commited somwhere, this usually means the guards just happened to be in the area and the guards have no way of telling the direction where this crime was committed

5. i died so what... even when a player is killed by a guard, if their pheonix is close by its not much of a punishment.

6. a guard killed me in the mines ... players with the guard insignia does not mean they are proper guards, to them its just a fashion accessory, you need 100 CP to wear it yes but the only players who dont have over 100 CP are the honest players who are not strong enough to get the last hits on kraloves or take too long to kill striches. meaning cras get 10 000 CP because they are so OP they can kill groups of kraloves in less than a minute, wheras supportive classes dont get the chance to get the finishing blow on them because they dont deal the heavy damage.

# when a player commits a -10 CP or more crime, they should become instant outlaws. this way CP inflation does not allow players to do what they want all the time, then when a player attacks that player they should gain CP equivelant to the CP lost committing crimes, 2 counts of violence = +20 CP bounty

i hope they listen to the suggestion this time, there have been quite a few suggestions like this one


This post has been edited by Venusquake - April 13, 2012, 18:34:18.
Narcissistic Larva * Member Since 2012-01-03
posté April 13, 2012, 20:04:34 | #14

Quote (Venusquake @ 13 April 2012 18:25) *
the Brakmar guards is similar to this, when players are aggroed in the mines they can send a PM to the head guard, he can send one of his guards to deal with the aggressor,

the idea of the Brakmar guards was to make it so when a player does aggro another player, they will be killed themselves, meaning they will have lost time they could be mining greater than if hey had not been greedy.

the problems we encounter are :

1.He aggroed you or you aggroed him? there is no way to tell who aggroed who, there should be some way to prove who aggroed who instead of this silent game of who done it.

2. i lose 10 cp? so what i have 700... theres not enough punishment for murder, and if a player murders another player, they are still protected by the do not murder law themselves, so guards are sacrificing their CP in order to keep the justice balanced. unless the aggressor is an outlaw (there are no outlaws in this game, only during war) then the guard can actually do his job without being punished.

3. Not enough players report it.

4. where have they gone ... players can easily escape the guards because the guards have no way of tracking the outlaw, all guards can have with tracking is a text that says there has been a crime commited somwhere, this usually means the guards just happened to be in the area and the guards have no way of telling the direction where this crime was committed

5. i died so what... even when a player is killed by a guard, if their pheonix is close by its not much of a punishment.

6. a guard killed me in the mines ... players with the guard insignia does not mean they are proper guards, to them its just a fashion accessory, you need 100 CP to wear it yes but the only players who dont have over 100 CP are the honest players who are not strong enough to get the last hits on kraloves or take too long to kill striches. meaning cras get 10 000 CP because they are so OP they can kill groups of kraloves in less than a minute, wheras supportive classes dont get the chance to get the finishing blow on them because they dont deal the heavy damage.

# when a player commits a -10 CP or more crime, they should become instant outlaws. this way CP inflation does not allow players to do what they want all the time, then when a player attacks that player they should gain CP equivelant to the CP lost committing crimes, 2 counts of violence = +20 CP bounty

i hope they listen to the suggestion this time, there have been quite a few suggestions like this one


1- The Criminal Record System, if done as speculeted here, would record who did what, the time and the date. Just what we need!

2- The Criminal Record System, if done as speculeted here, would give the head-guard the power to turn someone a criminal even with many CP, high CP would not mean impunity anymore.

3- The Criminal Record System, if done as speculeted here, would add a milicia for that purpose.

4- Trully that a problem, but let's leave that for later.

5- The Criminal Record System, if done as speculeted here, would turn those who need to be dealt with into criminals. Evil doers you're all unter arrest!

6- Corruption exist anywhere, let's rope the head-guard can keep track of those guys.

#- The Criminal Record System, if done as speculeted here, will make possible punishing a player effectively, so the -CP malus don't need to be that big. This way you can solve that diplomatic fail argumentation with your rival in peace.

If ankama has any consideration for their players, this suggestion will go to the game (even if differ from the one o made) as it is a constant problem.


This post has been edited by Surlent - April 13, 2012, 20:05:12.
Bellaphone Lover * Member Since 2012-03-06
posté April 14, 2012, 15:40:12 | #15
sorry, if i ended up going off topic (if you will) i just tend to get ideas and they have to be logged in or they vanish XD

i think a lot of the agro at the moment is *because* of the lack of PvP though. many bored players, who what to kick the drek out of other players, and cant unless its in the right places (or the right times, like the weekend war)
which is one reason i got the idea of the fortress XD

but yes, the game DOES need more doing with the criminal system or else its going to end up a rather messy free for all going on in the mines all the time, simply as thats the one place where players can PvP with fewer penalties (and gank and troll and so forth...)


Narcissistic Larva * Member Since 2012-01-03
posté April 14, 2012, 19:17:34 | #16

Quote (Silverbane7 @ 14 April 2012 15:40) *
sorry, if i ended up going off topic (if you will) i just tend to get ideas and they have to be logged in or they vanish XD

i think a lot of the agro at the moment is *because* of the lack of PvP though. many bored players, who what to kick the drek out of other players, and cant unless its in the right places (or the right times, like the weekend war)
which is one reason i got the idea of the fortress XD

but yes, the game DOES need more doing with the criminal system or else its going to end up a rather messy free for all going on in the mines all the time, simply as thats the one place where players can PvP with fewer penalties (and gank and troll and so forth...)
No problem, Silver! your enthusiasm is just proof that the players want a pvp system working in game, we just have to remember to give the first step before the second.

Since wakfu developers wanted a world where you could chose what you do, they added the agress possibility. But since the lose of cp is to low players can kill each other without problems, if you add 20% of the total cp as a malus one with 1000 CP would feel it but one with 100 cp could still kill without fear (as recovering would be child's play), non intencional agress due to a mistake would be terrible and people would not be able fight that terrible childhood foe.

Regardless of the reason for one to agress another, what we need is the ability to make apart what is abuse and what is pvp. The cp malus can't be so big that every one will fear doing it no matter what nor so insignificant that every bullie can do as please. This system would do just that and more.

The politic system allows a player with high cp to achieve many things, while negative cp makes you a criminal and nothing more (that is, aside troubles) so the bounty system could help in there too.

As for a leveled player killing noobs to gain malus cp and became famous easy? if the Criminal&Vigilante system had separeted points one would gain points by capturing/defeating enemies of his level (as a proof gains less xp if the recipe lvl is to low).

This system would put not only the abusive players on their place but give the so wanted pvp system as well, the only thing that lacks on it is the tracking system but i believe ankama is already working on that.


Bellaphone Lover * Member Since 2012-03-06
posté April 14, 2012, 19:49:10 | #17
hm...will it take into account if say, a lvl 15 (thats the PvP turn on level right?) gets PvPd by a lvl 50, it will change level if instead it was a lvl 100 that did the killing?

there is a lot to take into account with both PvP and PK (i designate PvP as players of similar level (fighting eachother) and PKing as plyers of massive level differences (fighting eachother) when both systems are allowed in the same areas and game

while i *personaly* havent got the slightest interest in PvP, i know a lot of others crave it like dieters after candy (ie, they want want WANT!!!) but (as i have said elsehwere) want everyone to have fun. and PvP will help people have fun (and hopefully, get their fun away from where i am at that time lol)

but i guess i am overburdened with a lot of useless (or usefull depending on situation) ideas, so i might as well use em to help the comunity

does it *have* to be CP loss/gain that shows someone as a target?
i understand that the game term for Outlaw requires you to have about -10 or more CP, but sometimes its nearly impossable to NOT loose Cp. i have done it myself, becasue while i was lagging, the gobball population went down too far and i lost points. but with the weekend lagg, it makes it very very hard to regain it.
what if they added another layer of rating? Moral
as in, the more of your own side (nation) you kill, the more hated you are. (while it would only hit you if the players you were attacking were your own nation and NOT allready outlaws...if you killed your own nations Outlaws you might gain possative Moral)

if you were doing good things, while you might not gain Cp, you could at least gain Moral. moral wouldnt allow you to vote, become part of the government or other usefull things, but it might affect how the government actualy *thinks* of you..if you gained high Moral they would look at you in a favourable light, while if you had negative Moral, they would think you were scum...so to speak.


Narcissistic Larva * Member Since 2012-01-03
posté April 17, 2012, 00:36:32 | #18
A moral system would be just as the CP system is, to gain moral back for misdeeds one would do a good thing here and there to gain it back, so it would be pretty useless. A sub-system that would work is not one that punish one for doing the wrong thing, but one that reward and encourages players who figth others players of their level instead of low level enemies.